Bastiaan Olij
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1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
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10 months ago |
rune-scape
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6adcb1373a
fix missing cleanup and null checks for various singletons
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11 months ago |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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1 year ago |
Bastiaan Olij
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d6caa69e11
Skip swapchain logic if there is nothing to present (Android OpenXR)
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1 year ago |
Yuri Rubinsky
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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154b9c1c91
Use a giant UBO to optimize performance in 2D
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2 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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2 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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2 years ago |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
clayjohn
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3bb8e6a9fe
SkyShaders working
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3 years ago |
Bastiaan Olij
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0b4fd92a17
Moved particles into ParticlesStorage
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3 years ago |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
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3 years ago |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
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3 years ago |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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3 years ago |
Bastiaan Olij
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36defd1179
Extract global variable, shader and material storage
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3 years ago |
Bastiaan Olij
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0fe06e9467
Extract Decal and Decal atlas from Storage class
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3 years ago |
Bastiaan Olij
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57e5a33623
Split dummy renderer classes into separate files
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3 years ago |
Hendrik Brucker
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b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
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3 years ago |
Rémi Verschelde
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cba2fd2e80
Revert "Add new scaling modes for splash screen"
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3 years ago |
Samuel Pedrajas
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fcc9f5ce39
Add new scaling modes for splash screen
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
Bastiaan Olij
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fbac863bfb
Add source rectangle to blit
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3 years ago |
Aaron Franke
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84f720966c
Use doubles for time in many other places
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4 years ago |
reduz
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6c55d2aad2
Fix Render Info
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3 years ago |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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4 years ago |
Bastiaan Olij
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02980be834
Implementing blit shader with versions
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4 years ago |