Rémi Verschelde
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0eab0d9343
Update copyright statements to 2019
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6 years ago |
JFonS
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4de1d0905a
Fix vector reduction in shader language
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Juan Linietsky
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e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629
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7 years ago |
Scayze
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b0fb6b1380
Added interpolation modifiers to shaderlang
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7 years ago |
Rémi Verschelde
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e73e00d369
Style: Apply clang-format to @reduz's changes
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7 years ago |
Juan Linietsky
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7eb8760477
Added support for for, break and continue. Closes #10560, closes #10661
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7 years ago |
Juan Linietsky
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089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 years ago |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
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8 years ago |
BastiaanOlij
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55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
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8 years ago |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |
Juan Linietsky
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a2505542ff
Huge amount of improvement in the material system. Materials should be
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8 years ago |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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8 years ago |
Juan Linietsky
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850eaf7ed7
-the new shader language seems to work
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8 years ago |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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8 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 years ago |
Juan Linietsky
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91744e9ed3
New Demo, Screen Space Shaders
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10 years ago |
Juan Linietsky
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66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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10 years ago |
Juan Linietsky
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e0ce701c8c
More Bugfix...
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10 years ago |
Juan Linietsky
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2af2a84a03
Misc Fixes
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11 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |