kobewi
|
a1c32a9462
Only update particle velocity when it changes
|
1 year ago |
QbieShay
|
c228fe1a0d
Particle internal refactor and additions for more artistic control
|
1 year ago |
Rémi Verschelde
|
5c43e4c1ef
Fix various typos with codespell
|
1 year ago |
Yuri Roubinski
|
7fcb91f077
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
|
1 year ago |
HolonProduction
|
5322e255ad
Add `finished` signal to GPUParticles
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
clayjohn
|
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
|
2 years ago |
Hugo Locurcio
|
ab7a807f2b
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
|
2 years ago |
Marc Gilleron
|
aed3822a93
Change return type of `get_configuration_warnings` to `PackedStringArray`
|
2 years ago |
Yuri Sizov
|
1a24c9e14b
Make `_validate_property` a multilevel method
|
2 years ago |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
2 years ago |
Rémi Verschelde
|
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
3 years ago |
reduz
|
6f51eca1e3
Discern between virtual and abstract class bindings
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
Aaron Franke
|
eb4902a455
Fix some unnecessary includes
|
3 years ago |
Aaron Franke
|
03e2544d50
Use real_t and double where appropriate in Particles
|
3 years ago |
Aaron Franke
|
84f720966c
Use doubles for time in many other places
|
4 years ago |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
4 years ago |
reduz
|
789713b008
Support for 2D particles to collide against SDF
|
4 years ago |
reduz
|
90056460ad
Implement Particle Trails
|
4 years ago |
Nathan Franke
|
2a8c59c171
Use Array for node configuration warnings
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
4 years ago |
reduz
|
26f5bd245c
Implement GPU Particle Collisions
|
4 years ago |
reduz
|
d0bddf53c5
Implement manual particle emission and particle sub emitters.
|
4 years ago |
Marcel Admiraal
|
26fcf2b04c
Add override keywords.
|
4 years ago |
Juan Linietsky
|
eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
|
5 years ago |