java_godot_io_wrapper.cpp 8.4 KB

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  1. /*************************************************************************/
  2. /* java_godot_io_wrapper.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_io_wrapper.h"
  31. #include "core/error_list.h"
  32. // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
  33. // we can't cache it.
  34. // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
  35. // from ThreadAndroid.
  36. GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
  37. godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
  38. if (godot_io_instance) {
  39. cls = p_env->GetObjectClass(godot_io_instance);
  40. if (cls) {
  41. cls = (jclass)p_env->NewGlobalRef(cls);
  42. } else {
  43. // this is a pretty serious fail.. bail... pointers will stay 0
  44. return;
  45. }
  46. _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
  47. _get_cache_dir = p_env->GetMethodID(cls, "getCacheDir", "()Ljava/lang/String;");
  48. _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
  49. _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
  50. _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
  51. _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
  52. _get_window_safe_area = p_env->GetMethodID(cls, "getWindowSafeArea", "()[I"),
  53. _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
  54. _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V");
  55. _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
  56. _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
  57. _get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
  58. _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(IZ)Ljava/lang/String;");
  59. }
  60. }
  61. GodotIOJavaWrapper::~GodotIOJavaWrapper() {
  62. // nothing to do here for now
  63. }
  64. jobject GodotIOJavaWrapper::get_instance() {
  65. return godot_io_instance;
  66. }
  67. Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
  68. if (_open_URI) {
  69. JNIEnv *env = get_jni_env();
  70. ERR_FAIL_COND_V(env == nullptr, ERR_UNAVAILABLE);
  71. jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
  72. return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
  73. } else {
  74. return ERR_UNAVAILABLE;
  75. }
  76. }
  77. String GodotIOJavaWrapper::get_cache_dir() {
  78. if (_get_cache_dir) {
  79. JNIEnv *env = get_jni_env();
  80. ERR_FAIL_COND_V(env == nullptr, String());
  81. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_cache_dir);
  82. return jstring_to_string(s, env);
  83. } else {
  84. return String();
  85. }
  86. }
  87. String GodotIOJavaWrapper::get_user_data_dir() {
  88. if (_get_data_dir) {
  89. JNIEnv *env = get_jni_env();
  90. ERR_FAIL_COND_V(env == nullptr, String());
  91. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
  92. return jstring_to_string(s, env);
  93. } else {
  94. return String();
  95. }
  96. }
  97. String GodotIOJavaWrapper::get_locale() {
  98. if (_get_locale) {
  99. JNIEnv *env = get_jni_env();
  100. ERR_FAIL_COND_V(env == nullptr, String());
  101. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
  102. return jstring_to_string(s, env);
  103. } else {
  104. return String();
  105. }
  106. }
  107. String GodotIOJavaWrapper::get_model() {
  108. if (_get_model) {
  109. JNIEnv *env = get_jni_env();
  110. ERR_FAIL_COND_V(env == nullptr, String());
  111. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
  112. return jstring_to_string(s, env);
  113. } else {
  114. return String();
  115. }
  116. }
  117. int GodotIOJavaWrapper::get_screen_dpi() {
  118. if (_get_screen_DPI) {
  119. JNIEnv *env = get_jni_env();
  120. ERR_FAIL_COND_V(env == nullptr, 160);
  121. return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
  122. } else {
  123. return 160;
  124. }
  125. }
  126. void GodotIOJavaWrapper::get_window_safe_area(int (&p_rect_xywh)[4]) {
  127. if (_get_window_safe_area) {
  128. JNIEnv *env = get_jni_env();
  129. ERR_FAIL_COND(env == nullptr);
  130. jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _get_window_safe_area);
  131. ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
  132. jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
  133. for (int i = 0; i < 4; i++) {
  134. p_rect_xywh[i] = arrayBody[i];
  135. }
  136. env->ReleaseIntArrayElements(returnArray, arrayBody, 0);
  137. }
  138. }
  139. String GodotIOJavaWrapper::get_unique_id() {
  140. if (_get_unique_id) {
  141. JNIEnv *env = get_jni_env();
  142. ERR_FAIL_COND_V(env == nullptr, String());
  143. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
  144. return jstring_to_string(s, env);
  145. } else {
  146. return String();
  147. }
  148. }
  149. bool GodotIOJavaWrapper::has_vk() {
  150. return (_show_keyboard != 0) && (_hide_keyboard != 0);
  151. }
  152. void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  153. if (_show_keyboard) {
  154. JNIEnv *env = get_jni_env();
  155. ERR_FAIL_COND(env == nullptr);
  156. jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
  157. env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
  158. }
  159. }
  160. void GodotIOJavaWrapper::hide_vk() {
  161. if (_hide_keyboard) {
  162. JNIEnv *env = get_jni_env();
  163. ERR_FAIL_COND(env == nullptr);
  164. env->CallVoidMethod(godot_io_instance, _hide_keyboard);
  165. }
  166. }
  167. void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
  168. if (_set_screen_orientation) {
  169. JNIEnv *env = get_jni_env();
  170. ERR_FAIL_COND(env == nullptr);
  171. env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
  172. }
  173. }
  174. int GodotIOJavaWrapper::get_screen_orientation() const {
  175. if (_get_screen_orientation) {
  176. JNIEnv *env = get_jni_env();
  177. ERR_FAIL_COND_V(env == nullptr, 0);
  178. return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
  179. } else {
  180. return 0;
  181. }
  182. }
  183. String GodotIOJavaWrapper::get_system_dir(int p_dir, bool p_shared_storage) {
  184. if (_get_system_dir) {
  185. JNIEnv *env = get_jni_env();
  186. ERR_FAIL_COND_V(env == nullptr, String("."));
  187. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir, p_shared_storage);
  188. return jstring_to_string(s, env);
  189. } else {
  190. return String(".");
  191. }
  192. }
  193. // SafeNumeric because it can be changed from non-main thread and we need to
  194. // ensure the change is immediately visible to other threads.
  195. static SafeNumeric<int> virtual_keyboard_height;
  196. int GodotIOJavaWrapper::get_vk_height() {
  197. return virtual_keyboard_height.get();
  198. }
  199. void GodotIOJavaWrapper::set_vk_height(int p_height) {
  200. virtual_keyboard_height.set(p_height);
  201. }