marxin
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c33a924c28
Fix new GCC 9 warnings: -Wdeprecated-copy.
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6 years ago |
Juan Linietsky
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ee464f56c4
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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6 years ago |
Juan Linietsky
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f439b786ea
Allow kinematic bodies without shapes to still move, fixes #24775
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Andrea Catania
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a395d809a5
Added function to control 6DOF precision
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6 years ago |
Rémi Verschelde
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5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
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6 years ago |
Juan Linietsky
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0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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6 years ago |
Geoffrey Irons
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e149327be0
Added angular restitution
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6 years ago |
Rémi Verschelde
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7b081a7fc8
Fix warnings about unhandled enum value in switch [-Wswitch]
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Juan Linietsky
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ee07fb5ebe
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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6 years ago |
Andrea Catania
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0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
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6 years ago |
Rémi Verschelde
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912131fe03
Merge pull request #20101 from panzergame/shape_margin
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6 years ago |
Juan Linietsky
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d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
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6 years ago |
Andrea Catania
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0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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6 years ago |
Tristan Porteries
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e5bfa98d0f
Expose bullet shape margin to UI.
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6 years ago |
Juan Linietsky
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14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
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6 years ago |
Andrea Catania
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5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
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6 years ago |
Rémi Verschelde
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ef93fec789
Merge pull request #15643 from organicpencil/bullet_contact_impulse
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6 years ago |
Tiger Caldwell
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40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
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6 years ago |
AndreaCatania
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17ebbfb56d
Implemented Soft body
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7 years ago |
Juan Linietsky
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1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
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6 years ago |
muiroc
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0a36e974da
added cylinder shape support
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6 years ago |
AndreaCatania
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5f66734d2d
Implemented physics material
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7 years ago |
Geoffrey
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09c887f38e
Implemented interface for bullet joint motors
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7 years ago |
Rémi Verschelde
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497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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7 years ago |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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7 years ago |
Andrea Catania
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a930797c31
Added Physics state APIs
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7 years ago |
Andrea Catania
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a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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7 years ago |
Paolo Perkovic
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08d4bfacaf
Fix inconsistencies and typos in argument names
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7 years ago |