Commit History

Author SHA1 Message Date
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 1 year ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 1 year ago
  Pedro J. Estébanez f08f67308e Fix management of life cycle of vol. fog related uniform sets 1 year ago
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects 2 years ago
  Pedro J. Estébanez 2beed0d5dc Fix breakages of volumetric fog on voxel GI changes 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 2 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 2 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 2 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 2 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 2 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 years ago