class_visualscriptcondition.rst 1.0 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptCondition:
  5. VisualScriptCondition
  6. =====================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A Visual Script node which branches the flow.
  12. Description
  13. -----------
  14. A Visual Script node that checks a :ref:`bool<class_bool>` input port. If ``true`` it will exit via the “true” sequence port. If ``false`` it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected.
  15. **Input Ports:**
  16. - Sequence: ``if (cond) is``
  17. - Data (boolean): ``cond``
  18. **Output Ports:**
  19. - Sequence: ``true``
  20. - Sequence: ``false``
  21. - Sequence: ``done``