Commit History

Author SHA1 Message Date
  clayjohn 2f88ea9d0e Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations 6 months ago
  clayjohn 1250b4568a Various fixes for transmittance effect 1 year ago
  clayjohn caeef3473b Properly set size of shadow atlas quadrant when subdivision is 8 or higher. 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes 1 year ago
  Yuri Sizov e95456b7f3 Merge pull request #86073 from m4rr5/add_reflection_mask 1 year ago
  Marcel Offermans 25f573ca63 Add a reflection mask to the reflection probes. 1 year ago
  Juan Linietsky 24fe0715b5 Promote CowData to 64 bits 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  clayjohn 394edf8288 Set ReflectionProbe frame before mapping id in mobile renderer 1 year ago
  Clay 623a050269 Ensure that only visible paired lights are used 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  Rémi Verschelde 97de7f39e1 Merge pull request #72404 from clayjohn/RD-sky-crash 2 years ago
  clayjohn cfd5fe0f29 Avoid crash when CanvasTexture used with light decal atlas 2 years ago
  clayjohn bc64a734d3 Fix various crashes relating to low roughness_layers 2 years ago
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  Quentin Guidée d9c05f7fbd Fix double get_singleton() 2 years ago
  clayjohn 5f4a561f6c Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 2 years ago
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 years ago