class_physicsdirectbodystate2d.rst 36 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState2D.xml.
  6. .. _class_PhysicsDirectBodyState2D:
  7. PhysicsDirectBodyState2D
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectBodyState2DExtension<class_PhysicsDirectBodyState2DExtension>`
  11. Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of :ref:`RigidBody2D<class_RigidBody2D>`, and is intended for changing the direct state of that body. See :ref:`RigidBody2D._integrate_forces<class_RigidBody2D_private_method__integrate_forces>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` |
  28. +---------------------------------------+-------------------------------------------------------------------------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` |
  30. +---------------------------------------+-------------------------------------------------------------------------------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` |
  32. +---------------------------------------+-------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` |
  34. +---------------------------------------+-------------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` |
  36. +---------------------------------------+-------------------------------------------------------------------------------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` |
  38. +---------------------------------------+-------------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` |
  40. +---------------------------------------+-------------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState2D_property_step>` |
  42. +---------------------------------------+-------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` |
  44. +---------------------------------------+-------------------------------------------------------------------------------------------+
  45. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` |
  46. +---------------------------------------+-------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` |
  48. +---------------------------------------+-------------------------------------------------------------------------------------------+
  49. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsDirectBodyState2D_property_transform>` |
  50. +---------------------------------------+-------------------------------------------------------------------------------------------+
  51. .. rst-class:: classref-reftable-group
  52. Methods
  53. -------
  54. .. table::
  55. :widths: auto
  56. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>` **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)** |
  58. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  60. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>` **(** :ref:`float<class_float>` torque **)** |
  62. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`apply_central_force<class_PhysicsDirectBodyState2D_method_apply_central_force>` **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)** |
  64. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`apply_central_impulse<class_PhysicsDirectBodyState2D_method_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
  66. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  68. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  70. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`apply_torque<class_PhysicsDirectBodyState2D_method_apply_torque>` **(** :ref:`float<class_float>` torque **)** |
  72. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
  74. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`get_constant_force<class_PhysicsDirectBodyState2D_method_get_constant_force>` **(** **)** |const| |
  76. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`float<class_float>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState2D_method_get_constant_torque>` **(** **)** |const| |
  78. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState2D_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  80. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  82. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  84. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  86. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  88. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  90. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState2D_method_get_contact_count>` **(** **)** |const| |
  92. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState2D_method_get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  94. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  96. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState2D_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  98. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  100. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  102. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`get_space_state<class_PhysicsDirectBodyState2D_method_get_space_state>` **(** **)** |
  104. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
  106. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`integrate_forces<class_PhysicsDirectBodyState2D_method_integrate_forces>` **(** **)** |
  108. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`set_constant_force<class_PhysicsDirectBodyState2D_method_set_constant_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
  110. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`set_constant_torque<class_PhysicsDirectBodyState2D_method_set_constant_torque>` **(** :ref:`float<class_float>` torque **)** |
  112. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. .. rst-class:: classref-section-separator
  114. ----
  115. .. rst-class:: classref-descriptions-group
  116. Property Descriptions
  117. ---------------------
  118. .. _class_PhysicsDirectBodyState2D_property_angular_velocity:
  119. .. rst-class:: classref-property
  120. :ref:`float<class_float>` **angular_velocity**
  121. .. rst-class:: classref-property-setget
  122. - void **set_angular_velocity** **(** :ref:`float<class_float>` value **)**
  123. - :ref:`float<class_float>` **get_angular_velocity** **(** **)**
  124. The body's rotational velocity in *radians* per second.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_PhysicsDirectBodyState2D_property_center_of_mass:
  128. .. rst-class:: classref-property
  129. :ref:`Vector2<class_Vector2>` **center_of_mass**
  130. .. rst-class:: classref-property-setget
  131. - :ref:`Vector2<class_Vector2>` **get_center_of_mass** **(** **)**
  132. The body's center of mass position relative to the body's center in the global coordinate system.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_PhysicsDirectBodyState2D_property_center_of_mass_local:
  136. .. rst-class:: classref-property
  137. :ref:`Vector2<class_Vector2>` **center_of_mass_local**
  138. .. rst-class:: classref-property-setget
  139. - :ref:`Vector2<class_Vector2>` **get_center_of_mass_local** **(** **)**
  140. The body's center of mass position in the body's local coordinate system.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_PhysicsDirectBodyState2D_property_inverse_inertia:
  144. .. rst-class:: classref-property
  145. :ref:`float<class_float>` **inverse_inertia**
  146. .. rst-class:: classref-property-setget
  147. - :ref:`float<class_float>` **get_inverse_inertia** **(** **)**
  148. The inverse of the inertia of the body.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_PhysicsDirectBodyState2D_property_inverse_mass:
  152. .. rst-class:: classref-property
  153. :ref:`float<class_float>` **inverse_mass**
  154. .. rst-class:: classref-property-setget
  155. - :ref:`float<class_float>` **get_inverse_mass** **(** **)**
  156. The inverse of the mass of the body.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_PhysicsDirectBodyState2D_property_linear_velocity:
  160. .. rst-class:: classref-property
  161. :ref:`Vector2<class_Vector2>` **linear_velocity**
  162. .. rst-class:: classref-property-setget
  163. - void **set_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
  164. - :ref:`Vector2<class_Vector2>` **get_linear_velocity** **(** **)**
  165. The body's linear velocity in pixels per second.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_PhysicsDirectBodyState2D_property_sleeping:
  169. .. rst-class:: classref-property
  170. :ref:`bool<class_bool>` **sleeping**
  171. .. rst-class:: classref-property-setget
  172. - void **set_sleep_state** **(** :ref:`bool<class_bool>` value **)**
  173. - :ref:`bool<class_bool>` **is_sleeping** **(** **)**
  174. If ``true``, this body is currently sleeping (not active).
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_PhysicsDirectBodyState2D_property_step:
  178. .. rst-class:: classref-property
  179. :ref:`float<class_float>` **step**
  180. .. rst-class:: classref-property-setget
  181. - :ref:`float<class_float>` **get_step** **(** **)**
  182. The timestep (delta) used for the simulation.
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_PhysicsDirectBodyState2D_property_total_angular_damp:
  186. .. rst-class:: classref-property
  187. :ref:`float<class_float>` **total_angular_damp**
  188. .. rst-class:: classref-property-setget
  189. - :ref:`float<class_float>` **get_total_angular_damp** **(** **)**
  190. The rate at which the body stops rotating, if there are not any other forces moving it.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_PhysicsDirectBodyState2D_property_total_gravity:
  194. .. rst-class:: classref-property
  195. :ref:`Vector2<class_Vector2>` **total_gravity**
  196. .. rst-class:: classref-property-setget
  197. - :ref:`Vector2<class_Vector2>` **get_total_gravity** **(** **)**
  198. The total gravity vector being currently applied to this body.
  199. .. rst-class:: classref-item-separator
  200. ----
  201. .. _class_PhysicsDirectBodyState2D_property_total_linear_damp:
  202. .. rst-class:: classref-property
  203. :ref:`float<class_float>` **total_linear_damp**
  204. .. rst-class:: classref-property-setget
  205. - :ref:`float<class_float>` **get_total_linear_damp** **(** **)**
  206. The rate at which the body stops moving, if there are not any other forces moving it.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_PhysicsDirectBodyState2D_property_transform:
  210. .. rst-class:: classref-property
  211. :ref:`Transform2D<class_Transform2D>` **transform**
  212. .. rst-class:: classref-property-setget
  213. - void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  214. - :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
  215. The body's transformation matrix.
  216. .. rst-class:: classref-section-separator
  217. ----
  218. .. rst-class:: classref-descriptions-group
  219. Method Descriptions
  220. -------------------
  221. .. _class_PhysicsDirectBodyState2D_method_add_constant_central_force:
  222. .. rst-class:: classref-method
  223. void **add_constant_central_force** **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)**
  224. Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
  225. This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` at the body's center of mass.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_PhysicsDirectBodyState2D_method_add_constant_force:
  229. .. rst-class:: classref-method
  230. void **add_constant_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  231. Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
  232. \ ``position`` is the offset from the body origin in global coordinates.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_PhysicsDirectBodyState2D_method_add_constant_torque:
  236. .. rst-class:: classref-method
  237. void **add_constant_torque** **(** :ref:`float<class_float>` torque **)**
  238. Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = 0``.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_PhysicsDirectBodyState2D_method_apply_central_force:
  242. .. rst-class:: classref-method
  243. void **apply_central_force** **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)**
  244. Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
  245. This is equivalent to using :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>` at the body's center of mass.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_PhysicsDirectBodyState2D_method_apply_central_impulse:
  249. .. rst-class:: classref-method
  250. void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
  251. Applies a directional impulse without affecting rotation.
  252. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  253. This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` at the body's center of mass.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_PhysicsDirectBodyState2D_method_apply_force:
  257. .. rst-class:: classref-method
  258. void **apply_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  259. Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
  260. \ ``position`` is the offset from the body origin in global coordinates.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_PhysicsDirectBodyState2D_method_apply_impulse:
  264. .. rst-class:: classref-method
  265. void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  266. Applies a positioned impulse to the body.
  267. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  268. \ ``position`` is the offset from the body origin in global coordinates.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_PhysicsDirectBodyState2D_method_apply_torque:
  272. .. rst-class:: classref-method
  273. void **apply_torque** **(** :ref:`float<class_float>` torque **)**
  274. Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
  275. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_PhysicsDirectBodyState2D_method_apply_torque_impulse:
  279. .. rst-class:: classref-method
  280. void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
  281. Applies a rotational impulse to the body without affecting the position.
  282. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  283. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
  284. .. rst-class:: classref-item-separator
  285. ----
  286. .. _class_PhysicsDirectBodyState2D_method_get_constant_force:
  287. .. rst-class:: classref-method
  288. :ref:`Vector2<class_Vector2>` **get_constant_force** **(** **)** |const|
  289. Returns the body's total constant positional forces applied during each physics update.
  290. See :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_PhysicsDirectBodyState2D_method_get_constant_torque:
  294. .. rst-class:: classref-method
  295. :ref:`float<class_float>` **get_constant_torque** **(** **)** |const|
  296. Returns the body's total constant rotational forces applied during each physics update.
  297. See :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider:
  301. .. rst-class:: classref-method
  302. :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
  303. Returns the collider's :ref:`RID<class_RID>`.
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_id:
  307. .. rst-class:: classref-method
  308. :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
  309. Returns the collider's object id.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_object:
  313. .. rst-class:: classref-method
  314. :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
  315. Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
  316. .. rst-class:: classref-item-separator
  317. ----
  318. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_position:
  319. .. rst-class:: classref-method
  320. :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  321. Returns the position of the contact point on the collider in the global coordinate system.
  322. .. rst-class:: classref-item-separator
  323. ----
  324. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_shape:
  325. .. rst-class:: classref-method
  326. :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  327. Returns the collider's shape index.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position:
  331. .. rst-class:: classref-method
  332. :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  333. Returns the velocity vector at the collider's contact point.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_PhysicsDirectBodyState2D_method_get_contact_count:
  337. .. rst-class:: classref-method
  338. :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
  339. Returns the number of contacts this body has with other bodies.
  340. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_PhysicsDirectBodyState2D_method_get_contact_impulse:
  344. .. rst-class:: classref-method
  345. :ref:`Vector2<class_Vector2>` **get_contact_impulse** **(** :ref:`int<class_int>` contact_idx **)** |const|
  346. Returns the impulse created by the contact.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_normal:
  350. .. rst-class:: classref-method
  351. :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
  352. Returns the local normal at the contact point.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_position:
  356. .. rst-class:: classref-method
  357. :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  358. Returns the position of the contact point on the body in the global coordinate system.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_shape:
  362. .. rst-class:: classref-method
  363. :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  364. Returns the local shape index of the collision.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position:
  368. .. rst-class:: classref-method
  369. :ref:`Vector2<class_Vector2>` **get_contact_local_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  370. Returns the velocity vector at the body's contact point.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_PhysicsDirectBodyState2D_method_get_space_state:
  374. .. rst-class:: classref-method
  375. :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_space_state** **(** **)**
  376. Returns the current state of the space, useful for queries.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position:
  380. .. rst-class:: classref-method
  381. :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
  382. Returns the body's velocity at the given relative position, including both translation and rotation.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_PhysicsDirectBodyState2D_method_integrate_forces:
  386. .. rst-class:: classref-method
  387. void **integrate_forces** **(** **)**
  388. Calls the built-in force integration code.
  389. .. rst-class:: classref-item-separator
  390. ----
  391. .. _class_PhysicsDirectBodyState2D_method_set_constant_force:
  392. .. rst-class:: classref-method
  393. void **set_constant_force** **(** :ref:`Vector2<class_Vector2>` force **)**
  394. Sets the body's total constant positional forces applied during each physics update.
  395. See :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
  396. .. rst-class:: classref-item-separator
  397. ----
  398. .. _class_PhysicsDirectBodyState2D_method_set_constant_torque:
  399. .. rst-class:: classref-method
  400. void **set_constant_torque** **(** :ref:`float<class_float>` torque **)**
  401. Sets the body's total constant rotational forces applied during each physics update.
  402. See :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
  403. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  404. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  405. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  406. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  407. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  408. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  409. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`