pane_drag.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* pane_drag.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "pane_drag.h"
  31. void PaneDrag::_input_event(const InputEvent &p_input) {
  32. if (p_input.type == InputEvent::MOUSE_MOTION && p_input.mouse_motion.button_mask & BUTTON_MASK_LEFT) {
  33. emit_signal("dragged", Point2(p_input.mouse_motion.relative_x, p_input.mouse_motion.relative_y));
  34. }
  35. }
  36. void PaneDrag::_notification(int p_what) {
  37. switch (p_what) {
  38. case NOTIFICATION_DRAW: {
  39. Ref<Texture> icon = mouse_over ? get_icon("PaneDragHover", "EditorIcons") : get_icon("PaneDrag", "EditorIcons");
  40. if (!icon.is_null())
  41. icon->draw(get_canvas_item(), Point2(0, 0));
  42. } break;
  43. case NOTIFICATION_MOUSE_ENTER:
  44. mouse_over = true;
  45. update();
  46. break;
  47. case NOTIFICATION_MOUSE_EXIT:
  48. mouse_over = false;
  49. update();
  50. break;
  51. }
  52. }
  53. Size2 PaneDrag::get_minimum_size() const {
  54. Ref<Texture> icon = get_icon("PaneDrag", "EditorIcons");
  55. if (!icon.is_null())
  56. return icon->get_size();
  57. return Size2();
  58. }
  59. void PaneDrag::_bind_methods() {
  60. ObjectTypeDB::bind_method("_input_event", &PaneDrag::_input_event);
  61. ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "amount")));
  62. }
  63. PaneDrag::PaneDrag() {
  64. mouse_over = false;
  65. }