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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptCondition:
- VisualScriptCondition
- =====================
- **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A Visual Script node which branches the flow.
- Description
- -----------
- A Visual Script node that checks a :ref:`bool<class_bool>` input port. If ``true`` it will exit via the “true” sequence port. If ``false`` it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected.
- **Input Ports:**
- - Sequence: ``if (cond) is``
- - Data (boolean): ``cond``
- **Output Ports:**
- - Sequence: ``true``
- - Sequence: ``false``
- - Sequence: ``done``
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