Commit History

Upphovsman SHA1 Meddelande Datum
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 3 år sedan
  Yuri Roubinsky 2d7c9f1ef1 [3.x] Makes shader 'TIME' available in custom functions by default 3 år sedan
  Bastiaan Olij 8f8c9c2f57 Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for 4 år sedan
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) 4 år sedan
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 år sedan
  Pablo Escobar 407c6d3a9c Add METALLIC to light() built-ins 4 år sedan
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 år sedan
  Pedro J. Estébanez d8be5a9986 Add MODULATE builtin to canvas item shaders 5 år sedan
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 år sedan
  azagaya b835868067 Create shadow_vec for altering shadow computation 5 år sedan
  Rémi Verschelde cf76b713cb Merge pull request #24487 from Meirinha/master 5 år sedan
  Bastiaan Olij 3ea778e66e Implement shadow to opacity 6 år sedan
  clayjohn e37d723695 fixes bug when setting projection matrix 6 år sedan
  Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position 6 år sedan
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 år sedan
  Bastiaan Olij 9f266cf7e5 Override GL_position 6 år sedan
  DiogoASTeixeira 13e8b5ed8f Added UV and UV2 to shader function light() built-in 6 år sedan
  Rémi Verschelde ac87560fda Merge pull request #23469 from clayjohn/fragment_camera_matrix 6 år sedan
  Rémi Verschelde 37e198c320 Merge pull request #23483 from clayjohn/fragment_camera_view 6 år sedan
  clayjohn 2042d6214e make VIEW vector available in fragment 6 år sedan
  clayjohn 4740dd343e make LIGHT_UV constant 6 år sedan
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 6 år sedan
  clayjohn 34d4faa227 added CAMERA_MATRIX to fragment shader 6 år sedan
  QbieShay ac04e14a51 Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. 6 år sedan
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 6 år sedan
  Chaosus 37f5cc5b63 Added FRAGCOORD to spatial light processing 6 år sedan
  Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 6 år sedan
  Juan Linietsky f6ce73f724 Visual Shaders are back. 6 år sedan
  JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 7 år sedan
  Juan Linietsky 3051bb8a81 Merge pull request #17845 from JFonS/disable_spatial_shadows 7 år sedan