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- /*************************************************************************/
- /* animation_player_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
- #define ANIMATION_PLAYER_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/animation/animation_player.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/texture_button.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class AnimationKeyEditor;
- class AnimationPlayerEditor : public VBoxContainer {
- OBJ_TYPE(AnimationPlayerEditor, VBoxContainer);
- EditorNode *editor;
- AnimationPlayer *player;
- enum {
- TOOL_COPY_ANIM,
- TOOL_PASTE_ANIM,
- TOOL_EDIT_RESOURCE
- };
- enum {
- ANIM_SAVE,
- ANIM_SAVE_AS
- };
- enum {
- RESOURCE_LOAD,
- RESOURCE_SAVE
- };
- OptionButton *animation;
- Button *stop;
- Button *play;
- Button *play_from;
- Button *play_bw;
- Button *play_bw_from;
- // Button *pause;
- Button *add_anim;
- Button *autoplay;
- Button *rename_anim;
- Button *duplicate_anim;
- Button *resource_edit_anim;
- Button *load_anim;
- MenuButton *save_anim;
- Button *blend_anim;
- Button *remove_anim;
- MenuButton *tool_anim;
- ToolButton *pin;
- Button *nodename;
- SpinBox *frame;
- LineEdit *scale;
- LineEdit *name;
- Label *name_title;
- UndoRedo *undo_redo;
- Ref<Texture> autoplay_icon;
- bool last_active;
- EditorFileDialog *file;
- AcceptDialog *accept;
- ConfirmationDialog *delete_dialog;
- int current_option;
- struct BlendEditor {
- AcceptDialog *dialog;
- Tree *tree;
- OptionButton *next;
- } blend_editor;
- ConfirmationDialog *name_dialog;
- ConfirmationDialog *error_dialog;
- bool renaming;
- bool updating;
- bool updating_blends;
- AnimationKeyEditor *key_editor;
- void _select_anim_by_name(const String &p_anim);
- void _play_pressed();
- void _play_from_pressed();
- void _play_bw_pressed();
- void _play_bw_from_pressed();
- void _autoplay_pressed();
- void _stop_pressed();
- void _pause_pressed();
- void _animation_selected(int p_which);
- void _animation_new();
- void _animation_rename();
- void _animation_name_edited();
- void _animation_load();
- void _animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path);
- void _animation_save(const Ref<Resource> &p_resource);
- void _animation_save_as(const Ref<Resource> &p_resource);
- void _animation_remove();
- void _animation_remove_confirmed();
- void _animation_blend();
- void _animation_edit();
- void _animation_duplicate();
- void _animation_resource_edit();
- void _scale_changed(const String &p_scale);
- void _dialog_action(String p_file);
- void _seek_frame_changed(const String &p_frame);
- void _seek_value_changed(float p_value, bool p_set = false);
- void _blend_editor_next_changed(const int p_idx);
- void _list_changed();
- void _update_animation();
- void _update_player();
- void _blend_edited();
- void _hide_anim_editors();
- void _animation_player_changed(Object *p_pl);
- void _animation_key_editor_seek(float p_pos, bool p_drag);
- void _animation_key_editor_anim_len_changed(float p_new);
- void _animation_key_editor_anim_step_changed(float p_len);
- void _unhandled_key_input(const InputEvent &p_ev);
- void _animation_tool_menu(int p_option);
- void _animation_save_menu(int p_option);
- AnimationPlayerEditor();
- protected:
- void _notification(int p_what);
- void _input_event(InputEvent p_event);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- public:
- AnimationPlayer *get_player() const;
- static AnimationPlayerEditor *singleton;
- AnimationKeyEditor *get_key_editor() { return key_editor; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- void ensure_visibility();
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void edit(AnimationPlayer *p_player);
- AnimationPlayerEditor(EditorNode *p_editor);
- };
- class AnimationPlayerEditorPlugin : public EditorPlugin {
- OBJ_TYPE(AnimationPlayerEditorPlugin, EditorPlugin);
- AnimationPlayerEditor *anim_editor;
- EditorNode *editor;
- public:
- virtual Dictionary get_state() const { return anim_editor->get_state(); }
- virtual void set_state(const Dictionary &p_state) { anim_editor->set_state(p_state); }
- virtual String get_name() const { return "Anim"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- AnimationPlayerEditorPlugin(EditorNode *p_node);
- ~AnimationPlayerEditorPlugin();
- };
- #endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H
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