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- extends Node2D
- func _process(_delta: float) -> void:
- # Keep redrawing on every frame.
- queue_redraw()
- func _draw() -> void:
- # Get the touch helper singleton.
- var touch_helper: Node = $"/root/TouchHelper"
- # Draw every pointer as a circle.
- for ptr_index: int in touch_helper.state.keys():
- var pos: Vector2 = touch_helper.state[ptr_index]
- var color := _get_color_for_ptr_index(ptr_index)
- color.a = 0.75
- draw_circle(pos, 40.0, color)
- ## Returns a unique-looking color for the specified index.
- func _get_color_for_ptr_index(index: int) -> Color:
- var x := (index % 7) + 1
- return Color(float(bool(x & 1)), float(bool(x & 2)), float(bool(x & 4)))
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