Commit History

Author SHA1 Message Date
  Rémi Verschelde 0eab0d9343 Update copyright statements to 2019 6 years ago
  JFonS 4de1d0905a Fix vector reduction in shader language 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 7 years ago
  Scayze b0fb6b1380 Added interpolation modifiers to shaderlang 7 years ago
  Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes 7 years ago
  Juan Linietsky 7eb8760477 Added support for for, break and continue. Closes #10560, closes #10661 7 years ago
  Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 years ago
  BastiaanOlij 55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 8 years ago
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
  Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be 8 years ago
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 8 years ago
  Juan Linietsky 850eaf7ed7 -the new shader language seems to work 8 years ago
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 years ago
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 years ago
  Juan Linietsky 91744e9ed3 New Demo, Screen Space Shaders 10 years ago
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 10 years ago
  Juan Linietsky e0ce701c8c More Bugfix... 10 years ago
  Juan Linietsky 2af2a84a03 Misc Fixes 11 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 years ago