class_visualshadernodetexture2darray.rst 2.9 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTexture2DArray.xml.
  6. .. _class_VisualShaderNodeTexture2DArray:
  7. VisualShaderNodeTexture2DArray
  8. ==============================
  9. **Inherits:** :ref:`VisualShaderNodeSample3D<class_VisualShaderNodeSample3D>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 2D texture uniform array to be used within the visual shader graph.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Translated to ``uniform sampler2DArray`` in the shader language.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +---------------------------------------------+-----------------------------------------------------------------------------------+
  21. | :ref:`Texture2DArray<class_Texture2DArray>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |
  22. +---------------------------------------------+-----------------------------------------------------------------------------------+
  23. .. rst-class:: classref-section-separator
  24. ----
  25. .. rst-class:: classref-descriptions-group
  26. Property Descriptions
  27. ---------------------
  28. .. _class_VisualShaderNodeTexture2DArray_property_texture_array:
  29. .. rst-class:: classref-property
  30. :ref:`Texture2DArray<class_Texture2DArray>` **texture_array**
  31. .. rst-class:: classref-property-setget
  32. - void **set_texture_array** **(** :ref:`Texture2DArray<class_Texture2DArray>` value **)**
  33. - :ref:`Texture2DArray<class_Texture2DArray>` **get_texture_array** **(** **)**
  34. A source texture array. Used if :ref:`VisualShaderNodeSample3D.source<class_VisualShaderNodeSample3D_property_source>` is set to :ref:`VisualShaderNodeSample3D.SOURCE_TEXTURE<class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE>`.
  35. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  36. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  37. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  38. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  39. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  40. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  41. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`