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- /*************************************************************************/
- /* editor_scene_import_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_SCENE_IMPORT_PLUGIN_H
- #define EDITOR_SCENE_IMPORT_PLUGIN_H
- #include "editor/editor_dir_dialog.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_import_export.h"
- #include "editor/io_plugins/editor_texture_import_plugin.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/progress_bar.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/tree.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/mesh.h"
- class EditorNode;
- class EditorSceneImportDialog;
- class EditorSceneImporter : public Reference {
- OBJ_TYPE(EditorSceneImporter, Reference);
- public:
- enum ImportFlags {
- IMPORT_SCENE = 1,
- IMPORT_ANIMATION = 2,
- IMPORT_ANIMATION_DETECT_LOOP = 4,
- IMPORT_ANIMATION_OPTIMIZE = 8,
- IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16,
- IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32,
- IMPORT_GENERATE_TANGENT_ARRAYS = 256,
- IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512
- };
- virtual uint32_t get_import_flags() const = 0;
- virtual void get_extensions(List<String> *r_extensions) const = 0;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) = 0;
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags) = 0;
- EditorSceneImporter();
- };
- /////////////////////////////////////////
- //Plugin for post processing scenes or images
- class EditorScenePostImport : public Reference {
- OBJ_TYPE(EditorScenePostImport, Reference);
- protected:
- static void _bind_methods();
- public:
- virtual Node *post_import(Node *p_scene);
- EditorScenePostImport();
- };
- class EditorSceneImportPlugin : public EditorImportPlugin {
- OBJ_TYPE(EditorSceneImportPlugin, EditorImportPlugin);
- EditorSceneImportDialog *dialog;
- Vector<Ref<EditorSceneImporter> > importers;
- enum TextureRole {
- TEXTURE_ROLE_DEFAULT,
- TEXTURE_ROLE_DIFFUSE,
- TEXTURE_ROLE_NORMALMAP
- };
- void _find_resources(const Variant &p_var, Map<Ref<ImageTexture>, TextureRole> &image_map, int p_flags);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map, uint32_t p_flags, Map<Ref<ImageTexture>, TextureRole> &image_map);
- void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
- void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
- void _filter_tracks(Node *scene, const String &p_text);
- void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
- void _tag_import_paths(Node *p_scene, Node *p_node);
- void _find_resources_to_merge(Node *scene, Node *node, bool p_merge_material, Map<String, Ref<Material> > &materials, bool p_merge_anims, Map<String, Ref<Animation> > &merged_anims, Set<Ref<Mesh> > &tested_meshes);
- void _merge_found_resources(Node *scene, Node *node, bool p_merge_material, const Map<String, Ref<Material> > &materials, bool p_merge_anims, const Map<String, Ref<Animation> > &merged_anims, Set<Ref<Mesh> > &tested_meshes);
- public:
- enum SceneFlags {
- SCENE_FLAG_CREATE_COLLISIONS = 1 << 0,
- SCENE_FLAG_CREATE_PORTALS = 1 << 1,
- SCENE_FLAG_CREATE_ROOMS = 1 << 2,
- SCENE_FLAG_SIMPLIFY_ROOMS = 1 << 3,
- SCENE_FLAG_CREATE_BILLBOARDS = 1 << 4,
- SCENE_FLAG_CREATE_IMPOSTORS = 1 << 5,
- SCENE_FLAG_CREATE_LODS = 1 << 6,
- SCENE_FLAG_CREATE_CARS = 1 << 8,
- SCENE_FLAG_CREATE_WHEELS = 1 << 9,
- SCENE_FLAG_DETECT_ALPHA = 1 << 15,
- SCENE_FLAG_DETECT_VCOLOR = 1 << 16,
- SCENE_FLAG_CREATE_NAVMESH = 1 << 17,
- SCENE_FLAG_DETECT_LIGHTMAP_LAYER = 1 << 18,
- SCENE_FLAG_MERGE_KEEP_MATERIALS = 1 << 20,
- SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS = 1 << 21,
- SCENE_FLAG_REMOVE_NOIMP = 1 << 24,
- SCENE_FLAG_IMPORT_ANIMATIONS = 1 << 25,
- SCENE_FLAG_COMPRESS_GEOMETRY = 1 << 26,
- SCENE_FLAG_GENERATE_TANGENT_ARRAYS = 1 << 27,
- SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES = 1 << 28,
- SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS = 1 << 29,
- SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY = 1 << 30,
- };
- virtual String get_name() const;
- virtual String get_visible_name() const;
- virtual void import_dialog(const String &p_from = "");
- virtual Error import(const String &p_path, const Ref<ResourceImportMetadata> &p_from);
- Error import1(const Ref<ResourceImportMetadata> &p_from, Node **r_node, List<String> *r_missing = NULL);
- Error import2(Node *p_scene, const String &p_path, const Ref<ResourceImportMetadata> &p_from);
- void add_importer(const Ref<EditorSceneImporter> &p_importer);
- const Vector<Ref<EditorSceneImporter> > &get_importers() { return importers; }
- virtual void import_from_drop(const Vector<String> &p_drop, const String &p_dest_path);
- EditorSceneImportPlugin(EditorNode *p_editor = NULL);
- };
- class EditorSceneAnimationImportPlugin : public EditorImportPlugin {
- OBJ_TYPE(EditorSceneAnimationImportPlugin, EditorImportPlugin);
- public:
- enum AnimationFlags {
- ANIMATION_DETECT_LOOP = 1,
- ANIMATION_KEEP_VALUE_TRACKS = 2,
- ANIMATION_OPTIMIZE = 4,
- ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 8
- };
- virtual String get_name() const;
- virtual String get_visible_name() const;
- virtual void import_dialog(const String &p_from = "");
- virtual Error import(const String &p_path, const Ref<ResourceImportMetadata> &p_from);
- EditorSceneAnimationImportPlugin(EditorNode *p_editor = NULL);
- };
- #endif // EDITOR_SCENE_IMPORT_PLUGIN_H
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