Commit History

Autor SHA1 Mensaxe Data
  Fabio Alessandrelli 7cd850b909 [Debugger] Move quit shortcut configuration to the SceneDebugger hai 1 mes
  kobewi 1b2c7bfe77 Allow to set custom feature tags for testing %!s(int64=2) %!d(string=hai) anos
  kobewi 5ab9e50461 Add a dialog to customize run instances %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 407b16ab00 Debug CanvasItem redraw hai 1 ano
  Rémi Verschelde 78518be194 Merge pull request #75444 from lpriebe/editor-run-arg-split-fix hai 1 ano
  smix8 a6ac305f96 Rework Navigation Avoidance hai 1 ano
  Pedro J. Estébanez cc92ba0d44 Fix formatting function not used when printing run arguments hai 1 ano
  Luke Priebe c39cae4dcf Prevent quoted arguments in editor/main_run_args from being split at spaces hai 1 ano
  bruvzg 09465f3fe6 Remove (or make verbose only) various debug prints. hai 1 ano
  Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game hai 1 ano
  bruvzg 2718a7b7d3 Add support for the custom initial screen for the main window, fix primary screen detection. hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all hai 1 ano
  trollodel ba9e619b51 Use forward-declarations in EditorPlugin where possible %!s(int64=2) %!d(string=hai) anos
  Fabio Alessandrelli 59e74374c0 [Editor] Fix invalid run args when remote debug is unavailable. %!s(int64=2) %!d(string=hai) anos
  kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET %!s(int64=2) %!d(string=hai) anos
  danboo eba8be6e45 Fix typo - "collison" -> "collision" %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio a98e2eb36f Fix project run/stop buttons disappearing in the editor %!s(int64=2) %!d(string=hai) anos
  kobewi 409613ba7b Allow to change the Stop shortcut used at runtime %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez e886d662ec Overhaul CLI argument forwarding to processes started by the editor %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 033001375f Fix editor re-focus on debugger break on Windows %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde a7e589df38 Merge pull request #62084 from smix8/path_debug_options_4.x %!s(int64=2) %!d(string=hai) anos
  reduz 5786516d4d Implement Running Godot as Movie Writer %!s(int64=2) %!d(string=hai) anos
  smix8 e12e239ab4 Add Path2D/3D debug options %!s(int64=2) %!d(string=hai) anos
  bruvzg defcd0c57e Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. %!s(int64=2) %!d(string=hai) anos
  bruvzg f851c4aa33 Fix some issues found by cppcheck. %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) %!s(int64=2) %!d(string=hai) anos
  Marcel Admiraal f107139979 Rename Project Window width and height settings to match their function %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=2) %!d(string=hai) anos
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() %!s(int64=3) %!d(string=hai) anos
  Nathan Franke de7873c2d8 Auto-Increment Debugger Port %!s(int64=3) %!d(string=hai) anos