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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTexture2DArray.xml.
- .. _class_VisualShaderNodeTexture2DArray:
- VisualShaderNodeTexture2DArray
- ==============================
- **Inherits:** :ref:`VisualShaderNodeSample3D<class_VisualShaderNodeSample3D>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A 2D texture uniform array to be used within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Translated to ``uniform sampler2DArray`` in the shader language.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------------+-----------------------------------------------------------------------------------+
- | :ref:`Texture2DArray<class_Texture2DArray>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |
- +---------------------------------------------+-----------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTexture2DArray_property_texture_array:
- .. rst-class:: classref-property
- :ref:`Texture2DArray<class_Texture2DArray>` **texture_array**
- .. rst-class:: classref-property-setget
- - void **set_texture_array** **(** :ref:`Texture2DArray<class_Texture2DArray>` value **)**
- - :ref:`Texture2DArray<class_Texture2DArray>` **get_texture_array** **(** **)**
- A source texture array. Used if :ref:`VisualShaderNodeSample3D.source<class_VisualShaderNodeSample3D_property_source>` is set to :ref:`VisualShaderNodeSample3D.SOURCE_TEXTURE<class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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