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This is a really simple demo that shows how the mobile VR interface can be enabled. This is a great little project to test stereo rendering on desktop without needing XR hardware. When used on mobile devices simple 3DOF headtracking can be tested.
Language: GDScript
Renderer: Compatibility, Mobile, Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/0000
This sample shows the simplest form for enabling and testing an XR application. It uses the build in Mobile VR Interface.
There is simple left/right/up/down movement on desktop.
Note that currently lens distortion in the mobile VR interface is not supported in the compatibility renderer.