Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 5e3d6de1f9 Add changelog for Godot 4.3 hai 3 meses
  Rémi Verschelde 01ac245a9c Add changelog for Godot 4.2 hai 11 meses
  kobewi f567af413a Clarify return value of get_dependencies() hai 1 ano
  Yuri Sizov 198b23eee4 Add Godot 4.1 changelog hai 1 ano
  Rémi Verschelde e1075e9c7c Fix various typos with codespell hai 1 ano
  Haoyu Qiu e03bfd6f7f Fix "Convert Full Project" button not translated hai 1 ano
  Rémi Verschelde 5f5bef1306 Update CHANGELOG.md for 4.0 release hai 1 ano
  Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell hai 1 ano
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE hai 1 ano
  Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup hai 1 ano
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture %!s(int64=2) %!d(string=hai) anos
  luz paz a124f1effe Fix various typos %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio eb6ba0e1c6 Document new behavior of shader `DEPTH_TEXTURE` in the Vulkan renderer %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 34a4b1ca9b Add 4.0 development changelog %!s(int64=3) %!d(string=hai) anos
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog %!s(int64=4) %!d(string=hai) anos
  Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 989b48badc Changelog: Mention 3.2 changes to TileMap features %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 4e7d75ccd3 Bump version to 3.2-stable \o/ %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 68eae6b6e9 Fix some URLs to use HTTPS when available %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 4ace2bf3c4 Mention that parentheses are now required to use `assert` %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 11d28b2d10 Revert "make Label consider spaces for visible_characters" %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio a60d70bc9d Update CHANGELOG.md for Godot 3.2 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 320f49f204 Bump version to 3.1-stable \o/ %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde e4a09a8fb7 Add some more features to changelog %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio c6f800e2de Update changelog with recent additions %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio 9ed7096aae Update the changelog with new features added in 3.1 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch %!s(int64=6) %!d(string=hai) anos
  Hugo Locurcio f00b2dfc55 Add a project changelog %!s(int64=6) %!d(string=hai) anos