Commit történet

Szerző SHA1 Üzenet Dátum
  Rémi Verschelde 1426cd3b3a One Copyright Update to rule them all 2 éve
  Ricardo Buring 1d16153881 collide_shape: return contact points in world space 3 éve
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 3 éve
  PouleyKetchoupp f29f996199 Fix shape index in multiple physics queries with Bullet 3 éve
  PouleyKetchoupp da159cd258 Fix 3D moving platform logic 3 éve
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 4 éve
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) 4 éve
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 éve
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 éve
  Rémi Verschelde 400a780050 Revert "Allow Area2D and 3D mouse events without a collision layer" 4 éve
  Tomasz Chabora 15850687a8 Allow Area2D and 3D mouse events without a collision layer 4 éve
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 éve
  Daniel Rakos f7511511b1 Fix RayShape collision when used with a KinematicBody (Bullet Physics) 6 éve
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 éve
  Daniel Abbott 572367552c `GodotRestInfoContactResultCallback::addSingleResult` now returns normal 6 éve
  Florian Jung e10c3e7ec5 Add more max-checking to physics queries 6 éve
  muiroc 23a61c7342 Add null check in godot result callback 6 éve
  Andrea Catania 88967e4001 Fixing trimesh precision 6 éve
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 6 éve
  Juan Linietsky 1b66b08fdb Merge pull request #20908 from AndreaCatania/kiSlope 6 éve
  John Teasdale 7323f7998b Bullet picking will now ignore objects without input_ray_pickable 6 éve
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. 6 éve
  AndreaCatania 9e57a07fb6 Implemented ragdoll 7 éve
  Andrea Catania 2cfa861222 Removed useless check 7 éve
  Andrea Catania 444b8471a3 Corrected physics query max result checking 7 éve
  Andrea Catania b050525072 Fixed kinematic sliding on trimesh 7 éve
  Andrea Catania 0e446f8aff Fixed kinematic char sliding 7 éve
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 7 éve
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 éve
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 éve