call_dialog.h 3.0 KB

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  1. /*************************************************************************/
  2. /* call_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CALL_DIALOG_H
  31. #define CALL_DIALOG_H
  32. #include "editor/property_editor.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/label.h"
  35. #include "scene/gui/line_edit.h"
  36. #include "scene/gui/popup.h"
  37. #include "scene/gui/tree.h"
  38. /**
  39. @author Juan Linietsky <reduzio@gmail.com>
  40. */
  41. class CallDialogParams;
  42. class CallDialog : public Popup {
  43. OBJ_TYPE(CallDialog, Popup);
  44. Label *method_label;
  45. Tree *tree;
  46. Button *call;
  47. Button *cancel;
  48. CallDialogParams *call_params;
  49. PropertyEditor *property_editor;
  50. Label *return_label;
  51. LineEdit *return_value;
  52. Object *object;
  53. StringName selected;
  54. Vector<MethodInfo> methods;
  55. void _item_selected();
  56. void _update_method_list();
  57. void _call();
  58. void _cancel();
  59. protected:
  60. static void _bind_methods();
  61. void _notification(int p_what);
  62. public:
  63. void set_object(Object *p_object, StringName p_selected = "");
  64. CallDialog();
  65. ~CallDialog();
  66. };
  67. #endif