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- /*************************************************************************/
- /* editor_node.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_NODE_H
- #define EDITOR_NODE_H
- #include "editor/call_dialog.h"
- #include "editor/connections_dialog.h"
- #include "editor/create_dialog.h"
- #include "editor/editor_data.h"
- #include "editor/editor_path.h"
- #include "editor/editor_run.h"
- #include "editor/filesystem_dock.h"
- #include "editor/groups_editor.h"
- #include "editor/node_dock.h"
- #include "editor/property_editor.h"
- #include "editor/reparent_dialog.h"
- #include "editor/scene_tree_editor.h"
- #include "editor/settings_config_dialog.h"
- #include "scene/gui/center_container.h"
- #include "scene/gui/control.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/texture_progress.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- #include "editor/pane_drag.h"
- #include "editor/editor_log.h"
- #include "editor/editor_run_script.h"
- #include "editor/project_export.h"
- #include "editor/project_settings.h"
- #include "editor/resources_dock.h"
- #include "editor/run_settings_dialog.h"
- #include "editor/scene_tree_dock.h"
- #include "editor/script_create_dialog.h"
- #include "editor/editor_name_dialog.h"
- #include "editor/editor_plugin.h"
- #include "editor/editor_run_native.h"
- #include "editor/editor_sub_scene.h"
- #include "editor/project_export.h"
- #include "editor/quick_open.h"
- #include "editor_import_export.h"
- #include "editor_reimport_dialog.h"
- #include "scene/gui/tabs.h"
- #include "editor_resource_preview.h"
- #include "fileserver/editor_file_server.h"
- #include "editor_export_godot3.h"
- #include "progress_dialog.h"
- #include "editor_scale.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- typedef void (*EditorNodeInitCallback)();
- class EditorPluginList;
- class EditorNode : public Node {
- OBJ_TYPE(EditorNode, Node);
- public:
- enum DockSlot {
- DOCK_SLOT_LEFT_UL,
- DOCK_SLOT_LEFT_BL,
- DOCK_SLOT_LEFT_UR,
- DOCK_SLOT_LEFT_BR,
- DOCK_SLOT_RIGHT_UL,
- DOCK_SLOT_RIGHT_BL,
- DOCK_SLOT_RIGHT_UR,
- DOCK_SLOT_RIGHT_BR,
- DOCK_SLOT_MAX
- };
- private:
- enum {
- HISTORY_SIZE = 64
- };
- enum MenuOptions {
- FILE_NEW_SCENE,
- FILE_NEW_INHERITED_SCENE,
- FILE_OPEN_SCENE,
- FILE_SAVE_SCENE,
- FILE_SAVE_AS_SCENE,
- FILE_SAVE_ALL_SCENES,
- FILE_SAVE_BEFORE_RUN,
- FILE_SAVE_AND_RUN,
- FILE_IMPORT_SUBSCENE,
- FILE_EXPORT_PROJECT,
- FILE_EXPORT_MESH_LIBRARY,
- FILE_EXPORT_TILESET,
- FILE_SAVE_OPTIMIZED,
- FILE_DUMP_STRINGS,
- FILE_OPEN_RECENT,
- FILE_OPEN_OLD_SCENE,
- FILE_QUICK_OPEN_SCENE,
- FILE_QUICK_OPEN_SCRIPT,
- FILE_RUN_SCRIPT,
- FILE_OPEN_PREV,
- FILE_CLOSE,
- FILE_QUIT,
- FILE_EXTERNAL_OPEN_SCENE,
- EDIT_UNDO,
- EDIT_REDO,
- EDIT_REVERT,
- TOOLS_ORPHAN_RESOURCES,
- TOOLS_EXPORT_GODOT3,
- RESOURCE_NEW,
- RESOURCE_LOAD,
- RESOURCE_SAVE,
- RESOURCE_SAVE_AS,
- RESOURCE_UNREF,
- RESOURCE_COPY,
- RESOURCE_PASTE,
- OBJECT_COPY_PARAMS,
- OBJECT_PASTE_PARAMS,
- OBJECT_UNIQUE_RESOURCES,
- OBJECT_CALL_METHOD,
- OBJECT_REQUEST_HELP,
- RUN_PLAY,
- RUN_STOP,
- RUN_PLAY_SCENE,
- RUN_PLAY_NATIVE,
- RUN_PLAY_CUSTOM_SCENE,
- RUN_SCENE_SETTINGS,
- RUN_SETTINGS,
- RUN_PROJECT_MANAGER,
- RUN_FILE_SERVER,
- //RUN_DEPLOY_DUMB_CLIENTS,
- RUN_LIVE_DEBUG,
- RUN_DEBUG_COLLISONS,
- RUN_DEBUG_NAVIGATION,
- RUN_DEPLOY_REMOTE_DEBUG,
- RUN_RELOAD_SCRIPTS,
- SETTINGS_UPDATE_ALWAYS,
- SETTINGS_UPDATE_CHANGES,
- SETTINGS_UPDATE_SPINNER_HIDE,
- SETTINGS_EXPORT_PREFERENCES,
- SETTINGS_PREFERENCES,
- SETTINGS_OPTIMIZED_PRESETS,
- SETTINGS_LAYOUT_SAVE,
- SETTINGS_LAYOUT_DELETE,
- SETTINGS_LAYOUT_DEFAULT,
- SETTINGS_LOAD_EXPORT_TEMPLATES,
- SETTINGS_PICK_MAIN_SCENE,
- SETTINGS_HELP,
- SETTINGS_ABOUT,
- SOURCES_REIMPORT,
- DEPENDENCY_LOAD_CHANGED_IMAGES,
- DEPENDENCY_UPDATE_IMPORTED,
- SCENE_TAB_CLOSE,
- IMPORT_PLUGIN_BASE = 100,
- OBJECT_METHOD_BASE = 500
- };
- //Node *edited_scene; //scene being edited
- Viewport *scene_root; //root of the scene being edited
- //Ref<ResourceImportMetadata> scene_import_metadata;
- Control *scene_root_parent;
- Control *gui_base;
- VBoxContainer *main_vbox;
- //split
- HSplitContainer *left_l_hsplit;
- VSplitContainer *left_l_vsplit;
- HSplitContainer *left_r_hsplit;
- VSplitContainer *left_r_vsplit;
- HSplitContainer *main_hsplit;
- HSplitContainer *right_hsplit;
- VSplitContainer *right_l_vsplit;
- VSplitContainer *right_r_vsplit;
- VSplitContainer *center_split;
- //main tabs
- Tabs *scene_tabs;
- int tab_closing;
- bool exiting;
- int old_split_ofs;
- VSplitContainer *top_split;
- HBoxContainer *bottom_hb;
- Control *vp_base;
- PaneDrag *pd;
- //PaneDrag *pd_anim;
- Panel *menu_panel;
- //HSplitContainer *editor_hsplit;
- //VSplitContainer *editor_vsplit;
- CenterContainer *play_cc;
- HBoxContainer *menu_hb;
- Control *viewport;
- MenuButton *file_menu;
- MenuButton *import_menu;
- MenuButton *tool_menu;
- ToolButton *export_button;
- ToolButton *prev_scene;
- MenuButton *object_menu;
- MenuButton *settings_menu;
- ToolButton *play_button;
- MenuButton *native_play_button;
- ToolButton *pause_button;
- ToolButton *stop_button;
- ToolButton *run_settings_button;
- ToolButton *play_scene_button;
- ToolButton *play_custom_scene_button;
- MenuButton *debug_button;
- ToolButton *search_button;
- TextureProgress *audio_vu;
- //MenuButton *fileserver_menu;
- RichTextLabel *load_errors;
- AcceptDialog *load_error_dialog;
- //Control *scene_root_base;
- Ref<Theme> theme;
- PopupMenu *recent_scenes;
- Button *property_back;
- Button *property_forward;
- SceneTreeDock *scene_tree_dock;
- //ResourcesDock *resources_dock;
- PropertyEditor *property_editor;
- NodeDock *node_dock;
- VBoxContainer *prop_editor_vb;
- FileSystemDock *filesystem_dock;
- EditorRunNative *run_native;
- HBoxContainer *search_bar;
- LineEdit *search_box;
- EditorExportGodot3 export_godot3;
- FileDialog *export_godot3_dialog;
- CheckButton *export_godot3_dialog_convert_scripts;
- CheckButton *export_godot3_dialog_mark_converted_lines;
- CreateDialog *create_dialog;
- CallDialog *call_dialog;
- ConfirmationDialog *confirmation;
- ConfirmationDialog *import_confirmation;
- ConfirmationDialog *open_recent_confirmation;
- ConfirmationDialog *pick_main_scene;
- AcceptDialog *accept;
- AcceptDialog *about;
- AcceptDialog *warning;
- int overridden_default_layout;
- Ref<ConfigFile> default_layout;
- PopupMenu *editor_layouts;
- EditorNameDialog *layout_dialog;
- //OptimizedPresetsDialog *optimized_presets;
- EditorSettingsDialog *settings_config_dialog;
- RunSettingsDialog *run_settings_dialog;
- ProjectSettings *project_settings;
- EditorFileDialog *file;
- FileDialog *file_templates;
- FileDialog *file_export;
- FileDialog *file_export_lib;
- FileDialog *file_script;
- CheckButton *file_export_lib_merge;
- LineEdit *file_export_password;
- String current_path;
- MenuButton *update_menu;
- ToolButton *sources_button;
- //TabContainer *prop_pallete;
- //TabContainer *top_pallete;
- String defer_load_scene;
- String defer_translatable;
- String defer_optimize;
- String defer_optimize_preset;
- String defer_export;
- String defer_export_platform;
- bool defer_export_debug;
- Node *_last_instanced_scene;
- EditorPath *editor_path;
- ToolButton *resource_new_button;
- ToolButton *resource_load_button;
- MenuButton *resource_save_button;
- MenuButton *editor_history_menu;
- EditorLog *log;
- CenterContainer *tabs_center;
- EditorQuickOpen *quick_open;
- EditorQuickOpen *quick_run;
- HBoxContainer *main_editor_button_vb;
- Vector<ToolButton *> main_editor_buttons;
- Vector<EditorPlugin *> editor_table;
- EditorReImportDialog *reimport_dialog;
- ProgressDialog *progress_dialog;
- BackgroundProgress *progress_hb;
- DependencyErrorDialog *dependency_error;
- DependencyEditor *dependency_fixer;
- OrphanResourcesDialog *orphan_resources;
- TabContainer *dock_slot[DOCK_SLOT_MAX];
- Rect2 dock_select_rect[DOCK_SLOT_MAX];
- int dock_select_rect_over;
- PopupPanel *dock_select_popoup;
- Control *dock_select;
- ToolButton *dock_tab_move_left;
- ToolButton *dock_tab_move_right;
- int dock_popup_selected;
- Timer *dock_drag_timer;
- bool docks_visible;
- bool distraction_free_mode;
- String _tmp_import_path;
- EditorImportExport *editor_import_export;
- Object *current;
- bool _playing_edited;
- String run_custom_filename;
- bool reference_resource_mem;
- bool save_external_resources_mem;
- uint64_t saved_version;
- uint64_t last_checked_version;
- bool unsaved_cache;
- String open_navigate;
- bool changing_scene;
- bool waiting_for_sources_changed;
- uint32_t circle_step_msec;
- uint64_t circle_step_frame;
- int circle_step;
- Vector<EditorPlugin *> editor_plugins;
- EditorPlugin *editor_plugin_screen;
- EditorPluginList *editor_plugins_over;
- EditorHistory editor_history;
- EditorData editor_data;
- EditorRun editor_run;
- EditorSelection *editor_selection;
- ProjectExport *project_export;
- ProjectExportDialog *project_export_settings;
- EditorResourcePreview *resource_preview;
- EditorFileServer *file_server;
- struct BottomPanelItem {
- String name;
- Control *control;
- ToolButton *button;
- };
- Vector<BottomPanelItem> bottom_panel_items;
- PanelContainer *bottom_panel;
- HBoxContainer *bottom_panel_hb;
- VBoxContainer *bottom_panel_vb;
- void _bottom_panel_switch(bool p_enable, int p_idx);
- String external_file;
- List<String> previous_scenes;
- bool opening_prev;
- void _dialog_action(String p_file);
- void _edit_current();
- void _dialog_display_file_error(String p_file, Error p_error);
- int current_option;
- //void _animation_visibility_toggle();
- void _resource_created();
- void _resource_selected(const RES &p_res, const String &p_property = "");
- void _menu_option(int p_option);
- void _menu_confirm_current();
- void _menu_option_confirm(int p_option, bool p_confirmed);
- void _property_editor_forward();
- void _property_editor_back();
- void _select_history(int p_idx);
- void _prepare_history();
- void _fs_changed();
- void _sources_changed(bool p_exist);
- void _imported(Node *p_node);
- void _node_renamed();
- void _editor_select_next();
- void _editor_select_prev();
- void _editor_select(int p_which);
- void _set_scene_metadata(const String &p_file, int p_idx = -1);
- void _get_scene_metadata(const String &p_file);
- void _update_title();
- void _update_scene_tabs();
- void _close_messages();
- void _show_messages();
- void _vp_resized();
- void _rebuild_import_menu();
- void _save_scene(String p_file, int idx = -1);
- void _instance_request(const Vector<String> &p_files);
- void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
- void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
- void _hide_top_editors();
- void _display_top_editors(bool p_display);
- void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
- void _set_editing_top_editors(Object *p_current_object);
- void _quick_opened();
- void _quick_run();
- void _run(bool p_current = false, const String &p_custom = "");
- void _save_optimized();
- void _import_action(const String &p_action);
- void _import(const String &p_file);
- void _add_to_recent_scenes(const String &p_scene);
- void _update_recent_scenes();
- void _open_recent_scene(int p_idx);
- void _dropped_files(const Vector<String> &p_files, int p_screen);
- //void _open_recent_scene_confirm();
- String _recent_scene;
- bool convert_old;
- void _unhandled_input(const InputEvent &p_event);
- static void _load_error_notify(void *p_ud, const String &p_text);
- bool has_main_screen() const { return true; }
- void _fetch_translatable_strings(const Object *p_object, Set<StringName> &strings);
- bool _find_editing_changed_scene(Node *p_from);
- String import_reload_fn;
- Set<FileDialog *> file_dialogs;
- Set<EditorFileDialog *> editor_file_dialogs;
- Map<String, Ref<Texture> > icon_type_cache;
- bool _initializing_addons;
- Map<String, EditorPlugin *> plugin_addons;
- static Ref<Texture> _file_dialog_get_icon(const String &p_path);
- static void _file_dialog_register(FileDialog *p_dialog);
- static void _file_dialog_unregister(FileDialog *p_dialog);
- static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
- static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
- void _cleanup_scene();
- void _remove_edited_scene();
- void _remove_scene(int index);
- bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
- bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
- void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
- void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
- void _save_scene_with_preview(String p_file);
- Map<String, Set<String> > dependency_errors;
- static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
- EditorNode *en = (EditorNode *)ud;
- if (!en->dependency_errors.has(p_path))
- en->dependency_errors[p_path] = Set<String>();
- en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
- }
- struct ExportDefer {
- String platform;
- String path;
- bool debug;
- String password;
- } export_defer;
- static EditorNode *singleton;
- static Vector<EditorNodeInitCallback> _init_callbacks;
- bool _find_scene_in_use(Node *p_node, const String &p_path) const;
- void _dock_select_input(const InputEvent &p_input);
- void _dock_move_left();
- void _dock_move_right();
- void _dock_select_draw();
- void _dock_pre_popup(int p_which);
- void _dock_split_dragged(int ofs);
- void _dock_popup_exit();
- void _scene_tab_changed(int p_tab);
- void _scene_tab_closed(int p_tab);
- void _scene_tab_script_edited(int p_tab);
- Dictionary _get_main_scene_state();
- void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
- int _get_current_main_editor();
- void _save_docks();
- void _load_docks();
- void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
- void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
- void _update_dock_slots_visibility();
- void _update_top_menu_visibility();
- void _update_layouts_menu();
- void _layout_menu_option(int p_idx);
- void _toggle_search_bar(bool p_pressed);
- void _clear_search_box();
- void _clear_undo_history();
- void _update_addon_config();
- void _export_godot3_path(const String &p_path);
- static void _file_access_close_error_notify(const String &p_str);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum EditorTable {
- EDITOR_2D = 0,
- EDITOR_3D,
- EDITOR_SCRIPT,
- EDITOR_ASSETLIB
- };
- void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
- static EditorNode *get_singleton() { return singleton; }
- EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
- EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
- PropertyEditor *get_property_editor() { return property_editor; }
- VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
- static void add_editor_plugin(EditorPlugin *p_editor);
- static void remove_editor_plugin(EditorPlugin *p_editor);
- void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
- void set_docks_visible(bool p_show);
- bool get_docks_visible() const;
- void set_distraction_free_mode(bool p_enter);
- bool get_distraction_free_mode() const;
- void add_control_to_dock(DockSlot p_slot, Control *p_control);
- void remove_control_from_dock(Control *p_control);
- void add_editor_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
- void remove_editor_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
- void set_addon_plugin_enabled(const String &p_addon, bool p_enabled);
- bool is_addon_plugin_enabled(const String &p_addon) const;
- void edit_node(Node *p_node);
- void edit_resource(const Ref<Resource> &p_resource);
- void open_resource(const String &p_type = "");
- void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
- void save_resource(const Ref<Resource> &p_resource);
- void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
- void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
- static bool has_unsaved_changes() { return singleton->unsaved_cache; }
- static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
- void push_item(Object *p_object, const String &p_property = "");
- void open_request(const String &p_path);
- bool is_changing_scene() const;
- static EditorLog *get_log() { return singleton->log; }
- Control *get_viewport();
- //void animation_editor_make_visible(bool p_visible);
- //void hide_animation_player_editors();
- //void animation_panel_make_visible(bool p_visible);
- void set_edited_scene(Node *p_scene);
- Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
- Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
- Error save_optimized_copy(const String &p_scene, const String &p_preset);
- void fix_dependencies(const String &p_for_file);
- void clear_scene() { _cleanup_scene(); }
- Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true);
- Error load_resource(const String &p_scene);
- bool is_scene_open(const String &p_path);
- void set_current_version(uint64_t p_version);
- void set_current_scene(int p_idx);
- static EditorData &get_editor_data() { return singleton->editor_data; }
- EditorHistory *get_editor_history() { return &editor_history; }
- static VSplitContainer *get_top_split() { return singleton->top_split; }
- void request_instance_scene(const String &p_path);
- void request_instance_scenes(const Vector<String> &p_files);
- FileSystemDock *get_filesystem_dock();
- SceneTreeDock *get_scene_tree_dock();
- static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
- EditorSelection *get_editor_selection() { return editor_selection; }
- Error save_translatable_strings(const String &p_to_file);
- void set_convert_old_scene(bool p_old) { convert_old = p_old; }
- void notify_child_process_exited();
- OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
- void stop_child_process();
- Ref<Theme> get_editor_theme() const { return theme; }
- void show_warning(const String &p_text, const String &p_title = "Warning!");
- Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
- static void register_editor_types();
- static void unregister_editor_types();
- Control *get_gui_base() { return gui_base; }
- Control *get_theme_base() { return gui_base->get_parent_control(); }
- static void add_io_error(const String &p_error);
- static void progress_add_task(const String &p_task, const String &p_label, int p_steps);
- static void progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
- static void progress_end_task(const String &p_task);
- static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
- static void progress_task_step_bg(const String &p_task, int p_step = -1);
- static void progress_end_task_bg(const String &p_task);
- void save_scene(String p_file) { _save_scene(p_file); }
- bool is_scene_in_use(const String &p_path);
- void scan_import_changes();
- void save_layout();
- void update_keying();
- void reload_scene(const String &p_path);
- bool is_exiting() const { return exiting; }
- ToolButton *get_pause_button() { return pause_button; }
- ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
- bool are_bottom_panels_hidden() const;
- void make_bottom_panel_item_visible(Control *p_item);
- void raise_bottom_panel_item(Control *p_item);
- void hide_bottom_panel();
- void remove_bottom_panel_item(Control *p_item);
- Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
- Variant drag_files(const Vector<String> &p_files, Control *p_from);
- Variant drag_files_and_dirs(const Vector<String> &p_files, Control *p_from);
- EditorNode();
- ~EditorNode();
- void get_singleton(const char *arg1, bool arg2);
- static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
- };
- struct EditorProgress {
- String task;
- void step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
- EditorProgress(const String &p_task, const String &p_label, int p_amount) {
- EditorNode::progress_add_task(p_task, p_label, p_amount);
- task = p_task;
- }
- ~EditorProgress() { EditorNode::progress_end_task(task); }
- };
- class EditorPluginList : public Object {
- private:
- Vector<EditorPlugin *> plugins_list;
- public:
- void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
- plugins_list = p_plugins_list;
- }
- Vector<EditorPlugin *> &get_plugins_list() {
- return plugins_list;
- }
- void make_visible(bool p_visible);
- void edit(Object *p_object);
- bool forward_input_event(const InputEvent &p_event);
- bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
- void clear();
- bool empty();
- EditorPluginList();
- ~EditorPluginList();
- };
- struct EditorProgressBG {
- String task;
- void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
- EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
- EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
- task = p_task;
- }
- ~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
- };
- #endif
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