project.godot 2.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="2D in 3D"
  11. config/description="A demo showing how a 2D scene can be shown within a 3D one using viewports."
  12. config/tags=PackedStringArray("2d", "3d", "demo", "official", "rendering")
  13. run/main_scene="res://2d_in_3d.tscn"
  14. config/features=PackedStringArray("4.4")
  15. config/icon="res://icon.webp"
  16. [debug]
  17. gdscript/warnings/untyped_declaration=1
  18. [input]
  19. left_move_up={
  20. "deadzone": 0.2,
  21. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  22. ]
  23. }
  24. left_move_down={
  25. "deadzone": 0.2,
  26. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  27. ]
  28. }
  29. right_move_up={
  30. "deadzone": 0.2,
  31. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  32. ]
  33. }
  34. right_move_down={
  35. "deadzone": 0.2,
  36. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  37. ]
  38. }
  39. [rendering]
  40. renderer/rendering_method="gl_compatibility"
  41. renderer/rendering_method.mobile="gl_compatibility"
  42. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
  43. anti_aliasing/quality/msaa_3d=2