提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde 0eab0d9343 Update copyright statements to 2019 6 年之前
  Juan Linietsky a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 年之前
  Maxim Sheronov 0fffa45158 Fix enums bindings 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 年之前
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 7 年之前
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: 7 年之前
  Pedro J. Estébanez 7d308797ad Remove warnings about benign situations 7 年之前
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 8 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 年之前
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 8 年之前
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 8 年之前
  Juan Linietsky f3b6177ece rename monitoring functions 8 年之前
  Juan Linietsky 83cb84753f Renamed most signals so they refer to: 8 年之前
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! 8 年之前
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 8 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Pawel Kowal f9a21baa26 Fix #6480, area duplicated param 8 年之前
  MattUV 91c85ff1f5 classref: Fixed return types in Area and Area2D (#4635) 9 年之前
  Bojidar Marinov f7c3d6329c Port collision and layer masks to 3D, fixes #1759 9 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Ovnuniarchos 89efebbf56 New and corrected are override modes. 9 年之前
  Juan Linietsky 2d8866574d Added gravity scale, and linear/angular damp override to 3D physics. 9 年之前
  Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources. 10 年之前