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img
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319106ba2b
Document global and per-instance uniforms in Shading language (#6414)
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%!s(int64=2) %!d(string=hai) anos |
canvas_item_shader.rst
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4fd1d2377f
Clarify COLOR and TEXTURE in CanvasItem shaders
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hai 3 meses |
fog_shader.rst
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19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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hai 7 meses |
index.rst
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95fb178429
Add support for user-provided comments with Giscus
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hai 1 ano |
particle_shader.rst
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19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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hai 7 meses |
shader_preprocessor.rst
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d3f86dc941
Add concatenation to shader preprocessor
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hai 1 ano |
shading_language.rst
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c2d020610b
Tweak constant example in Shading language to avoid referring to reserved `PI`
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hai 3 meses |
sky_shader.rst
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19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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hai 7 meses |
spatial_shader.rst
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203c5d7b3e
Clarify when fragcoord z is used as depth output
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hai 3 meses |