clayjohn
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2f88ea9d0e
Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
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6 months ago |
clayjohn
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1250b4568a
Various fixes for transmittance effect
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1 year ago |
clayjohn
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caeef3473b
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
Bastiaan Olij
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a5d3d23db4
Fix never ending loop with overlapping probes
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1 year ago |
Yuri Sizov
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e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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1 year ago |
Marcel Offermans
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25f573ca63
Add a reflection mask to the reflection probes.
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1 year ago |
Juan Linietsky
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24fe0715b5
Promote CowData to 64 bits
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
clayjohn
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394edf8288
Set ReflectionProbe frame before mapping id in mobile renderer
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1 year ago |
Clay
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623a050269
Ensure that only visible paired lights are used
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
clayjohn
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ca23d06a31
Re-implement the PSSM_SPLITS debug option
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
Rémi Verschelde
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97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
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2 years ago |
clayjohn
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cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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2 years ago |
clayjohn
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bc64a734d3
Fix various crashes relating to low roughness_layers
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2 years ago |
Bastiaan Olij
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85c478e170
Make screen texture and depth texture work in Multiview
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2 years ago |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 years ago |
Quentin Guidée
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d9c05f7fbd
Fix double get_singleton()
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2 years ago |
clayjohn
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5f4a561f6c
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 years ago |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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4 years ago |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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2 years ago |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 years ago |