Rémi Verschelde
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71066cd63b
Update copyright statements to 2022
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3 år sedan |
Yuri Roubinsky
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2d7c9f1ef1
[3.x] Makes shader 'TIME' available in custom functions by default
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3 år sedan |
Bastiaan Olij
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8f8c9c2f57
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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4 år sedan |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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4 år sedan |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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4 år sedan |
Pablo Escobar
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407c6d3a9c
Add METALLIC to light() built-ins
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4 år sedan |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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4 år sedan |
Pedro J. Estébanez
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d8be5a9986
Add MODULATE builtin to canvas item shaders
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5 år sedan |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 år sedan |
azagaya
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b835868067
Create shadow_vec for altering shadow computation
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5 år sedan |
Rémi Verschelde
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cf76b713cb
Merge pull request #24487 from Meirinha/master
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5 år sedan |
Bastiaan Olij
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3ea778e66e
Implement shadow to opacity
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6 år sedan |
clayjohn
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e37d723695
fixes bug when setting projection matrix
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6 år sedan |
Rémi Verschelde
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1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
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6 år sedan |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 år sedan |
Bastiaan Olij
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9f266cf7e5
Override GL_position
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6 år sedan |
DiogoASTeixeira
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13e8b5ed8f
Added UV and UV2 to shader function light() built-in
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6 år sedan |
Rémi Verschelde
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ac87560fda
Merge pull request #23469 from clayjohn/fragment_camera_matrix
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6 år sedan |
Rémi Verschelde
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37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
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6 år sedan |
clayjohn
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2042d6214e
make VIEW vector available in fragment
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6 år sedan |
clayjohn
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4740dd343e
make LIGHT_UV constant
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6 år sedan |
JFonS
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85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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6 år sedan |
clayjohn
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34d4faa227
added CAMERA_MATRIX to fragment shader
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6 år sedan |
QbieShay
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ac04e14a51
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
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6 år sedan |
Juan Linietsky
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65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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6 år sedan |
Chaosus
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37f5cc5b63
Added FRAGCOORD to spatial light processing
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6 år sedan |
Alex Roman
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2ce1118faa
Add disable ambient light flag to shaders and materials
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6 år sedan |
Juan Linietsky
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f6ce73f724
Visual Shaders are back.
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6 år sedan |
JFonS
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c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
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7 år sedan |
Juan Linietsky
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3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
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7 år sedan |