class_editorscenepostimport.rst 4.9 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/EditorScenePostImport.xml.
  6. .. _class_EditorScenePostImport:
  7. EditorScenePostImport
  8. =====================
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Post-processes scenes after import.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a ``tool`` script that inherits from this class.
  15. The :ref:`_post_import<class_EditorScenePostImport_private_method__post_import>` callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
  16. .. tabs::
  17. .. code-tab:: gdscript
  18. @tool # Needed so it runs in editor.
  19. extends EditorScenePostImport
  20. # This sample changes all node names.
  21. # Called right after the scene is imported and gets the root node.
  22. func _post_import(scene):
  23. # Change all node names to "modified_[oldnodename]"
  24. iterate(scene)
  25. return scene # Remember to return the imported scene
  26. func iterate(node):
  27. if node != null:
  28. node.name = "modified_" + node.name
  29. for child in node.get_children():
  30. iterate(child)
  31. .. code-tab:: csharp
  32. using Godot;
  33. // This sample changes all node names.
  34. // Called right after the scene is imported and gets the root node.
  35. [Tool]
  36. public partial class NodeRenamer : EditorScenePostImport
  37. {
  38. public override GodotObject _PostImport(Node scene)
  39. {
  40. // Change all node names to "modified_[oldnodename]"
  41. Iterate(scene);
  42. return scene; // Remember to return the imported scene
  43. }
  44. public void Iterate(Node node)
  45. {
  46. if (node != null)
  47. {
  48. node.Name = $"modified_{node.Name}";
  49. foreach (Node child in node.GetChildren())
  50. {
  51. Iterate(child);
  52. }
  53. }
  54. }
  55. }
  56. .. rst-class:: classref-introduction-group
  57. Tutorials
  58. ---------
  59. - `Importing 3D scenes: Configuration: Using import scripts for automation <../tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation>`__
  60. .. rst-class:: classref-reftable-group
  61. Methods
  62. -------
  63. .. table::
  64. :widths: auto
  65. +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Object<class_Object>` | :ref:`_post_import<class_EditorScenePostImport_private_method__post_import>` **(** :ref:`Node<class_Node>` scene **)** |virtual| |
  67. +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`String<class_String>` | :ref:`get_source_file<class_EditorScenePostImport_method_get_source_file>` **(** **)** |const| |
  69. +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------+
  70. .. rst-class:: classref-section-separator
  71. ----
  72. .. rst-class:: classref-descriptions-group
  73. Method Descriptions
  74. -------------------
  75. .. _class_EditorScenePostImport_private_method__post_import:
  76. .. rst-class:: classref-method
  77. :ref:`Object<class_Object>` **_post_import** **(** :ref:`Node<class_Node>` scene **)** |virtual|
  78. Called after the scene was imported. This method must return the modified version of the scene.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_EditorScenePostImport_method_get_source_file:
  82. .. rst-class:: classref-method
  83. :ref:`String<class_String>` **get_source_file** **(** **)** |const|
  84. Returns the source file path which got imported (e.g. ``res://scene.dae``).
  85. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  86. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  87. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  88. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  89. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  90. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  91. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`