Rémi Verschelde
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71066cd63b
Update copyright statements to 2022
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3 lat temu |
PouleyKetchoupp
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da159cd258
Fix 3D moving platform logic
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3 lat temu |
Rémi Verschelde
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140350d767
Style: Enforce braces around if blocks and loops
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4 lat temu |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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4 lat temu |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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4 lat temu |
Rémi Verschelde
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3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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4 lat temu |
Rémi Verschelde
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f93c2ddc92
Merge pull request #45163 from akien-mga/3.2-cherrypicks
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4 lat temu |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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4 lat temu |
Marcel Admiraal
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47657cd140
Only remove Bullet's body constraints when removing body from space
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4 lat temu |
Marcel Admiraal
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8f0f2bf4ef
Better damping implementation for Bullet rigid bodies
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5 lat temu |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 lat temu |
PouleyKetchoupp
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189e4e59ad
Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
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5 lat temu |
JohnJLight
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38d3bfe971
Made use of semicolons more consitent, fixed formatting
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6 lat temu |
Daniel Rakos
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6dd65c0d67
KinematicBody performance and quality improvements
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6 lat temu |
Daniel Rakos
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f7511511b1
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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6 lat temu |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 lat temu |
Rémi Verschelde
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686f6ff279
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
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6 lat temu |
Rémi Verschelde
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2091f20443
Fix warnings about wrong member initialization order [-Wreorder]
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6 lat temu |
Andrea Catania
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d226ba7c2b
Corrected cast_motion query behaviour
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6 lat temu |
Andrea Catania
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88967e4001
Fixing trimesh precision
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6 lat temu |
Andrea Catania
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0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
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6 lat temu |
Juan Linietsky
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d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
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6 lat temu |
Andrea Catania
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0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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6 lat temu |
Hein-Pieter van Braam
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0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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6 lat temu |
AndreaCatania
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17ebbfb56d
Implemented Soft body
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7 lat temu |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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7 lat temu |
Paolo Perkovic
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08d4bfacaf
Fix inconsistencies and typos in argument names
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7 lat temu |
AndreaCatania
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50c99370d2
Fixed Bullet collision shapes scale
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7 lat temu |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 lat temu |
Rémi Verschelde
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f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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7 lat temu |