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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState2D.xml.
- .. _class_PhysicsDirectBodyState2D:
- PhysicsDirectBodyState2D
- ========================
- **Inherits:** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`PhysicsDirectBodyState2DExtension<class_PhysicsDirectBodyState2DExtension>`
- Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of :ref:`RigidBody2D<class_RigidBody2D>`, and is intended for changing the direct state of that body. See :ref:`RigidBody2D._integrate_forces<class_RigidBody2D_private_method__integrate_forces>`.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState2D_property_step>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsDirectBodyState2D_property_transform>` |
- +---------------------------------------+-------------------------------------------------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>` **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>` **(** :ref:`float<class_float>` torque **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`apply_central_force<class_PhysicsDirectBodyState2D_method_apply_central_force>` **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`apply_central_impulse<class_PhysicsDirectBodyState2D_method_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`apply_torque<class_PhysicsDirectBodyState2D_method_apply_torque>` **(** :ref:`float<class_float>` torque **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_constant_force<class_PhysicsDirectBodyState2D_method_get_constant_force>` **(** **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState2D_method_get_constant_torque>` **(** **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState2D_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState2D_method_get_contact_count>` **(** **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState2D_method_get_contact_impulse>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState2D_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`get_space_state<class_PhysicsDirectBodyState2D_method_get_space_state>` **(** **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`integrate_forces<class_PhysicsDirectBodyState2D_method_integrate_forces>` **(** **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_constant_force<class_PhysicsDirectBodyState2D_method_set_constant_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_constant_torque<class_PhysicsDirectBodyState2D_method_set_constant_torque>` **(** :ref:`float<class_float>` torque **)** |
- +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PhysicsDirectBodyState2D_property_angular_velocity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **angular_velocity**
- .. rst-class:: classref-property-setget
- - void **set_angular_velocity** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_angular_velocity** **(** **)**
- The body's rotational velocity in *radians* per second.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_center_of_mass:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **center_of_mass**
- .. rst-class:: classref-property-setget
- - :ref:`Vector2<class_Vector2>` **get_center_of_mass** **(** **)**
- The body's center of mass position relative to the body's center in the global coordinate system.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_center_of_mass_local:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **center_of_mass_local**
- .. rst-class:: classref-property-setget
- - :ref:`Vector2<class_Vector2>` **get_center_of_mass_local** **(** **)**
- The body's center of mass position in the body's local coordinate system.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_inverse_inertia:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **inverse_inertia**
- .. rst-class:: classref-property-setget
- - :ref:`float<class_float>` **get_inverse_inertia** **(** **)**
- The inverse of the inertia of the body.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_inverse_mass:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **inverse_mass**
- .. rst-class:: classref-property-setget
- - :ref:`float<class_float>` **get_inverse_mass** **(** **)**
- The inverse of the mass of the body.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_linear_velocity:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **linear_velocity**
- .. rst-class:: classref-property-setget
- - void **set_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_linear_velocity** **(** **)**
- The body's linear velocity in pixels per second.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_sleeping:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **sleeping**
- .. rst-class:: classref-property-setget
- - void **set_sleep_state** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_sleeping** **(** **)**
- If ``true``, this body is currently sleeping (not active).
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_step:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **step**
- .. rst-class:: classref-property-setget
- - :ref:`float<class_float>` **get_step** **(** **)**
- The timestep (delta) used for the simulation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_total_angular_damp:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **total_angular_damp**
- .. rst-class:: classref-property-setget
- - :ref:`float<class_float>` **get_total_angular_damp** **(** **)**
- The rate at which the body stops rotating, if there are not any other forces moving it.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_total_gravity:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **total_gravity**
- .. rst-class:: classref-property-setget
- - :ref:`Vector2<class_Vector2>` **get_total_gravity** **(** **)**
- The total gravity vector being currently applied to this body.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_total_linear_damp:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **total_linear_damp**
- .. rst-class:: classref-property-setget
- - :ref:`float<class_float>` **get_total_linear_damp** **(** **)**
- The rate at which the body stops moving, if there are not any other forces moving it.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_property_transform:
- .. rst-class:: classref-property
- :ref:`Transform2D<class_Transform2D>` **transform**
- .. rst-class:: classref-property-setget
- - void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
- - :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
- The body's transformation matrix.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_PhysicsDirectBodyState2D_method_add_constant_central_force:
- .. rst-class:: classref-method
- void **add_constant_central_force** **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)**
- Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
- This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` at the body's center of mass.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_add_constant_force:
- .. rst-class:: classref-method
- void **add_constant_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
- \ ``position`` is the offset from the body origin in global coordinates.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_add_constant_torque:
- .. rst-class:: classref-method
- void **add_constant_torque** **(** :ref:`float<class_float>` torque **)**
- Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = 0``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_apply_central_force:
- .. rst-class:: classref-method
- void **apply_central_force** **(** :ref:`Vector2<class_Vector2>` force=Vector2(0, 0) **)**
- Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
- This is equivalent to using :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>` at the body's center of mass.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_apply_central_impulse:
- .. rst-class:: classref-method
- void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
- Applies a directional impulse without affecting rotation.
- An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` at the body's center of mass.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_apply_force:
- .. rst-class:: classref-method
- void **apply_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
- \ ``position`` is the offset from the body origin in global coordinates.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_apply_impulse:
- .. rst-class:: classref-method
- void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
- Applies a positioned impulse to the body.
- An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- \ ``position`` is the offset from the body origin in global coordinates.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_apply_torque:
- .. rst-class:: classref-method
- void **apply_torque** **(** :ref:`float<class_float>` torque **)**
- Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
- \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_apply_torque_impulse:
- .. rst-class:: classref-method
- void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
- Applies a rotational impulse to the body without affecting the position.
- An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
- \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_constant_force:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_constant_force** **(** **)** |const|
- Returns the body's total constant positional forces applied during each physics update.
- See :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_constant_torque:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_constant_torque** **(** **)** |const|
- Returns the body's total constant rotational forces applied during each physics update.
- See :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_collider:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the collider's :ref:`RID<class_RID>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_id:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the collider's object id.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_object:
- .. rst-class:: classref-method
- :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the position of the contact point on the collider in the global coordinate system.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_shape:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the collider's shape index.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the velocity vector at the collider's contact point.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
- Returns the number of contacts this body has with other bodies.
- \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`.
- .. rst-class:: classref-item-separator
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- .. _class_PhysicsDirectBodyState2D_method_get_contact_impulse:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_contact_impulse** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the impulse created by the contact.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_local_normal:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the local normal at the contact point.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_local_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the position of the contact point on the body in the global coordinate system.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_local_shape:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the local shape index of the collision.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_contact_local_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
- Returns the velocity vector at the body's contact point.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_space_state:
- .. rst-class:: classref-method
- :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_space_state** **(** **)**
- Returns the current state of the space, useful for queries.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
- Returns the body's velocity at the given relative position, including both translation and rotation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_integrate_forces:
- .. rst-class:: classref-method
- void **integrate_forces** **(** **)**
- Calls the built-in force integration code.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_set_constant_force:
- .. rst-class:: classref-method
- void **set_constant_force** **(** :ref:`Vector2<class_Vector2>` force **)**
- Sets the body's total constant positional forces applied during each physics update.
- See :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsDirectBodyState2D_method_set_constant_torque:
- .. rst-class:: classref-method
- void **set_constant_torque** **(** :ref:`float<class_float>` torque **)**
- Sets the body's total constant rotational forces applied during each physics update.
- See :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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