Rémi Verschelde
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0eab0d9343
Update copyright statements to 2019
|
6 lat temu |
ShyRed
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e7886978bd
Remove disabled shapes from physics
|
7 lat temu |
Konrad Nowakowski
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a76dfe9c72
Fix 2d collision body update on shape remove
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7 lat temu |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 lat temu |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 lat temu |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 lat temu |
Juan Linietsky
|
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
8 lat temu |
Poommetee Ketson
|
6c44fff508
Refactor layer_mask to collision_layer
|
8 lat temu |
alexholly
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a3c90b0293
renamed all Rect2.pos to Rect2.position
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8 lat temu |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 lat temu |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 lat temu |
Juan Linietsky
|
bc26f90581
Type renames:
|
8 lat temu |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 lat temu |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 lat temu |
Juan Linietsky
|
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
|
10 lat temu |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
10 lat temu |
Juan Linietsky
|
c6c72a3c37
input events on Area2D is now supported
|
10 lat temu |
Juan Linietsky
|
371eac9bef
-added custom metadata to physics shapes (2D only for now)
|
10 lat temu |
Juan Linietsky
|
b324ff7ea5
A bit of everything:
|
11 lat temu |
Juan Linietsky
|
7ca29bfaa7
-added kinematic body
|
11 lat temu |
Juan Linietsky
|
d7d65fa2f2
-improved physics ccd
|
11 lat temu |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
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11 lat temu |