提交历史

作者 SHA1 备注 提交日期
  Xavier Sellier 3401d97ee6 Cannot export to OSX 4 年之前
  Rémi Verschelde 87abfad7e2 OSX: Remove support for 32-bit and fat binaries 7 年之前
  Rémi Verschelde b97401f304 Update copyright statements to 2020 5 年之前
  Rémi Verschelde 7562ce053a Update copyright statements to 2019 6 年之前
  Rémi Verschelde 2712014744 Update copyright statements to 2018 7 年之前
  Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 7 年之前
  Marcelo Fernandez d706ee6f0a Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements 7 年之前
  Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 8 年之前
  BastiaanOlij 88236c7418 Fix typo in plist export 8 年之前
  Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 8 年之前
  Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 8 年之前
  Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too 8 年之前
  Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/ 8 年之前
  Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader! 8 年之前
  Rémi Verschelde 02aeac12d1 OSX export: Default to fat format, make it an enum 9 年之前
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) 9 年之前
  marcelofg55 ba0fbe4f79 Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 9 年之前
  eska ab4caa7953 Move export GUI debug toggle to export settings window 9 年之前
  est31 15f6d3cebf Add way to look for templates at system wide level too 9 年之前
  Juan Linietsky 83d9a692be Ability to visually debug geometry visually: 10 年之前
  Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug 10 年之前
  Dana Olson f6c81bbd7b fix custom export packages for PC 11 年之前
  Juan Linietsky 6f0b4678e2 More 3D Improvements 11 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前