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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/HeightMapShape3D.xml.
- .. _class_HeightMapShape3D:
- HeightMapShape3D
- ================
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A 3D height map shape used for physics collision.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a **HeightMapShape3D** are created by assigning very low values to points in the desired area.
- \ **Performance:** **HeightMapShape3D** is faster to check collisions against than :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is significantly slower than primitive shapes like :ref:`BoxShape3D<class_BoxShape3D>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
- | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`map_data<class_HeightMapShape3D_property_map_data>` | ``PackedFloat32Array(0, 0, 0, 0)`` |
- +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
- | :ref:`int<class_int>` | :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` | ``2`` |
- +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
- | :ref:`int<class_int>` | :ref:`map_width<class_HeightMapShape3D_property_map_width>` | ``2`` |
- +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_HeightMapShape3D_property_map_data:
- .. rst-class:: classref-property
- :ref:`PackedFloat32Array<class_PackedFloat32Array>` **map_data** = ``PackedFloat32Array(0, 0, 0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_map_data** **(** :ref:`PackedFloat32Array<class_PackedFloat32Array>` value **)**
- - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_map_data** **(** **)**
- Height map data, pool array must be of :ref:`map_width<class_HeightMapShape3D_property_map_width>` \* :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` size.
- .. rst-class:: classref-item-separator
- ----
- .. _class_HeightMapShape3D_property_map_depth:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **map_depth** = ``2``
- .. rst-class:: classref-property-setget
- - void **set_map_depth** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_map_depth** **(** **)**
- Number of vertices in the depth of the height map. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_HeightMapShape3D_property_map_width:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **map_width** = ``2``
- .. rst-class:: classref-property-setget
- - void **set_map_width** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_map_width** **(** **)**
- Number of vertices in the width of the height map. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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