Cronologia Commit

Autore SHA1 Messaggio Data
  jsjtxietian 2ba4a7dd3d Add thread guard for force_draw and update relared doc 1 anno fa
  Yuri Sizov 36f34c8f86 Avoid crashes when engine leaks canvas items and friends 1 anno fa
  kobewi 09b30be86d Add vararg call() method to C++ Callable 1 anno fa
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 anno fa
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 anno fa
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 1 anno fa
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 anni fa
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 1 anno fa
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 1 anno fa
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 anni fa
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 anni fa
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 anni fa
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 anni fa
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 anni fa
  clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2 anni fa
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 2 anni fa
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 anni fa
  Juan Linietsky d4433ae6d3 Remove Signal connect binds 2 anni fa
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 anni fa
  Rémi Verschelde 051fb86fb0 Merge pull request #61221 from BastiaanOlij/split_gi_effects 2 anni fa
  Rémi Verschelde d8ef904ffc Merge pull request #35758 from zmanuel/eliminate-draw-pending 2 anni fa
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 anni fa
  Bastiaan Olij 69b66ec425 Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 3 anni fa
  Rémi Verschelde ff30a09993 Merge pull request #60643 from clayjohn/GLES3-3D 3 anni fa
  reduz 8b7c7f5a75 Add a new HashMap implementation 3 anni fa
  clayjohn 3bb8e6a9fe SkyShaders working 3 anni fa
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 3 anni fa
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 anni fa
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 anni fa
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 anni fa