Commit History

Author SHA1 Message Date
  Bastiaan Olij 6ed6212949 Make RenderSceneData take projection correction into account 1 year ago
  ChristopheClaustre c46bb775e9 Disable camera_effects on some debug draw mode 1 year ago
  Bastiaan Olij 6efaaecde2 Skip rendering sky if viewport is set to transparent background 1 year ago
  Oxi 1815871b90 Fixed unshaded mode lightmaps 1 year ago
  Hugo Locurcio 26a220bd31 Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 1 year ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 1 year ago
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 years ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 year ago
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
  Rémi Verschelde 4cc8f0f36d Merge pull request #83649 from BastiaanOlij/no_2d_stereo 1 year ago
  Bastiaan Olij 425e943576 Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. 1 year ago
  Dario 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 year ago
  Dario 1e2c28b7fe Use internal texture at internal resolution for calculating luminance. 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option. 1 year ago
  Rémi Verschelde 1163dac9e3 Merge pull request #80215 from clayjohn/HDR-2D 1 year ago
  Rémi Verschelde faaf27f284 Fix various typos with codespell 1 year ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 1 year ago
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2 years ago
  Arman Elgudzhyan ac4ca89000 Take 3D resolution scaling into account for mesh LOD 2 years ago
  Rémi Verschelde 0668e0f5a9 Merge pull request #69001 from dzil123/fix_rendering_checks 2 years ago
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers 2 years ago
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2 years ago
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 years ago
  Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation 2 years ago
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2 years ago
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer 2 years ago