class_heightmapshape3d.rst 4.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/HeightMapShape3D.xml.
  6. .. _class_HeightMapShape3D:
  7. HeightMapShape3D
  8. ================
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 3D height map shape used for physics collision.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a **HeightMapShape3D** are created by assigning very low values to points in the desired area.
  15. \ **Performance:** **HeightMapShape3D** is faster to check collisions against than :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is significantly slower than primitive shapes like :ref:`BoxShape3D<class_BoxShape3D>`.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  22. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`map_data<class_HeightMapShape3D_property_map_data>` | ``PackedFloat32Array(0, 0, 0, 0)`` |
  23. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` | ``2`` |
  25. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`map_width<class_HeightMapShape3D_property_map_width>` | ``2`` |
  27. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  28. .. rst-class:: classref-section-separator
  29. ----
  30. .. rst-class:: classref-descriptions-group
  31. Property Descriptions
  32. ---------------------
  33. .. _class_HeightMapShape3D_property_map_data:
  34. .. rst-class:: classref-property
  35. :ref:`PackedFloat32Array<class_PackedFloat32Array>` **map_data** = ``PackedFloat32Array(0, 0, 0, 0)``
  36. .. rst-class:: classref-property-setget
  37. - void **set_map_data** **(** :ref:`PackedFloat32Array<class_PackedFloat32Array>` value **)**
  38. - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_map_data** **(** **)**
  39. Height map data, pool array must be of :ref:`map_width<class_HeightMapShape3D_property_map_width>` \* :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` size.
  40. .. rst-class:: classref-item-separator
  41. ----
  42. .. _class_HeightMapShape3D_property_map_depth:
  43. .. rst-class:: classref-property
  44. :ref:`int<class_int>` **map_depth** = ``2``
  45. .. rst-class:: classref-property-setget
  46. - void **set_map_depth** **(** :ref:`int<class_int>` value **)**
  47. - :ref:`int<class_int>` **get_map_depth** **(** **)**
  48. Number of vertices in the depth of the height map. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
  49. .. rst-class:: classref-item-separator
  50. ----
  51. .. _class_HeightMapShape3D_property_map_width:
  52. .. rst-class:: classref-property
  53. :ref:`int<class_int>` **map_width** = ``2``
  54. .. rst-class:: classref-property-setget
  55. - void **set_map_width** **(** :ref:`int<class_int>` value **)**
  56. - :ref:`int<class_int>` **get_map_width** **(** **)**
  57. Number of vertices in the width of the height map. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
  58. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  59. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  60. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  61. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  62. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  63. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  64. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`