editor_run_script.cpp 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. /*************************************************************************/
  2. /* editor_run_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_run_script.h"
  31. #include "editor_node.h"
  32. void EditorScript::add_root_node(Node *p_node) {
  33. if (!editor) {
  34. EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
  35. return;
  36. }
  37. if (editor->get_edited_scene()) {
  38. EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
  39. return;
  40. }
  41. // editor->set_edited_scene(p_node);
  42. }
  43. Node *EditorScript::get_scene() {
  44. if (!editor) {
  45. EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
  46. return NULL;
  47. }
  48. return editor->get_edited_scene();
  49. }
  50. void EditorScript::_run() {
  51. Ref<Script> s = get_script();
  52. ERR_FAIL_COND(!s.is_valid());
  53. if (!get_script_instance()) {
  54. EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?"));
  55. return;
  56. }
  57. Variant::CallError ce;
  58. ce.error = Variant::CallError::CALL_OK;
  59. get_script_instance()->call("_run", NULL, 0, ce);
  60. if (ce.error != Variant::CallError::CALL_OK) {
  61. EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?"));
  62. }
  63. }
  64. void EditorScript::set_editor(EditorNode *p_editor) {
  65. editor = p_editor;
  66. }
  67. void EditorScript::_bind_methods() {
  68. ObjectTypeDB::bind_method(_MD("add_root_node", "node"), &EditorScript::add_root_node);
  69. ObjectTypeDB::bind_method(_MD("get_scene"), &EditorScript::get_scene);
  70. BIND_VMETHOD(MethodInfo("_run"));
  71. }
  72. EditorScript::EditorScript() {
  73. editor = NULL;
  74. }