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- /*************************************************************************/
- /* editor_scene_import_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_scene_import_plugin.h"
- #include "editor/create_dialog.h"
- #include "editor/editor_node.h"
- #include "globals.h"
- #include "io/resource_saver.h"
- #include "os/file_access.h"
- #include "os/os.h"
- #include "scene/3d/body_shape.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/navigation.h"
- #include "scene/3d/path.h"
- #include "scene/3d/physics_body.h"
- #include "scene/3d/portal.h"
- #include "scene/3d/room_instance.h"
- #include "scene/3d/vehicle_body.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/resources/sphere_shape.h"
- #include <scene/resources/box_shape.h>
- #include <scene/resources/plane_shape.h>
- #include <scene/resources/ray_shape.h>
- EditorSceneImporter::EditorSceneImporter() {
- }
- void EditorScenePostImport::_bind_methods() {
- BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene")));
- }
- Node *EditorScenePostImport::post_import(Node *p_scene) {
- if (get_script_instance())
- return get_script_instance()->call("post_import", p_scene);
- return p_scene;
- }
- EditorScenePostImport::EditorScenePostImport() {
- }
- /////////////////////////////
- class EditorImportAnimationOptions : public VBoxContainer {
- OBJ_TYPE(EditorImportAnimationOptions, VBoxContainer);
- TreeItem *fps;
- TreeItem *optimize_linear_error;
- TreeItem *optimize_angular_error;
- TreeItem *optimize_max_angle;
- TreeItem *clips_base;
- TextEdit *filters;
- Vector<TreeItem *> clips;
- Tree *flags;
- Tree *clips_tree;
- Tree *optimization_tree;
- Vector<TreeItem *> items;
- bool updating;
- bool validating;
- void _changed();
- void _item_edited();
- void _button_action(Object *p_obj, int p_col, int p_id);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
- void set_fps(int p_fps);
- int get_fps() const;
- void set_optimize_linear_error(float p_error);
- float get_optimize_linear_error() const;
- void set_optimize_angular_error(float p_error);
- float get_optimize_angular_error() const;
- void set_optimize_max_angle(float p_error);
- float get_optimize_max_angle() const;
- void setup_clips(const Array &p_clips);
- Array get_clips() const;
- void set_filter(const String &p_filter);
- String get_filter() const;
- EditorImportAnimationOptions();
- };
- ////////////////////////////
- class EditorSceneImportDialog : public ConfirmationDialog {
- OBJ_TYPE(EditorSceneImportDialog, ConfirmationDialog);
- struct FlagInfo {
- int value;
- const char *category;
- const char *text;
- bool defval;
- };
- static const FlagInfo scene_flag_names[];
- EditorImportTextureOptions *texture_options;
- EditorImportAnimationOptions *animation_options;
- EditorSceneImportPlugin *plugin;
- EditorNode *editor;
- LineEdit *import_path;
- LineEdit *save_path;
- LineEdit *script_path;
- Tree *import_options;
- EditorFileDialog *file_select;
- EditorFileDialog *script_select;
- EditorDirDialog *save_select;
- OptionButton *texture_action;
- CreateDialog *root_type_choose;
- LineEdit *root_node_name;
- ConfirmationDialog *confirm_open;
- ConfirmationDialog *confirm_import;
- RichTextLabel *missing_files;
- Vector<TreeItem *> scene_flags;
- Map<Ref<Mesh>, Ref<Shape> > collision_map;
- ConfirmationDialog *error_dialog;
- Button *root_type;
- CheckBox *root_default;
- void _root_default_pressed();
- void _root_type_pressed();
- void _set_root_type();
- void _choose_file(const String &p_path);
- void _choose_save_file(const String &p_path);
- void _choose_script(const String &p_path);
- void _browse();
- void _browse_target();
- void _browse_script();
- void _import(bool p_and_open = false);
- void _import_confirm();
- Ref<ResourceImportMetadata> wip_rimd;
- Node *wip_import;
- String wip_save_file;
- bool wip_blocked;
- bool wip_open;
- void _dialog_hid();
- void _open_and_import();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void setup_popup(const String &p_from, const String &p_to_path) {
- _choose_file(p_from);
- _choose_save_file(p_to_path);
- }
- Error import(const String &p_from, const String &p_to, const String &p_preset);
- void popup_import(const String &p_from);
- EditorSceneImportDialog(EditorNode *p_editor, EditorSceneImportPlugin *p_plugin);
- };
- ///////////////////////////////////
- static const char *anim_flag_names[] = {
- "Detect Loop (-loop,-cycle)",
- "Keep Value Tracks",
- "Optimize",
- "Force All Tracks in All Clips",
- NULL
- };
- static const char *anim_flag_descript[] = {
- "Set loop flag for animation names that\ncontain 'cycle' or 'loop' in the name.",
- "When merging an existing aimation,\nkeep the user-created value-tracks.",
- "Remove redundant keyframes in\n transform tacks.",
- "Some exporters will rely on default pose for some bones.\nThis forces those bones to have at least one animation key.",
- NULL
- };
- void EditorImportAnimationOptions::set_flags(uint32_t p_flags) {
- updating = true;
- for (int i = 0; i < items.size(); i++) {
- items[i]->set_checked(0, p_flags & (1 << i));
- }
- updating = false;
- }
- uint32_t EditorImportAnimationOptions::get_flags() const {
- uint32_t f = 0;
- for (int i = 0; i < items.size(); i++) {
- if (items[i]->is_checked(0))
- f |= (1 << i);
- }
- return f;
- }
- void EditorImportAnimationOptions::_changed() {
- if (updating)
- return;
- emit_signal("changed");
- }
- void EditorImportAnimationOptions::_button_action(Object *p_obj, int p_col, int p_id) {
- memdelete(p_obj);
- }
- void EditorImportAnimationOptions::_item_edited() {
- if (validating)
- return;
- if (clips.size() == 0)
- return;
- validating = true;
- print_line("edited");
- TreeItem *item = clips_tree->get_edited();
- if (item == clips[clips.size() - 1]) {
- //add new
- print_line("islast");
- if (item->get_text(0).find("<") != -1 || item->get_text(0).find(">") != -1) {
- validating = false;
- return; //fuckit
- }
- item->set_editable(1, true);
- item->set_editable(2, true);
- item->add_button(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Del", "EditorIcons"));
- item->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- item->set_range_config(1, 0, 3600, 0.01);
- item->set_range(1, 0);
- item->set_editable(1, true);
- item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
- item->set_range_config(2, 0, 3600, 0.01);
- item->set_range(2, 0);
- item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK);
- item->set_editable(3, true);
- TreeItem *newclip = clips_tree->create_item(clips_base);
- newclip->set_text(0, "<new clip>");
- newclip->set_editable(0, true);
- newclip->set_editable(1, false);
- newclip->set_editable(2, false);
- clips.push_back(newclip);
- }
- //make name unique JUST IN CASE
- String name = item->get_text(0);
- name = name.replace("/", "_").replace(":", "_").strip_edges();
- if (name == "")
- name = TTR("New Clip");
- if (clips.size() > 2) {
- int index = 1;
- while (true) {
- bool valid = true;
- String try_name = name;
- if (index > 1)
- try_name += " " + itos(index);
- for (int i = 0; i < clips.size() - 1; i++) {
- if (clips[i] == item)
- continue;
- if (clips[i]->get_text(0) == try_name) {
- index++;
- valid = false;
- break;
- }
- }
- if (valid) {
- name = try_name;
- break;
- }
- }
- }
- if (item->get_text(0) != name)
- item->set_text(0, name);
- validating = false;
- }
- void EditorImportAnimationOptions::_bind_methods() {
- ObjectTypeDB::bind_method("_changed", &EditorImportAnimationOptions::_changed);
- ObjectTypeDB::bind_method("_item_edited", &EditorImportAnimationOptions::_item_edited);
- ObjectTypeDB::bind_method("_button_action", &EditorImportAnimationOptions::_button_action);
- // ObjectTypeDB::bind_method("_changedp",&EditorImportAnimationOptions::_changedp);
- ADD_SIGNAL(MethodInfo("changed"));
- }
- void EditorImportAnimationOptions::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- flags->connect("item_edited", this, "_changed");
- clips_tree->connect("item_edited", this, "_item_edited");
- clips_tree->connect("button_pressed", this, "_button_action", varray(), CONNECT_DEFERRED);
- // format->connect("item_selected",this,"_changedp");
- }
- }
- Array EditorImportAnimationOptions::get_clips() const {
- Array arr;
- for (int i = 0; i < clips.size() - 1; i++) {
- arr.push_back(clips[i]->get_text(0));
- arr.push_back(clips[i]->get_range(1));
- arr.push_back(clips[i]->get_range(2));
- arr.push_back(clips[i]->is_checked(3));
- }
- return arr;
- }
- void EditorImportAnimationOptions::setup_clips(const Array &p_clips) {
- ERR_FAIL_COND(p_clips.size() % 4 != 0);
- for (int i = 0; i < clips.size(); i++) {
- memdelete(clips[i]);
- }
- clips.clear();
- for (int i = 0; i < p_clips.size(); i += 4) {
- TreeItem *clip = clips_tree->create_item(clips_base);
- clip->set_text(0, p_clips[i]);
- clip->add_button(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Del", "EditorIcons"));
- clip->set_editable(0, true);
- clip->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- clip->set_range_config(1, 0, 3600, 0.01);
- clip->set_range(1, p_clips[i + 1]);
- clip->set_editable(1, true);
- clip->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
- clip->set_range_config(2, 0, 3600, 0.01);
- clip->set_range(2, p_clips[i + 2]);
- clip->set_editable(2, true);
- clip->set_cell_mode(3, TreeItem::CELL_MODE_CHECK);
- clip->set_editable(3, true);
- clip->set_checked(3, p_clips[i + 3]);
- clips.push_back(clip);
- }
- TreeItem *newclip = clips_tree->create_item(clips_base);
- newclip->set_text(0, "<new clip>");
- newclip->set_editable(0, true);
- newclip->set_editable(1, false);
- newclip->set_editable(2, false);
- newclip->set_editable(3, false);
- clips.push_back(newclip);
- }
- EditorImportAnimationOptions::EditorImportAnimationOptions() {
- updating = false;
- validating = false;
- TabContainer *tab = memnew(TabContainer);
- add_margin_child(TTR("Animation Options"), tab, true);
- flags = memnew(Tree);
- flags->set_hide_root(true);
- tab->add_child(flags);
- flags->set_name(TTR("Flags"));
- TreeItem *root = flags->create_item();
- const char **fname = anim_flag_names;
- const char **fdescr = anim_flag_descript;
- while (*fname) {
- TreeItem *ti = flags->create_item(root);
- ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- ti->set_text(0, *fname);
- ti->set_editable(0, true);
- ti->set_tooltip(0, *fdescr);
- items.push_back(ti);
- fname++;
- fdescr++;
- }
- TreeItem *fps_base = flags->create_item(root);
- fps_base->set_text(0, TTR("Bake FPS:"));
- fps_base->set_editable(0, false);
- fps = flags->create_item(fps_base);
- fps->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- fps->set_editable(0, true);
- fps->set_range_config(0, 1, 120, 1);
- fps->set_range(0, 15);
- optimization_tree = memnew(Tree);
- optimization_tree->set_columns(2);
- tab->add_child(optimization_tree);
- optimization_tree->set_name(TTR("Optimizer"));
- optimization_tree->set_column_expand(0, true);
- optimization_tree->set_column_expand(1, false);
- optimization_tree->set_column_min_width(1, 80);
- optimization_tree->set_hide_root(true);
- TreeItem *optimize_root = optimization_tree->create_item();
- optimize_linear_error = optimization_tree->create_item(optimize_root);
- optimize_linear_error->set_text(0, TTR("Max Linear Error"));
- optimize_linear_error->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- optimize_linear_error->set_editable(1, true);
- optimize_linear_error->set_range_config(1, 0, 1, 0.001);
- optimize_linear_error->set_range(1, 0.05);
- optimize_angular_error = optimization_tree->create_item(optimize_root);
- optimize_angular_error->set_text(0, TTR("Max Angular Error"));
- optimize_angular_error->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- optimize_angular_error->set_editable(1, true);
- optimize_angular_error->set_range_config(1, 0, 1, 0.001);
- optimize_angular_error->set_range(1, 0.01);
- optimize_max_angle = optimization_tree->create_item(optimize_root);
- optimize_max_angle->set_text(0, TTR("Max Angle"));
- optimize_max_angle->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- optimize_max_angle->set_editable(1, true);
- optimize_max_angle->set_range_config(1, 0, 360, 0.001);
- optimize_max_angle->set_range(1, int(180 * 0.125));
- clips_tree = memnew(Tree);
- clips_tree->set_hide_root(true);
- tab->add_child(clips_tree);
- clips_tree->set_name(TTR("Clips"));
- clips_tree->set_columns(4);
- clips_tree->set_column_expand(0, 1);
- clips_tree->set_column_expand(1, 0);
- clips_tree->set_column_expand(2, 0);
- clips_tree->set_column_expand(3, 0);
- clips_tree->set_column_min_width(1, 60);
- clips_tree->set_column_min_width(2, 60);
- clips_tree->set_column_min_width(3, 40);
- clips_tree->set_column_titles_visible(true);
- clips_tree->set_column_title(0, TTR("Name"));
- clips_tree->set_column_title(1, TTR("Start(s)"));
- clips_tree->set_column_title(2, TTR("End(s)"));
- clips_tree->set_column_title(3, TTR("Loop"));
- clips_base = clips_tree->create_item(0);
- setup_clips(Array());
- filters = memnew(TextEdit);
- tab->add_child(filters);
- filters->set_name(TTR("Filters"));
- }
- void EditorImportAnimationOptions::set_fps(int p_fps) {
- fps->set_range(0, p_fps);
- }
- int EditorImportAnimationOptions::get_fps() const {
- return fps->get_range(0);
- }
- void EditorImportAnimationOptions::set_optimize_linear_error(float p_optimize_linear_error) {
- optimize_linear_error->set_range(1, p_optimize_linear_error);
- }
- float EditorImportAnimationOptions::get_optimize_linear_error() const {
- return optimize_linear_error->get_range(1);
- }
- void EditorImportAnimationOptions::set_optimize_angular_error(float p_optimize_angular_error) {
- optimize_angular_error->set_range(1, p_optimize_angular_error);
- }
- float EditorImportAnimationOptions::get_optimize_angular_error() const {
- return optimize_angular_error->get_range(1);
- }
- void EditorImportAnimationOptions::set_optimize_max_angle(float p_optimize_max_angle) {
- optimize_max_angle->set_range(1, p_optimize_max_angle);
- }
- float EditorImportAnimationOptions::get_optimize_max_angle() const {
- return optimize_max_angle->get_range(1);
- }
- void EditorImportAnimationOptions::set_filter(const String &p_filter) {
- filters->set_text(p_filter);
- }
- String EditorImportAnimationOptions::get_filter() const {
- return filters->get_text();
- }
- ////////////////////////////////////////////////////////
- void EditorSceneImportDialog::_choose_file(const String &p_path) {
- #if 0
- StringName sn = EditorImportDB::get_singleton()->find_source_path(p_path);
- if (sn!=StringName()) {
- EditorImportDB::ImportScene isc;
- if (EditorImportDB::get_singleton()->get_scene(sn,isc)==OK) {
- save_path->set_text(String(sn).get_base_dir());
- texture_options->set_flags( isc.image_flags );
- texture_options->set_quality( isc.image_quality );
- texture_options->set_format( isc.image_format );
- animation_options->set_flags( isc.anim_flags );
- script_path->set_text( isc.import_script );
- uint32_t f = isc.flags;
- for(int i=0;i<scene_flags.size();i++) {
- scene_flags[i]->set_checked(0,f&(1<<i));
- }
- }
- } else {
- #endif
- save_path->set_text("");
- root_node_name->set_text("");
- //save_path->set_text(p_path.get_file().basename()+".scn");
- #if 0
- }
- #endif
- if (p_path != String()) {
- String from_path = EditorFileSystem::get_singleton()->find_resource_from_source(EditorImportPlugin::validate_source_path(p_path));
- print_line("from path.." + from_path);
- if (from_path != String()) {
- popup_import(from_path);
- }
- }
- import_path->set_text(p_path);
- if (root_node_name->get_text().size() == 0) {
- root_node_name->set_text(import_path->get_text().get_file().basename());
- }
- }
- void EditorSceneImportDialog::_choose_save_file(const String &p_path) {
- save_path->set_text(p_path);
- }
- void EditorSceneImportDialog::_choose_script(const String &p_path) {
- String p = Globals::get_singleton()->localize_path(p_path);
- if (!p.is_resource_file())
- p = Globals::get_singleton()->get_resource_path().path_to(p_path.get_base_dir()) + p_path.get_file();
- script_path->set_text(p);
- }
- void EditorSceneImportDialog::_open_and_import() {
- bool unsaved = EditorNode::has_unsaved_changes();
- if (unsaved) {
- confirm_open->popup_centered_minsize(Size2(300, 80) * EDSCALE);
- } else {
- _import(true);
- }
- }
- void EditorSceneImportDialog::_import(bool p_and_open) {
- wip_open = p_and_open;
- //' ImportMonitorBlock imb;
- if (import_path->get_text().strip_edges() == "") {
- error_dialog->set_text(TTR("Source path is empty."));
- error_dialog->popup_centered_minsize();
- return;
- }
- if (save_path->get_text().strip_edges() == "") {
- error_dialog->set_text(TTR("Target path is empty."));
- error_dialog->popup_centered_minsize();
- return;
- }
- if (!save_path->get_text().begins_with("res://")) {
- error_dialog->set_text(TTR("Target path must be a complete resource path."));
- error_dialog->popup_centered_minsize();
- return;
- }
- if (!DirAccess::exists(save_path->get_text())) {
- error_dialog->set_text(TTR("Target path must exist."));
- error_dialog->popup_centered_minsize();
- return;
- }
- uint32_t flags = 0;
- for (int i = 0; i < scene_flags.size(); i++) {
- if (scene_flags[i]->is_checked(0)) {
- int md = scene_flags[i]->get_metadata(0);
- flags |= md;
- }
- }
- if (script_path->get_text() != "") {
- Ref<Script> scr = ResourceLoader::load(script_path->get_text());
- if (!scr.is_valid()) {
- error_dialog->set_text(TTR("Couldn't load post-import script."));
- error_dialog->popup_centered(Size2(200, 100) * EDSCALE);
- return;
- }
- Ref<EditorScenePostImport> pi = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
- pi->set_script(scr.get_ref_ptr());
- if (!pi->get_script_instance()) {
- error_dialog->set_text(TTR("Invalid/broken script for post-import."));
- error_dialog->popup_centered(Size2(200, 100) * EDSCALE);
- return;
- }
- }
- // Scenes should always be imported as binary format since vertex data is large and would take
- // up a lot of space and time to load if imported as text format (GH-5778)
- String save_file = save_path->get_text().plus_file(import_path->get_text().get_file().basename() + ".scn");
- print_line("Saving to: " + save_file);
- Node *scene = NULL;
- Ref<ResourceImportMetadata> rim = memnew(ResourceImportMetadata);
- rim->add_source(EditorImportPlugin::validate_source_path(import_path->get_text()));
- rim->set_option("flags", flags);
- print_line("GET FLAGS: " + itos(texture_options->get_flags()));
- rim->set_option("texture_flags", texture_options->get_flags());
- rim->set_option("texture_format", texture_options->get_format());
- rim->set_option("texture_quality", texture_options->get_quality());
- rim->set_option("texture_action", texture_action->get_selected());
- rim->set_option("animation_flags", animation_options->get_flags());
- rim->set_option("animation_bake_fps", animation_options->get_fps());
- rim->set_option("animation_optimizer_linear_error", animation_options->get_optimize_linear_error());
- rim->set_option("animation_optimizer_angular_error", animation_options->get_optimize_angular_error());
- rim->set_option("animation_optimizer_max_angle", animation_options->get_optimize_max_angle());
- rim->set_option("animation_filters", animation_options->get_filter());
- rim->set_option("animation_clips", animation_options->get_clips());
- rim->set_option("post_import_script", script_path->get_text());
- rim->set_option("reimport", true);
- if (!root_default->is_pressed()) {
- rim->set_option("root_type", root_type->get_text());
- }
- if (root_node_name->get_text().size() == 0) {
- root_node_name->set_text(import_path->get_text().get_file().basename());
- }
- rim->set_option("root_name", root_node_name->get_text());
- List<String> missing;
- Error err = plugin->import1(rim, &scene, &missing);
- if (err || !scene) {
- error_dialog->set_text(TTR("Error importing scene."));
- error_dialog->popup_centered(Size2(200, 100) * EDSCALE);
- return;
- }
- if (missing.size()) {
- missing_files->clear();
- for (List<String>::Element *E = missing.front(); E; E = E->next()) {
- missing_files->add_text(E->get());
- missing_files->add_newline();
- }
- wip_import = scene;
- wip_rimd = rim;
- wip_save_file = save_file;
- confirm_import->popup_centered_ratio();
- return;
- } else {
- err = plugin->import2(scene, save_file, rim);
- if (err) {
- error_dialog->set_text(TTR("Error importing scene."));
- error_dialog->popup_centered(Size2(200, 100) * EDSCALE);
- return;
- }
- if (wip_open)
- EditorNode::get_singleton()->load_scene(save_file, false, false, false);
- }
- hide();
- /*
- editor->clear_scene();
- Error err = EditorImport::import_scene(import_path->get_text(),save_file,dst_path,flags,texture_options->get_format(),compression,texture_options->get_flags(),texture_options->get_quality(),animation_options->get_flags(), &scene,pi);
- if (err) {
- error_dialog->set_text("Error importing scene.");
- error_dialog->popup_centered(Size2(200,100));
- return;
- }
- editor->save_import_export();
- if (scene)
- editor->set_edited_scene(scene);
- hide();
- */
- };
- void EditorSceneImportDialog::_import_confirm() {
- wip_blocked = true;
- print_line("import confirm!");
- Error err = plugin->import2(wip_import, wip_save_file, wip_rimd);
- wip_blocked = false;
- wip_import = NULL;
- wip_rimd = Ref<ResourceImportMetadata>();
- confirm_import->hide();
- if (err) {
- wip_save_file = "";
- error_dialog->set_text(TTR("Error importing scene."));
- error_dialog->popup_centered(Size2(200, 100) * EDSCALE);
- return;
- }
- if (wip_open)
- EditorNode::get_singleton()->load_scene(wip_save_file, false, false, false);
- wip_open = false;
- wip_save_file = "";
- hide();
- }
- void EditorSceneImportDialog::_browse() {
- file_select->popup_centered_ratio();
- }
- void EditorSceneImportDialog::_browse_target() {
- save_select->popup_centered_ratio();
- if (save_path->get_text() != "")
- save_select->set_current_path(save_path->get_text());
- }
- void EditorSceneImportDialog::_browse_script() {
- script_select->popup_centered_ratio();
- }
- void EditorSceneImportDialog::popup_import(const String &p_from) {
- popup_centered(Size2(750, 550) * EDSCALE);
- if (p_from != "") {
- Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
- if (rimd.is_null())
- return;
- int flags = rimd->get_option("flags");
- for (int i = 0; i < scene_flags.size(); i++) {
- int md = scene_flags[i]->get_metadata(0);
- scene_flags[i]->set_checked(0, flags & md);
- }
- texture_options->set_flags(rimd->get_option("texture_flags"));
- texture_options->set_format(EditorTextureImportPlugin::ImageFormat(int(rimd->get_option("texture_format"))));
- texture_options->set_quality(rimd->get_option("texture_quality"));
- texture_action->select(rimd->get_option("texture_action"));
- animation_options->set_flags(rimd->get_option("animation_flags"));
- if (rimd->has_option("animation_clips"))
- animation_options->setup_clips(rimd->get_option("animation_clips"));
- if (rimd->has_option("animation_filters"))
- animation_options->set_filter(rimd->get_option("animation_filters"));
- if (rimd->has_option("animation_bake_fps"))
- animation_options->set_fps(rimd->get_option("animation_bake_fps"));
- if (rimd->has_option("animation_optimizer_linear_error"))
- animation_options->set_optimize_linear_error(rimd->get_option("animation_optimizer_linear_error"));
- if (rimd->has_option("animation_optimizer_angular_error"))
- animation_options->set_optimize_angular_error(rimd->get_option("animation_optimizer_angular_error"));
- if (rimd->has_option("animation_optimizer_max_angle"))
- animation_options->set_optimize_max_angle(rimd->get_option("animation_optimizer_max_angle"));
- if (rimd->has_option("root_type")) {
- root_default->set_pressed(false);
- String type = rimd->get_option("root_type");
- root_type->set_text(type);
- root_type->set_disabled(false);
- if (has_icon(type, "EditorIcons")) {
- root_type->set_icon(get_icon(type, "EditorIcons"));
- } else {
- root_type->set_icon(get_icon("Object", "EditorIcons"));
- }
- } else {
- root_default->set_pressed(true);
- root_type->set_disabled(true);
- }
- if (rimd->has_option("root_name")) {
- root_node_name->set_text(rimd->get_option("root_name"));
- } else {
- root_node_name->set_text(root_type->get_text()); // backward compatibility for 2.1 or before
- }
- script_path->set_text(rimd->get_option("post_import_script"));
- save_path->set_text(p_from.get_base_dir());
- import_path->set_text(EditorImportPlugin::expand_source_path(rimd->get_source_path(0)));
- }
- }
- void EditorSceneImportDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- List<String> extensions;
- file_select->clear_filters();
- root_type->set_icon(get_icon("Spatial", "EditorIcons"));
- root_type->set_text("Spatial");
- root_type->set_disabled(true);
- for (int i = 0; i < plugin->get_importers().size(); i++) {
- plugin->get_importers()[i]->get_extensions(&extensions);
- }
- for (int i = 0; i < extensions.size(); i++) {
- file_select->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
- extensions.clear();
- //EditorImport::get_import_extensions(&extensions)
- /* ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
- save_select->clear_filters();
- for(int i=0;i<extensions.size();i++) {
- save_select->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
- }*/
- }
- }
- Error EditorSceneImportDialog::import(const String &p_from, const String &p_to, const String &p_preset) {
- import_path->set_text(p_from);
- save_path->set_text(p_to);
- script_path->set_text(p_preset);
- _import();
- return OK;
- }
- void EditorSceneImportDialog::_dialog_hid() {
- if (wip_blocked)
- return;
- print_line("DIALOGHID!");
- if (wip_import) {
- memdelete(wip_import);
- wip_import = NULL;
- wip_save_file = "";
- wip_rimd = Ref<ResourceImportMetadata>();
- }
- }
- void EditorSceneImportDialog::_root_default_pressed() {
- root_type->set_disabled(root_default->is_pressed());
- }
- void EditorSceneImportDialog::_root_type_pressed() {
- root_type_choose->popup(false);
- }
- void EditorSceneImportDialog::_set_root_type() {
- String type = root_type_choose->get_selected_type();
- if (type == String())
- return;
- root_type->set_text(type);
- if (has_icon(type, "EditorIcons")) {
- root_type->set_icon(get_icon(type, "EditorIcons"));
- } else {
- root_type->set_icon(get_icon("Object", "EditorIcons"));
- }
- }
- void EditorSceneImportDialog::_bind_methods() {
- ObjectTypeDB::bind_method("_choose_file", &EditorSceneImportDialog::_choose_file);
- ObjectTypeDB::bind_method("_choose_save_file", &EditorSceneImportDialog::_choose_save_file);
- ObjectTypeDB::bind_method("_choose_script", &EditorSceneImportDialog::_choose_script);
- ObjectTypeDB::bind_method("_import", &EditorSceneImportDialog::_import, DEFVAL(false));
- ObjectTypeDB::bind_method("_browse", &EditorSceneImportDialog::_browse);
- ObjectTypeDB::bind_method("_browse_target", &EditorSceneImportDialog::_browse_target);
- ObjectTypeDB::bind_method("_browse_script", &EditorSceneImportDialog::_browse_script);
- ObjectTypeDB::bind_method("_dialog_hid", &EditorSceneImportDialog::_dialog_hid);
- ObjectTypeDB::bind_method("_import_confirm", &EditorSceneImportDialog::_import_confirm);
- ObjectTypeDB::bind_method("_open_and_import", &EditorSceneImportDialog::_open_and_import);
- ObjectTypeDB::bind_method("_root_default_pressed", &EditorSceneImportDialog::_root_default_pressed);
- ObjectTypeDB::bind_method("_root_type_pressed", &EditorSceneImportDialog::_root_type_pressed);
- ObjectTypeDB::bind_method("_set_root_type", &EditorSceneImportDialog::_set_root_type);
- ADD_SIGNAL(MethodInfo("imported", PropertyInfo(Variant::OBJECT, "scene")));
- }
- const EditorSceneImportDialog::FlagInfo EditorSceneImportDialog::scene_flag_names[] = {
- { EditorSceneImportPlugin::SCENE_FLAG_REMOVE_NOIMP, ("Actions"), "Remove Nodes (-noimp)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_IMPORT_ANIMATIONS, ("Actions"), "Import Animations", true },
- { EditorSceneImportPlugin::SCENE_FLAG_COMPRESS_GEOMETRY, ("Actions"), "Compress Geometry", false },
- { EditorSceneImportPlugin::SCENE_FLAG_GENERATE_TANGENT_ARRAYS, ("Actions"), "Force Generation of Tangent Arrays", false },
- { EditorSceneImportPlugin::SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES, ("Actions"), "SRGB->Linear Of Diffuse Textures", false },
- { EditorSceneImportPlugin::SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY, ("Actions"), "Convert Normal Maps to XY", true },
- { EditorSceneImportPlugin::SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS, ("Actions"), "Set Material Lightmap to UV2 if Tex2Array Exists", true },
- { EditorSceneImportPlugin::SCENE_FLAG_MERGE_KEEP_MATERIALS, ("Merge"), "Keep Materials after first import (delete them for re-import).", true },
- { EditorSceneImportPlugin::SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS, ("Merge"), "Keep user-added Animation tracks.", true },
- { EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA, ("Materials"), "Set Alpha in Materials (-alpha)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR, ("Materials"), "Set Vert. Color in Materials (-vcol)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS, ("Create"), "Create Collisions and/or Rigid Bodies (-col,-colonly,-rigid,-rigidonly)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS, ("Create"), "Create Portals (-portal)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS, ("Create"), "Create Rooms (-room)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_SIMPLIFY_ROOMS, ("Create"), "Simplify Rooms", false },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_BILLBOARDS, ("Create"), "Create Billboards (-bb)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_IMPOSTORS, ("Create"), "Create Impostors (-imp:dist)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_LODS, ("Create"), "Create LODs (-lod:dist)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_CARS, ("Create"), "Create Vehicles (-vehicle)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_WHEELS, ("Create"), "Create Vehicle Wheels (-wheel)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_CREATE_NAVMESH, ("Create"), "Create Navigation Meshes (-navmesh)", true },
- { EditorSceneImportPlugin::SCENE_FLAG_DETECT_LIGHTMAP_LAYER, ("Create"), "Detect LightMap Layer (-lm:<int>).", true },
- { -1, NULL, NULL, false }
- };
- EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSceneImportPlugin *p_plugin) {
- editor = p_editor;
- plugin = p_plugin;
- set_title(TTR("Import 3D Scene"));
- HBoxContainer *import_hb = memnew(HBoxContainer);
- add_child(import_hb);
- set_child_rect(import_hb);
- VBoxContainer *vbc = memnew(VBoxContainer);
- import_hb->add_child(vbc);
- vbc->set_h_size_flags(SIZE_EXPAND_FILL);
- HBoxContainer *hbc = memnew(HBoxContainer);
- vbc->add_margin_child(TTR("Source Scene:"), hbc);
- import_path = memnew(LineEdit);
- import_path->set_h_size_flags(SIZE_EXPAND_FILL);
- hbc->add_child(import_path);
- Button *import_choose = memnew(Button);
- import_choose->set_text(" .. ");
- hbc->add_child(import_choose);
- import_choose->connect("pressed", this, "_browse");
- hbc = memnew(HBoxContainer);
- vbc->add_margin_child(TTR("Target Path:"), hbc);
- save_path = memnew(LineEdit);
- save_path->set_h_size_flags(SIZE_EXPAND_FILL);
- hbc->add_child(save_path);
- Button *save_choose = memnew(Button);
- save_choose->set_text(" .. ");
- hbc->add_child(save_choose);
- save_choose->connect("pressed", this, "_browse_target");
- import_options = memnew(Tree);
- vbc->set_v_size_flags(SIZE_EXPAND_FILL);
- vbc->add_margin_child(TTR("Options:"), import_options, true);
- file_select = memnew(EditorFileDialog);
- file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- add_child(file_select);
- file_select->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- file_select->connect("file_selected", this, "_choose_file");
- save_select = memnew(EditorDirDialog);
- add_child(save_select);
- //save_select->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- save_select->connect("dir_selected", this, "_choose_save_file");
- get_ok()->connect("pressed", this, "_import");
- get_ok()->set_text(TTR("Import"));
- TreeItem *root = import_options->create_item(NULL);
- import_options->set_hide_root(true);
- const FlagInfo *fn = scene_flag_names;
- Map<String, TreeItem *> categories;
- while (fn->text) {
- String cat = fn->category;
- TreeItem *parent;
- if (!categories.has(cat)) {
- parent = import_options->create_item(root);
- parent->set_text(0, cat);
- categories[cat] = parent;
- } else {
- parent = categories[cat];
- }
- TreeItem *opt = import_options->create_item(parent);
- opt->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- opt->set_checked(0, fn->defval);
- opt->set_editable(0, true);
- opt->set_text(0, fn->text);
- opt->set_metadata(0, fn->value);
- scene_flags.push_back(opt);
- fn++;
- }
- hbc = memnew(HBoxContainer);
- vbc->add_margin_child(TTR("Post-Process Script:"), hbc);
- script_path = memnew(LineEdit);
- script_path->set_h_size_flags(SIZE_EXPAND_FILL);
- hbc->add_child(script_path);
- Button *script_choose = memnew(Button);
- script_choose->set_text(" .. ");
- hbc->add_child(script_choose);
- script_choose->connect("pressed", this, "_browse_script");
- script_select = memnew(EditorFileDialog);
- add_child(script_select);
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptLanguage *sl = ScriptServer::get_language(i);
- String ext = sl->get_extension();
- if (ext == "")
- continue;
- script_select->add_filter("*." + ext + " ; " + sl->get_name());
- }
- script_select->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- script_select->connect("file_selected", this, "_choose_script");
- error_dialog = memnew(ConfirmationDialog);
- add_child(error_dialog);
- error_dialog->get_ok()->set_text(TTR("Accept"));
- // error_dialog->get_cancel()->hide();
- HBoxContainer *custom_root_hb = memnew(HBoxContainer);
- vbc->add_margin_child(TTR("Custom Root Node Type:"), custom_root_hb);
- root_type = memnew(Button);
- root_type->set_h_size_flags(SIZE_EXPAND_FILL);
- root_type->set_text_align(Button::ALIGN_LEFT);
- root_type->connect("pressed", this, "_root_type_pressed");
- custom_root_hb->add_child(root_type);
- root_default = memnew(CheckBox);
- root_default->set_text(TTR("Auto"));
- root_default->set_pressed(true);
- root_default->connect("pressed", this, "_root_default_pressed");
- custom_root_hb->add_child(root_default);
- root_node_name = memnew(LineEdit);
- root_node_name->set_h_size_flags(SIZE_EXPAND_FILL);
- vbc->add_margin_child(TTR("Root Node Name:"), root_node_name);
- /*
- this_import = memnew( OptionButton );
- this_import->add_item("Overwrite Existing Scene");
- this_import->add_item("Overwrite Existing, Keep Materials");
- this_import->add_item("Keep Existing, Merge with New");
- this_import->add_item("Keep Existing, Ignore New");
- vbc->add_margin_child("This Time:",this_import);
- next_import = memnew( OptionButton );
- next_import->add_item("Overwrite Existing Scene");
- next_import->add_item("Overwrite Existing, Keep Materials");
- next_import->add_item("Keep Existing, Merge with New");
- next_import->add_item("Keep Existing, Ignore New");
- vbc->add_margin_child("Next Time:",next_import);
- */
- set_hide_on_ok(false);
- GLOBAL_DEF("editor/import_shared_textures", "res://");
- Globals::get_singleton()->set_custom_property_info("editor/import_shared_textures", PropertyInfo(Variant::STRING, "editor/import_shared_textures", PROPERTY_HINT_DIR));
- import_hb->add_constant_override("separation", 30);
- VBoxContainer *ovb = memnew(VBoxContainer);
- ovb->set_h_size_flags(SIZE_EXPAND_FILL);
- import_hb->add_child(ovb);
- texture_action = memnew(OptionButton);
- texture_action->add_item(TTR("Import to Target Scene Folder"));
- texture_action->add_item(TTR("Import to Shared Textures Folder"));
- texture_action->add_item(TTR("Import to Source Folder"));
- texture_action->add_item(TTR("Reuse Source Textures"));
- texture_action->select(0);
- ovb->add_margin_child(TTR("Texture Action"), texture_action);
- texture_options = memnew(EditorImportTextureOptions);
- ovb->add_child(texture_options);
- texture_options->set_v_size_flags(SIZE_EXPAND_FILL);
- //animation_options->set_flags(EditorImport::
- texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM);
- texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA | EditorTextureImportPlugin::IMAGE_FLAG_REPEAT | EditorTextureImportPlugin::IMAGE_FLAG_FILTER);
- animation_options = memnew(EditorImportAnimationOptions);
- ovb->add_child(animation_options);
- animation_options->set_v_size_flags(SIZE_EXPAND_FILL);
- animation_options->set_flags(EditorSceneAnimationImportPlugin::ANIMATION_DETECT_LOOP | EditorSceneAnimationImportPlugin::ANIMATION_KEEP_VALUE_TRACKS | EditorSceneAnimationImportPlugin::ANIMATION_OPTIMIZE | EditorSceneAnimationImportPlugin::ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
- confirm_import = memnew(ConfirmationDialog);
- add_child(confirm_import);
- VBoxContainer *cvb = memnew(VBoxContainer);
- confirm_import->add_child(cvb);
- confirm_import->set_child_rect(cvb);
- PanelContainer *pc = memnew(PanelContainer);
- pc->add_style_override("panel", get_stylebox("normal", "TextEdit"));
- //ec->add_child(pc);
- missing_files = memnew(RichTextLabel);
- cvb->add_margin_child(TTR("The Following Files are Missing:"), pc, true);
- pc->add_child(missing_files);
- confirm_import->get_ok()->set_text(TTR("Import Anyway"));
- confirm_import->get_cancel()->set_text(TTR("Cancel"));
- confirm_import->connect("popup_hide", this, "_dialog_hid");
- confirm_import->connect("confirmed", this, "_import_confirm");
- confirm_import->set_hide_on_ok(false);
- add_button(TTR("Import & Open"), !OS::get_singleton()->get_swap_ok_cancel())->connect("pressed", this, "_open_and_import");
- confirm_open = memnew(ConfirmationDialog);
- add_child(confirm_open);
- confirm_open->set_text(TTR("Edited scene has not been saved, open imported scene anyway?"));
- confirm_open->connect("confirmed", this, "_import", varray(true));
- wip_import = NULL;
- wip_blocked = false;
- wip_open = false;
- //texture_options->set_format(EditorImport::IMAGE_FORMAT_C);
- root_type_choose = memnew(CreateDialog);
- add_child(root_type_choose);
- root_type_choose->set_base_type("Node");
- root_type_choose->connect("create", this, "_set_root_type");
- }
- ////////////////////////////////
- String EditorSceneImportPlugin::get_name() const {
- return "scene_3d";
- }
- String EditorSceneImportPlugin::get_visible_name() const {
- return TTR("Scene");
- }
- void EditorSceneImportPlugin::import_dialog(const String &p_from) {
- dialog->popup_import(p_from);
- }
- //////////////////////////
- static bool _teststr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
- return true;
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return true;
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return true;
- return false;
- }
- static String _fixstr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
- return p_what.replace("$" + p_str, "");
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- return p_what;
- }
- void EditorSceneImportPlugin::_find_resources(const Variant &p_var, Map<Ref<ImageTexture>, TextureRole> &image_map, int p_flags) {
- switch (p_var.get_type()) {
- case Variant::OBJECT: {
- Ref<Resource> res = p_var;
- if (res.is_valid()) {
- if (res->is_type("Texture") && !image_map.has(res)) {
- image_map.insert(res, TEXTURE_ROLE_DEFAULT);
- } else {
- List<PropertyInfo> pl;
- res->get_property_list(&pl);
- for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT || E->get().type == Variant::ARRAY || E->get().type == Variant::DICTIONARY) {
- if (E->get().type == Variant::OBJECT && res->cast_to<FixedMaterial>() && (E->get().name == "textures/diffuse" || E->get().name == "textures/detail" || E->get().name == "textures/emission")) {
- Ref<ImageTexture> tex = res->get(E->get().name);
- if (tex.is_valid()) {
- image_map.insert(tex, TEXTURE_ROLE_DIFFUSE);
- }
- } else if (E->get().type == Variant::OBJECT && res->cast_to<FixedMaterial>() && (E->get().name == "textures/normal")) {
- Ref<ImageTexture> tex = res->get(E->get().name);
- if (tex.is_valid()) {
- image_map.insert(tex, TEXTURE_ROLE_NORMALMAP);
- if (p_flags & SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY)
- res->cast_to<FixedMaterial>()->set_fixed_flag(FixedMaterial::FLAG_USE_XY_NORMALMAP, true);
- }
- } else {
- _find_resources(res->get(E->get().name), image_map, p_flags);
- }
- }
- }
- }
- }
- } break;
- case Variant::DICTIONARY: {
- Dictionary d = p_var;
- List<Variant> keys;
- d.get_key_list(&keys);
- for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
- _find_resources(E->get(), image_map, p_flags);
- _find_resources(d[E->get()], image_map, p_flags);
- }
- } break;
- case Variant::ARRAY: {
- Array a = p_var;
- for (int i = 0; i < a.size(); i++) {
- _find_resources(a[i], image_map, p_flags);
- }
- } break;
- }
- }
- Node *EditorSceneImportPlugin::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map, uint32_t p_flags, Map<Ref<ImageTexture>, TextureRole> &image_map) {
- // children first..
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_flags, image_map);
- if (!r) {
- print_line("was erased..");
- i--; //was erased
- }
- }
- String name = p_node->get_name();
- bool isroot = p_node == p_root;
- if (!isroot && p_flags & SCENE_FLAG_REMOVE_NOIMP && _teststr(name, "noimp")) {
- memdelete(p_node);
- return NULL;
- }
- {
- List<PropertyInfo> pl;
- p_node->get_property_list(&pl);
- for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT || E->get().type == Variant::ARRAY || E->get().type == Variant::DICTIONARY) {
- _find_resources(p_node->get(E->get().name), image_map, p_flags);
- }
- }
- }
- if (p_flags & SCENE_FLAG_CREATE_BILLBOARDS && p_node->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- bool bb = false;
- if ((_teststr(name, "bb"))) {
- bb = true;
- } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "bb"))) {
- bb = true;
- }
- if (bb) {
- mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true);
- if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
- for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<FixedMaterial> fm = m->surface_get_material(i);
- if (fm.is_valid()) {
- fm->set_flag(Material::FLAG_UNSHADED, true);
- fm->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- }
- }
- }
- }
- }
- if (p_flags & (SCENE_FLAG_DETECT_ALPHA | SCENE_FLAG_DETECT_VCOLOR | SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS) && p_node->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> m = mi->get_mesh();
- if (m.is_valid()) {
- for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<FixedMaterial> mat = m->surface_get_material(i);
- if (!mat.is_valid())
- continue;
- if (p_flags & SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(), "alpha")) {
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- mat->set_name(_fixstr(mat->get_name(), "alpha"));
- }
- if (p_flags & SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(), "vcol")) {
- mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- mat->set_name(_fixstr(mat->get_name(), "vcol"));
- }
- if (p_flags & SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS && m->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2) {
- mat->set_flag(Material::FLAG_LIGHTMAP_ON_UV2, true);
- }
- }
- }
- }
- if (p_flags & SCENE_FLAG_REMOVE_NOIMP && p_node->cast_to<AnimationPlayer>()) {
- //remove animations referencing non-importable nodes
- AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- ERR_CONTINUE(anim.is_null());
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- for (int j = 0; j < path.get_name_count(); j++) {
- String node = path.get_name(j);
- if (_teststr(node, "noimp")) {
- anim->remove_track(i);
- i--;
- break;
- }
- }
- }
- }
- }
- if (p_flags & SCENE_FLAG_CREATE_IMPOSTORS && p_node->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- String str;
- if ((_teststr(name, "imp"))) {
- str = name;
- } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "imp"))) {
- str = mi->get_mesh()->get_name();
- }
- if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
- String d = str.substr(str.find("imp") + 3, str.length());
- if (d != "") {
- if ((d[0] < '0' || d[0] > '9'))
- d = d.substr(1, d.length());
- if (d.length() && d[0] >= '0' && d[0] <= '9') {
- float dist = d.to_double();
- mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true);
- mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y, true);
- mi->set_draw_range_begin(dist);
- mi->set_draw_range_end(100000);
- mip->set_draw_range_begin(0);
- mip->set_draw_range_end(dist);
- if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
- for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<FixedMaterial> fm = m->surface_get_material(i);
- if (fm.is_valid()) {
- fm->set_flag(Material::FLAG_UNSHADED, true);
- fm->set_flag(Material::FLAG_DOUBLE_SIDED, true);
- fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
- fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- }
- }
- }
- }
- }
- }
- }
- if (p_flags & SCENE_FLAG_CREATE_LODS && p_node->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- String str;
- if ((_teststr(name, "lod"))) {
- str = name;
- } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "lod"))) {
- str = mi->get_mesh()->get_name();
- }
- if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
- String d = str.substr(str.find("lod") + 3, str.length());
- if (d != "") {
- if ((d[0] < '0' || d[0] > '9'))
- d = d.substr(1, d.length());
- if (d.length() && d[0] >= '0' && d[0] <= '9') {
- float dist = d.to_double();
- mi->set_draw_range_begin(dist);
- mi->set_draw_range_end(100000);
- mip->set_draw_range_begin(0);
- mip->set_draw_range_end(dist);
- /*if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
- for(int i=0;i<m->get_surface_count();i++) {
- Ref<FixedMaterial> fm = m->surface_get_material(i);
- if (fm.is_valid()) {
- fm->set_flag(Material::FLAG_UNSHADED,true);
- fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
- }
- }
- }*/
- }
- }
- }
- }
- if (p_flags & SCENE_FLAG_DETECT_LIGHTMAP_LAYER && _teststr(name, "lm") && p_node->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- String str = name;
- int layer = str.substr(str.find("lm") + 3, str.length()).to_int();
- mi->set_baked_light_texture_id(layer);
- }
- bool is_rigid = _teststr(name, "rigidonly");
- if (p_flags & SCENE_FLAG_CREATE_COLLISIONS && (_teststr(name, "colonly") || is_rigid)) {
- if (isroot)
- return p_node;
- if (p_node->cast_to<MeshInstance>() && !is_rigid) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Node *col = mi->create_trimesh_collision_node();
- ERR_FAIL_COND_V(!col, NULL);
- col->set_name(_fixstr(name, "colonly"));
- col->cast_to<Spatial>()->set_transform(mi->get_transform());
- p_node->replace_by(col);
- memdelete(p_node);
- p_node = col;
- StaticBody *sb = col->cast_to<StaticBody>();
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_shape(sb->get_shape(0));
- colshape->set_name("shape");
- sb->add_child(colshape);
- colshape->set_owner(p_node->get_owner());
- } else if (p_node->has_meta("empty_draw_type")) {
- String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
- print_line(empty_draw_type);
- PhysicsBody *pb;
- if (is_rigid) {
- pb = memnew(RigidBody);
- pb->set_name(_fixstr(name, "rigidonly"));
- } else {
- pb = memnew(StaticBody);
- pb->set_name(_fixstr(name, "colonly"));
- }
- pb->cast_to<Spatial>()->set_transform(p_node->cast_to<Spatial>()->get_transform());
- p_node->replace_by(pb);
- memdelete(p_node);
- CollisionShape *colshape = memnew(CollisionShape);
- if (empty_draw_type == "CUBE") {
- BoxShape *boxShape = memnew(BoxShape);
- boxShape->set_extents(Vector3(1, 1, 1));
- colshape->set_shape(boxShape);
- colshape->set_name("BoxShape");
- } else if (empty_draw_type == "SINGLE_ARROW") {
- RayShape *rayShape = memnew(RayShape);
- rayShape->set_length(1);
- colshape->set_shape(rayShape);
- colshape->set_name("RayShape");
- pb->cast_to<Spatial>()->rotate_x(Math_PI / 2);
- } else if (empty_draw_type == "IMAGE") {
- PlaneShape *planeShape = memnew(PlaneShape);
- colshape->set_shape(planeShape);
- colshape->set_name("PlaneShape");
- } else {
- SphereShape *sphereShape = memnew(SphereShape);
- sphereShape->set_radius(1);
- colshape->set_shape(sphereShape);
- colshape->set_name("SphereShape");
- }
- pb->add_child(colshape);
- colshape->set_owner(pb->get_owner());
- }
- } else if (p_flags & SCENE_FLAG_CREATE_COLLISIONS && _teststr(name, "rigid") && p_node->cast_to<MeshInstance>()) {
- if (isroot)
- return p_node;
- // get mesh instance and bounding box
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- AABB aabb = mi->get_aabb();
- // create a new rigid body collision node
- RigidBody *rigid_body = memnew(RigidBody);
- Node *col = rigid_body;
- ERR_FAIL_COND_V(!col, NULL);
- // remove node name postfix
- col->set_name(_fixstr(name, "rigid"));
- // get mesh instance xform matrix to the rigid body collision node
- col->cast_to<Spatial>()->set_transform(mi->get_transform());
- // save original node by duplicating it into a new instance and correcting the name
- Node *mesh = p_node->duplicate();
- mesh->set_name(_fixstr(name, "rigid"));
- // reset the xform matrix of the duplicated node so it can inherit parent node xform
- mesh->cast_to<Spatial>()->set_transform(Transform(Matrix3()));
- // reparent the new mesh node to the rigid body collision node
- p_node->add_child(mesh);
- mesh->set_owner(p_node->get_owner());
- // replace the original node with the rigid body collision node
- p_node->replace_by(col);
- memdelete(p_node);
- p_node = col;
- // create an alias for the rigid body collision node
- RigidBody *rb = col->cast_to<RigidBody>();
- // create a new Box collision shape and set the right extents
- Ref<BoxShape> shape = memnew(BoxShape);
- shape->set_extents(aabb.get_size() * 0.5);
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_name("shape");
- colshape->set_shape(shape);
- // reparent the new collision shape to the rigid body collision node
- rb->add_child(colshape);
- colshape->set_owner(p_node->get_owner());
- } else if (p_flags & SCENE_FLAG_CREATE_COLLISIONS && _teststr(name, "col") && p_node->cast_to<MeshInstance>()) {
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- mi->set_name(_fixstr(name, "col"));
- Node *col = mi->create_trimesh_collision_node();
- ERR_FAIL_COND_V(!col, NULL);
- col->set_name("col");
- p_node->add_child(col);
- StaticBody *sb = col->cast_to<StaticBody>();
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_shape(sb->get_shape(0));
- colshape->set_name("shape");
- col->add_child(colshape);
- colshape->set_owner(p_node->get_owner());
- sb->set_owner(p_node->get_owner());
- } else if (p_flags & SCENE_FLAG_CREATE_NAVMESH && _teststr(name, "navmesh") && p_node->cast_to<MeshInstance>()) {
- if (isroot)
- return p_node;
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
- ERR_FAIL_COND_V(mesh.is_null(), NULL);
- NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
- nmi->set_name(_fixstr(name, "navmesh"));
- Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- nmesh->create_from_mesh(mesh);
- nmi->set_navigation_mesh(nmesh);
- nmi->cast_to<Spatial>()->set_transform(mi->get_transform());
- p_node->replace_by(nmi);
- memdelete(p_node);
- p_node = nmi;
- } else if (p_flags & SCENE_FLAG_CREATE_CARS && _teststr(name, "vehicle")) {
- if (isroot)
- return p_node;
- Node *owner = p_node->get_owner();
- Spatial *s = p_node->cast_to<Spatial>();
- VehicleBody *bv = memnew(VehicleBody);
- String n = _fixstr(p_node->get_name(), "vehicle");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
- p_node = bv;
- } else if (p_flags & SCENE_FLAG_CREATE_CARS && _teststr(name, "wheel")) {
- if (isroot)
- return p_node;
- Node *owner = p_node->get_owner();
- Spatial *s = p_node->cast_to<Spatial>();
- VehicleWheel *bv = memnew(VehicleWheel);
- String n = _fixstr(p_node->get_name(), "wheel");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
- p_node = bv;
- } else if (p_flags & SCENE_FLAG_CREATE_ROOMS && _teststr(name, "room") && p_node->cast_to<MeshInstance>()) {
- if (isroot)
- return p_node;
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
- BSP_Tree bsptree(faces);
- Ref<RoomBounds> area = memnew(RoomBounds);
- area->set_bounds(faces);
- area->set_geometry_hint(faces);
- Room *room = memnew(Room);
- room->set_name(_fixstr(name, "room"));
- room->set_transform(mi->get_transform());
- room->set_room(area);
- p_node->replace_by(room);
- memdelete(p_node);
- p_node = room;
- } else if (p_flags & SCENE_FLAG_CREATE_ROOMS && _teststr(name, "room")) {
- if (isroot)
- return p_node;
- Spatial *dummy = p_node->cast_to<Spatial>();
- ERR_FAIL_COND_V(!dummy, NULL);
- Room *room = memnew(Room);
- room->set_name(_fixstr(name, "room"));
- room->set_transform(dummy->get_transform());
- p_node->replace_by(room);
- memdelete(p_node);
- p_node = room;
- room->compute_room_from_subtree();
- } else if (p_flags & SCENE_FLAG_CREATE_PORTALS && _teststr(name, "portal") && p_node->cast_to<MeshInstance>()) {
- if (isroot)
- return p_node;
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
- ERR_FAIL_COND_V(faces.size() == 0, NULL);
- //step 1 compute the plane
- Set<Vector3> points;
- Plane plane;
- Vector3 center;
- for (int i = 0; i < faces.size(); i++) {
- Face3 f = faces.get(i);
- Plane p = f.get_plane();
- plane.normal += p.normal;
- plane.d += p.d;
- for (int i = 0; i < 3; i++) {
- Vector3 v = f.vertex[i].snapped(0.01);
- if (!points.has(v)) {
- points.insert(v);
- center += v;
- }
- }
- }
- plane.normal.normalize();
- plane.d /= faces.size();
- center /= points.size();
- //step 2, create points
- Transform t;
- t.basis.from_z(plane.normal);
- t.basis.transpose();
- t.origin = center;
- Vector<Point2> portal_points;
- for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
- Vector3 local = t.xform_inv(E->get());
- portal_points.push_back(Point2(local.x, local.y));
- }
- // step 3 bubbly sort points
- int swaps = 0;
- do {
- swaps = 0;
- for (int i = 0; i < portal_points.size() - 1; i++) {
- float a = portal_points[i].angle();
- float b = portal_points[i + 1].angle();
- if (a > b) {
- SWAP(portal_points[i], portal_points[i + 1]);
- swaps++;
- }
- }
- } while (swaps);
- Portal *portal = memnew(Portal);
- portal->set_shape(portal_points);
- portal->set_transform(mi->get_transform() * t);
- p_node->replace_by(portal);
- memdelete(p_node);
- p_node = portal;
- } else if (p_node->cast_to<MeshInstance>()) {
- //last attempt, maybe collision insde the mesh data
- MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
- if (!mesh.is_null()) {
- if (p_flags & SCENE_FLAG_CREATE_COLLISIONS && _teststr(mesh->get_name(), "col")) {
- mesh->set_name(_fixstr(mesh->get_name(), "col"));
- Ref<Shape> shape;
- if (collision_map.has(mesh)) {
- shape = collision_map[mesh];
- } else {
- shape = mesh->create_trimesh_shape();
- if (!shape.is_null())
- collision_map[mesh] = shape;
- }
- if (!shape.is_null()) {
- #if 0
- StaticBody* static_body = memnew( StaticBody );
- ERR_FAIL_COND_V(!static_body,NULL);
- static_body->set_name( String(mesh->get_name()) + "_col" );
- shape->set_name(static_body->get_name());
- static_body->add_shape(shape);
- mi->add_child(static_body);
- if (mi->get_owner())
- static_body->set_owner( mi->get_owner() );
- #endif
- }
- }
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- Ref<FixedMaterial> fm = mesh->surface_get_material(i);
- if (fm.is_valid()) {
- String name = fm->get_name();
- if (_teststr(name, "alpha")) {
- fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
- name = _fixstr(name, "alpha");
- }
- if (_teststr(name, "vcol")) {
- fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
- name = _fixstr(name, "vcol");
- }
- fm->set_name(name);
- }
- }
- }
- }
- return p_node;
- }
- #if 0
- Error EditorImport::import_scene(const String& p_path,const String& p_dest_path,const String& p_resource_path,uint32_t p_flags,ImageFormat p_image_format,ImageCompression p_image_compression,uint32_t p_image_flags,float p_quality,uint32_t animation_flags,Node **r_scene,Ref<EditorPostImport> p_post_import) {
- }
- #endif
- void EditorSceneImportPlugin::_tag_import_paths(Node *p_scene, Node *p_node) {
- if (p_scene != p_node && p_node->get_owner() != p_scene)
- return;
- NodePath path = p_scene->get_path_to(p_node);
- p_node->set_import_path(path);
- Spatial *snode = p_node->cast_to<Spatial>();
- if (snode) {
- snode->set_import_transform(snode->get_transform());
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _tag_import_paths(p_scene, p_node->get_child(i));
- }
- }
- Error EditorSceneImportPlugin::import1(const Ref<ResourceImportMetadata> &p_from, Node **r_node, List<String> *r_missing) {
- Ref<ResourceImportMetadata> from = p_from;
- ERR_FAIL_COND_V(from->get_source_count() != 1, ERR_INVALID_PARAMETER);
- String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
- Ref<EditorSceneImporter> importer;
- String ext = src_path.extension().to_lower();
- EditorProgress progress("import", TTR("Import Scene"), 104);
- progress.step(TTR("Importing Scene.."), 0);
- for (int i = 0; i < importers.size(); i++) {
- List<String> extensions;
- importers[i]->get_extensions(&extensions);
- for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
- if (E->get().to_lower() == ext) {
- importer = importers[i];
- break;
- }
- }
- if (importer.is_valid())
- break;
- }
- ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
- int animation_flags = p_from->get_option("animation_flags");
- int scene_flags = from->get_option("flags");
- int fps = 24;
- if (from->has_option("animation_bake_fps"))
- fps = from->get_option("animation_bake_fps");
- Array clips;
- if (from->has_option("animation_clips"))
- clips = from->get_option("animation_clips");
- uint32_t import_flags = 0;
- if (animation_flags & EditorSceneAnimationImportPlugin::ANIMATION_DETECT_LOOP)
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
- if (animation_flags & EditorSceneAnimationImportPlugin::ANIMATION_KEEP_VALUE_TRACKS)
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS;
- if (animation_flags & EditorSceneAnimationImportPlugin::ANIMATION_OPTIMIZE)
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_OPTIMIZE;
- if (animation_flags & EditorSceneAnimationImportPlugin::ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS)
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
- if (scene_flags & SCENE_FLAG_IMPORT_ANIMATIONS)
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
- //if (scene_flags&SCENE_FLAG_FAIL_ON_MISSING_IMAGES)
- // import_flags|=EditorSceneImporter::IMPORT_FAIL_ON_MISSING_DEPENDENCIES;
- if (scene_flags & SCENE_FLAG_GENERATE_TANGENT_ARRAYS)
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
- Error err = OK;
- Node *scene = importer->import_scene(src_path, import_flags, fps, r_missing, &err);
- if (!scene || err != OK) {
- return err;
- }
- if (from->has_option("root_type")) {
- String type = from->get_option("root_type");
- Object *base = ObjectTypeDB::instance(type);
- Node *base_node = NULL;
- if (base)
- base_node = base->cast_to<Node>();
- if (base_node) {
- scene->replace_by(base_node);
- memdelete(scene);
- scene = base_node;
- }
- }
- scene->set_name(from->get_option("root_name"));
- _tag_import_paths(scene, scene);
- *r_node = scene;
- return OK;
- }
- void EditorSceneImportPlugin::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
- if (!scene->has_node(String("AnimationPlayer")))
- return;
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
- ERR_FAIL_COND(!anim);
- if (!anim->has_animation("default"))
- return;
- Ref<Animation> default_anim = anim->get_animation("default");
- for (int i = 0; i < p_clips.size(); i += 4) {
- String name = p_clips[i];
- float from = p_clips[i + 1];
- float to = p_clips[i + 2];
- bool loop = p_clips[i + 3];
- if (from >= to)
- continue;
- Ref<Animation> new_anim = memnew(Animation);
- for (int j = 0; j < default_anim->get_track_count(); j++) {
- List<float> keys;
- int kc = default_anim->track_get_key_count(j);
- int dtrack = -1;
- for (int k = 0; k < kc; k++) {
- float kt = default_anim->track_get_key_time(j, k);
- if (kt >= from && kt < to) {
- //found a key within range, so create track
- if (dtrack == -1) {
- new_anim->add_track(default_anim->track_get_type(j));
- dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- }
- }
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_get_key(j, k, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
- }
- }
- if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- }
- }
- if (dtrack == -1 && p_bake_all) {
- new_anim->add_track(default_anim->track_get_type(j));
- dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- }
- }
- new_anim->set_loop(loop);
- new_anim->set_length(to - from);
- anim->add_animation(name, new_anim);
- }
- anim->remove_animation("default"); //remove default (no longer needed)
- }
- void EditorSceneImportPlugin::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
- Ref<Animation> a = anim;
- ERR_FAIL_COND(!a.is_valid());
- print_line("From Anim " + anim->get_name() + ":");
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
- if (!keep.has(path)) {
- print_line("Remove: " + path);
- a->remove_track(j);
- j--;
- }
- }
- }
- void EditorSceneImportPlugin::_filter_tracks(Node *scene, const String &p_text) {
- if (!scene->has_node(String("AnimationPlayer")))
- return;
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
- ERR_FAIL_COND(!anim);
- Vector<String> strings = p_text.split("\n");
- for (int i = 0; i < strings.size(); i++) {
- strings[i] = strings[i].strip_edges();
- }
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- String name = E->get();
- bool valid_for_this = false;
- bool valid = false;
- Set<String> keep;
- Set<String> keep_local;
- for (int i = 0; i < strings.size(); i++) {
- if (strings[i].begins_with("@")) {
- valid_for_this = false;
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- keep_local.clear();
- Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
- for (int j = 0; j < filters.size(); j++) {
- String fname = filters[j].strip_edges();
- if (fname == "")
- continue;
- int fc = fname[0];
- bool plus;
- if (fc == '+')
- plus = true;
- else if (fc == '-')
- plus = false;
- else
- continue;
- String filter = fname.substr(1, fname.length()).strip_edges();
- if (!name.matchn(filter))
- continue;
- valid_for_this = plus;
- }
- if (valid_for_this)
- valid = true;
- } else if (valid_for_this) {
- Ref<Animation> a = anim->get_animation(name);
- if (!a.is_valid())
- continue;
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
- String tname = strings[i];
- if (tname == "")
- continue;
- int fc = tname[0];
- bool plus;
- if (fc == '+')
- plus = true;
- else if (fc == '-')
- plus = false;
- else
- continue;
- String filter = tname.substr(1, tname.length()).strip_edges();
- if (!path.matchn(filter))
- continue;
- if (plus)
- keep_local.insert(path);
- else if (!keep.has(path)) {
- keep_local.erase(path);
- }
- }
- }
- }
- if (valid) {
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- print_line("FILTERING ANIM: " + String(E->get()));
- _filter_anim_tracks(anim->get_animation(name), keep);
- } else {
- print_line("NOT FILTERING ANIM: " + String(E->get()));
- }
- }
- }
- void EditorSceneImportPlugin::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
- if (!scene->has_node(String("AnimationPlayer")))
- return;
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
- ERR_FAIL_COND(!anim);
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- Ref<Animation> a = anim->get_animation(E->get());
- a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
- }
- }
- void EditorSceneImportPlugin::_find_resources_to_merge(Node *scene, Node *node, bool p_merge_material, Map<String, Ref<Material> > &materials, bool p_merge_anims, Map<String, Ref<Animation> > &merged_anims, Set<Ref<Mesh> > &tested_meshes) {
- if (node != scene && node->get_owner() != scene)
- return;
- String path = scene->get_path_to(node);
- if (p_merge_anims && node->cast_to<AnimationPlayer>()) {
- AnimationPlayer *ap = node->cast_to<AnimationPlayer>();
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- Ref<Animation> clone;
- bool has_user_tracks = false;
- for (int i = 0; i < anim->get_track_count(); i++) {
- if (!anim->track_is_imported(i)) {
- has_user_tracks = true;
- break;
- }
- }
- if (has_user_tracks) {
- clone = anim->duplicate();
- for (int i = 0; i < clone->get_track_count(); i++) {
- if (clone->track_is_imported(i)) {
- clone->remove_track(i);
- i--;
- }
- }
- merged_anims[path + "::" + String(E->get())] = clone;
- }
- }
- }
- if (p_merge_material && node->cast_to<MeshInstance>()) {
- MeshInstance *mi = node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
- if (mesh.is_valid() && mesh->get_name() != String() && !tested_meshes.has(mesh)) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- Ref<Material> material = mesh->surface_get_material(i);
- if (material.is_valid()) {
- String sname = mesh->surface_get_name(i);
- if (sname == "")
- sname = "surf_" + itos(i);
- sname = mesh->get_name() + ":surf:" + sname;
- materials[sname] = material;
- }
- }
- tested_meshes.insert(mesh);
- }
- if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- Ref<Material> material = mi->get_surface_material(i);
- if (material.is_valid()) {
- String sname = mesh->surface_get_name(i);
- if (sname == "")
- sname = "surf_" + itos(i);
- sname = path + ":inst_surf:" + sname;
- materials[sname] = material;
- }
- }
- }
- Ref<Material> override = mi->get_material_override();
- if (override.is_valid()) {
- materials[path + ":override"] = override;
- }
- }
- for (int i = 0; i < node->get_child_count(); i++) {
- _find_resources_to_merge(scene, node->get_child(i), p_merge_material, materials, p_merge_anims, merged_anims, tested_meshes);
- }
- }
- void EditorSceneImportPlugin::_merge_found_resources(Node *scene, Node *node, bool p_merge_material, const Map<String, Ref<Material> > &materials, bool p_merge_anims, const Map<String, Ref<Animation> > &merged_anims, Set<Ref<Mesh> > &tested_meshes) {
- if (node != scene && node->get_owner() != scene)
- return;
- String path = scene->get_path_to(node);
- print_line("at path: " + path);
- if (node->cast_to<AnimationPlayer>()) {
- AnimationPlayer *ap = node->cast_to<AnimationPlayer>();
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- String anim_path = path + "::" + String(E->get());
- if (merged_anims.has(anim_path)) {
- Ref<Animation> user_tracks = merged_anims[anim_path];
- for (int i = 0; i < user_tracks->get_track_count(); i++) {
- int idx = anim->get_track_count();
- anim->add_track(user_tracks->track_get_type(i));
- anim->track_set_path(idx, user_tracks->track_get_path(i));
- anim->track_set_interpolation_type(idx, user_tracks->track_get_interpolation_type(i));
- for (int j = 0; j < user_tracks->track_get_key_count(i); j++) {
- float ofs = user_tracks->track_get_key_time(i, j);
- float trans = user_tracks->track_get_key_transition(i, j);
- Variant value = user_tracks->track_get_key_value(i, j);
- anim->track_insert_key(idx, ofs, value, trans);
- }
- }
- }
- }
- }
- if (node->cast_to<MeshInstance>()) {
- MeshInstance *mi = node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
- if (mesh.is_valid() && mesh->get_name() != String() && !tested_meshes.has(mesh)) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- String sname = mesh->surface_get_name(i);
- if (sname == "")
- sname = "surf_" + itos(i);
- sname = mesh->get_name() + ":surf:" + sname;
- if (materials.has(sname)) {
- mesh->surface_set_material(i, materials[sname]);
- }
- }
- tested_meshes.insert(mesh);
- }
- if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- String sname = mesh->surface_get_name(i);
- if (sname == "")
- sname = "surf_" + itos(i);
- sname = path + ":inst_surf:" + sname;
- if (materials.has(sname)) {
- mi->set_surface_material(i, materials[sname]);
- }
- }
- }
- String opath = path + ":override";
- if (materials.has(opath)) {
- mi->set_material_override(materials[opath]);
- }
- }
- for (int i = 0; i < node->get_child_count(); i++) {
- _merge_found_resources(scene, node->get_child(i), p_merge_material, materials, p_merge_anims, merged_anims, tested_meshes);
- }
- }
- Error EditorSceneImportPlugin::import2(Node *scene, const String &p_dest_path, const Ref<ResourceImportMetadata> &p_from) {
- Error err = OK;
- Ref<ResourceImportMetadata> from = p_from;
- String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
- int animation_flags = p_from->get_option("animation_flags");
- Array animation_clips = p_from->get_option("animation_clips");
- String animation_filter = p_from->get_option("animation_filters");
- int scene_flags = from->get_option("flags");
- float anim_optimizer_linerr = 0.05;
- float anim_optimizer_angerr = 0.01;
- float anim_optimizer_maxang = 22;
- if (from->has_option("animation_optimizer_linear_error"))
- anim_optimizer_linerr = from->get_option("animation_optimizer_linear_error");
- if (from->has_option("animation_optimizer_angular_error"))
- anim_optimizer_angerr = from->get_option("animation_optimizer_angular_error");
- if (from->has_option("animation_optimizer_max_angle"))
- anim_optimizer_maxang = from->get_option("animation_optimizer_max_angle");
- EditorProgress progress("import", TTR("Import Scene"), 104);
- progress.step(TTR("Importing Scene.."), 2);
- from->set_source_md5(0, FileAccess::get_md5(src_path));
- from->set_editor(get_name());
- from->set_option("reimport", false);
- String target_res_path = p_dest_path.get_base_dir();
- Map<Ref<Mesh>, Ref<Shape> > collision_map;
- Map<Ref<ImageTexture>, TextureRole> imagemap;
- scene = _fix_node(scene, scene, collision_map, scene_flags, imagemap);
- if (animation_flags & EditorSceneAnimationImportPlugin::ANIMATION_OPTIMIZE)
- _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
- if (animation_clips.size())
- _create_clips(scene, animation_clips, animation_flags & EditorSceneAnimationImportPlugin::ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
- _filter_tracks(scene, animation_filter);
- if (scene_flags & (SCENE_FLAG_MERGE_KEEP_MATERIALS | SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS) && FileAccess::exists(p_dest_path)) {
- //must merge!
- print_line("MUST MERGE");
- Ref<PackedScene> pscene = ResourceLoader::load(p_dest_path, "PackedScene", true);
- if (pscene.is_valid()) {
- Node *instance = pscene->instance();
- if (instance) {
- Map<String, Ref<Animation> > merged_anims;
- Map<String, Ref<Material> > merged_materials;
- Set<Ref<Mesh> > tested_meshes;
- _find_resources_to_merge(instance, instance, scene_flags & SCENE_FLAG_MERGE_KEEP_MATERIALS, merged_materials, scene_flags & SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS, merged_anims, tested_meshes);
- tested_meshes.clear();
- _merge_found_resources(scene, scene, scene_flags & SCENE_FLAG_MERGE_KEEP_MATERIALS, merged_materials, scene_flags & SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS, merged_anims, tested_meshes);
- memdelete(instance);
- }
- }
- }
- /// BEFORE ANYTHING, RUN SCRIPT
- progress.step(TTR("Running Custom Script.."), 2);
- String post_import_script_path = from->get_option("post_import_script");
- Ref<EditorScenePostImport> post_import_script;
- if (post_import_script_path != "") {
- post_import_script_path = post_import_script_path;
- Ref<Script> scr = ResourceLoader::load(post_import_script_path);
- if (!scr.is_valid()) {
- EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
- } else {
- post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
- post_import_script->set_script(scr.get_ref_ptr());
- if (!post_import_script->get_script_instance()) {
- EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
- post_import_script.unref();
- return ERR_CANT_CREATE;
- }
- }
- }
- if (post_import_script.is_valid()) {
- scene = post_import_script->post_import(scene);
- if (!scene) {
- EditorNode::add_io_error(TTR("Error running post-import script:") + " " + post_import_script_path);
- return err;
- }
- }
- /// IMPORT IMAGES
- int idx = 0;
- int image_format = from->get_option("texture_format");
- int image_flags = from->get_option("texture_flags");
- float image_quality = from->get_option("texture_quality");
- int texture_action = from->get_option("texture_action");
- for (Map<Ref<ImageTexture>, TextureRole>::Element *E = imagemap.front(); E; E = E->next()) {
- //texture could be converted to something more useful for 3D, that could load individual mipmaps and stuff
- //but not yet..
- Ref<ImageTexture> texture = E->key();
- ERR_CONTINUE(!texture.is_valid());
- String path = texture->get_path();
- String fname = path.get_file();
- String target_path;
- progress.step(TTR("Import Image:") + " " + fname, 3 + (idx)*100 / imagemap.size());
- idx++;
- switch (texture_action) {
- case 1:
- target_path = Globals::get_singleton()->get("editor/import_shared_textures");
- target_path = target_path.plus_file(fname.basename() + ".tex");
- break;
- case 2:
- target_path = path.basename() + ".tex";
- break;
- case 3:
- target_path = path;
- break;
- default:
- target_path = target_res_path.plus_file(fname.basename() + ".tex");
- break;
- }
- if (!target_path.begins_with("res://")) {
- EditorNode::add_io_error(vformat(TTR("Couldn't localize path: %s (already local)"), target_path));
- continue;
- }
- if (texture_action == 3) {
- texture->set_path(target_path);
- } else {
- if (path == target_path) {
- EditorNode::add_io_error(TTR("Can't import a file over itself:") + " " + target_path);
- continue;
- }
- target_path = target_path.basename() + ".tex";
- Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata);
- uint32_t flags = image_flags;
- if (E->get() == TEXTURE_ROLE_DIFFUSE && scene_flags & SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES)
- flags |= EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR;
- if (E->get() == TEXTURE_ROLE_NORMALMAP && scene_flags & SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY)
- flags |= EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_NORMAL_TO_XY;
- imd->set_option("flags", flags);
- imd->set_option("format", image_format);
- imd->set_option("quality", image_quality);
- imd->set_option("atlas", false);
- imd->add_source(EditorImportPlugin::validate_source_path(path));
- if (FileAccess::exists(target_path)) {
- Ref<ResourceImportMetadata> rimdex = ResourceLoader::load_import_metadata(target_path);
- if (rimdex.is_valid()) {
- //make sure the options are the same, otherwise re-import
- List<String> opts;
- imd->get_options(&opts);
- bool differ = false;
- for (List<String>::Element *E = opts.front(); E; E = E->next()) {
- if (!(rimdex->get_option(E->get()) == imd->get_option(E->get()))) {
- differ = true;
- break;
- }
- }
- if (!differ) {
- texture->set_path(target_path);
- continue; //already imported
- }
- }
- }
- Error err = EditorTextureImportPlugin::get_singleton()->import(target_path, imd);
- }
- }
- progress.step(TTR("Saving.."), 104);
- Ref<PackedScene> packer = memnew(PackedScene);
- packer->pack(scene);
- //packer->set_path(p_dest_path); do not take over, let the changed files reload themselves
- packer->set_import_metadata(from);
- print_line("Saving to: " + p_dest_path);
- err = ResourceSaver::save(p_dest_path, packer); //do not take over, let the changed files reload themselves
- //EditorFileSystem::get_singleton()->update_resource(packer);
- memdelete(scene);
- /*
- scene->set_filename(p_dest_path);
- if (r_scene) {
- *r_scene=scene;
- } else {
- memdelete(scene);
- }
- String sp;
- if (p_post_import.is_valid() && !p_post_import->get_script().is_null()) {
- Ref<Script> scr = p_post_import->get_script();
- if (scr.is_valid())
- sp=scr->get_path();
- }
- String op=_getrelpath(p_path,p_dest_path);
- */
- EditorNode::get_singleton()->reload_scene(p_dest_path);
- return err;
- }
- Error EditorSceneImportPlugin::import(const String &p_dest_path, const Ref<ResourceImportMetadata> &p_from) {
- Node *n = NULL;
- Error err = import1(p_from, &n);
- if (err != OK) {
- if (n) {
- memdelete(n);
- }
- return err;
- }
- return import2(n, p_dest_path, p_from);
- }
- void EditorSceneImportPlugin::add_importer(const Ref<EditorSceneImporter> &p_importer) {
- importers.push_back(p_importer);
- }
- void EditorSceneImportPlugin::import_from_drop(const Vector<String> &p_drop, const String &p_dest_path) {
- List<String> extensions;
- for (int i = 0; i < importers.size(); i++) {
- importers[i]->get_extensions(&extensions);
- }
- //bool warn_compatible=false;
- for (int i = 0; i < p_drop.size(); i++) {
- String extension = p_drop[i].extension().to_lower();
- for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
- if (E->get() == extension) {
- dialog->popup_import(String());
- dialog->setup_popup(p_drop[i], p_dest_path);
- return;
- }
- }
- }
- }
- EditorSceneImportPlugin::EditorSceneImportPlugin(EditorNode *p_editor) {
- dialog = memnew(EditorSceneImportDialog(p_editor, this));
- p_editor->get_gui_base()->add_child(dialog);
- }
- ///////////////////////////////
- String EditorSceneAnimationImportPlugin::get_name() const {
- return "anim_3d";
- }
- String EditorSceneAnimationImportPlugin::get_visible_name() const {
- return TTR("3D Scene Animation");
- }
- void EditorSceneAnimationImportPlugin::import_dialog(const String &p_from) {
- }
- Error EditorSceneAnimationImportPlugin::import(const String &p_path, const Ref<ResourceImportMetadata> &p_from) {
- return OK;
- }
- EditorSceneAnimationImportPlugin::EditorSceneAnimationImportPlugin(EditorNode *p_editor) {
- }
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