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A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2804
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.