Historia zmian

Autor SHA1 Wiadomość Data
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 3 lat temu
  PouleyKetchoupp da159cd258 Fix 3D moving platform logic 3 lat temu
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 4 lat temu
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) 4 lat temu
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 lat temu
  Rémi Verschelde 3d15f04668 Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 4 lat temu
  Rémi Verschelde f93c2ddc92 Merge pull request #45163 from akien-mga/3.2-cherrypicks 4 lat temu
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 lat temu
  Marcel Admiraal 47657cd140 Only remove Bullet's body constraints when removing body from space 4 lat temu
  Marcel Admiraal 8f0f2bf4ef Better damping implementation for Bullet rigid bodies 5 lat temu
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 lat temu
  PouleyKetchoupp 189e4e59ad Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide() 5 lat temu
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 6 lat temu
  Daniel Rakos 6dd65c0d67 KinematicBody performance and quality improvements 6 lat temu
  Daniel Rakos f7511511b1 Fix RayShape collision when used with a KinematicBody (Bullet Physics) 6 lat temu
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 lat temu
  Rémi Verschelde 686f6ff279 Fix mismatched class/struct definition warnings [-Wmismatched-tags] 6 lat temu
  Rémi Verschelde 2091f20443 Fix warnings about wrong member initialization order [-Wreorder] 6 lat temu
  Andrea Catania d226ba7c2b Corrected cast_motion query behaviour 6 lat temu
  Andrea Catania 88967e4001 Fixing trimesh precision 6 lat temu
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 6 lat temu
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 6 lat temu
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. 6 lat temu
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 6 lat temu
  AndreaCatania 17ebbfb56d Implemented Soft body 7 lat temu
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 7 lat temu
  Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 7 lat temu
  AndreaCatania 50c99370d2 Fixed Bullet collision shapes scale 7 lat temu
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 lat temu
  Rémi Verschelde f8b58784bc Merge pull request #13257 from AndreaCatania/master 7 lat temu