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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/EditorScenePostImport.xml.
- .. _class_EditorScenePostImport:
- EditorScenePostImport
- =====================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Post-processes scenes after import.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a ``tool`` script that inherits from this class.
- The :ref:`_post_import<class_EditorScenePostImport_private_method__post_import>` callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
- .. tabs::
- .. code-tab:: gdscript
- @tool # Needed so it runs in editor.
- extends EditorScenePostImport
-
- # This sample changes all node names.
- # Called right after the scene is imported and gets the root node.
- func _post_import(scene):
- # Change all node names to "modified_[oldnodename]"
- iterate(scene)
- return scene # Remember to return the imported scene
-
- func iterate(node):
- if node != null:
- node.name = "modified_" + node.name
- for child in node.get_children():
- iterate(child)
- .. code-tab:: csharp
- using Godot;
-
- // This sample changes all node names.
- // Called right after the scene is imported and gets the root node.
- [Tool]
- public partial class NodeRenamer : EditorScenePostImport
- {
- public override GodotObject _PostImport(Node scene)
- {
- // Change all node names to "modified_[oldnodename]"
- Iterate(scene);
- return scene; // Remember to return the imported scene
- }
-
- public void Iterate(Node node)
- {
- if (node != null)
- {
- node.Name = $"modified_{node.Name}";
- foreach (Node child in node.GetChildren())
- {
- Iterate(child);
- }
- }
- }
- }
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `Importing 3D scenes: Configuration: Using import scripts for automation <../tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation>`__
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`_post_import<class_EditorScenePostImport_private_method__post_import>` **(** :ref:`Node<class_Node>` scene **)** |virtual| |
- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_source_file<class_EditorScenePostImport_method_get_source_file>` **(** **)** |const| |
- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_EditorScenePostImport_private_method__post_import:
- .. rst-class:: classref-method
- :ref:`Object<class_Object>` **_post_import** **(** :ref:`Node<class_Node>` scene **)** |virtual|
- Called after the scene was imported. This method must return the modified version of the scene.
- .. rst-class:: classref-item-separator
- ----
- .. _class_EditorScenePostImport_method_get_source_file:
- .. rst-class:: classref-method
- :ref:`String<class_String>` **get_source_file** **(** **)** |const|
- Returns the source file path which got imported (e.g. ``res://scene.dae``).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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