Xavier Sellier
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3401d97ee6
Cannot export to OSX
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4 年之前 |
Rémi Verschelde
|
87abfad7e2
OSX: Remove support for 32-bit and fat binaries
|
7 年之前 |
Rémi Verschelde
|
b97401f304
Update copyright statements to 2020
|
5 年之前 |
Rémi Verschelde
|
7562ce053a
Update copyright statements to 2019
|
6 年之前 |
Rémi Verschelde
|
2712014744
Update copyright statements to 2018
|
7 年之前 |
Rémi Verschelde
|
acb7107720
Style: apply clang-format (3.9.1) to current source
|
7 年之前 |
Marcelo Fernandez
|
d706ee6f0a
Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
|
7 年之前 |
Rémi Verschelde
|
9d598833d2
Use HTTPS URL for Godot's website in the headers
|
8 年之前 |
BastiaanOlij
|
88236c7418
Fix typo in plist export
|
8 年之前 |
Poommetee Ketson
|
4a0dc529ce
BuildSystem: generated files have .gen.ext
|
8 年之前 |
Rémi Verschelde
|
e9b045d9e5
Add "Godot Engine contributors" copyright line
|
8 年之前 |
Rémi Verschelde
|
f8db8a3faa
Bring that Whole New World to the Old Continent too
|
8 年之前 |
Rémi Verschelde
|
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
|
8 年之前 |
Rémi Verschelde
|
d8223ffa75
Welcome in 2017, dear changelog reader!
|
8 年之前 |
Rémi Verschelde
|
02aeac12d1
OSX export: Default to fat format, make it an enum
|
9 年之前 |
Rémi Verschelde
|
a7fc04626a
Add missing license headers in our source files (#5255)
|
9 年之前 |
marcelofg55
|
ba0fbe4f79
Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX
|
9 年之前 |
eska
|
ab4caa7953
Move export GUI debug toggle to export settings window
|
9 年之前 |
est31
|
15f6d3cebf
Add way to look for templates at system wide level too
|
9 年之前 |
Juan Linietsky
|
83d9a692be
Ability to visually debug geometry visually:
|
10 年之前 |
Juan Linietsky
|
9d185ccc30
-Merged the file server with the live editing and remote debug
|
10 年之前 |
Dana Olson
|
f6c81bbd7b
fix custom export packages for PC
|
11 年之前 |
Juan Linietsky
|
6f0b4678e2
More 3D Improvements
|
11 年之前 |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 年之前 |