project.godot 2.8 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Pong Multiplayer"
  11. config/description="A multiplayer demo of the classic pong game.
  12. One of the players should press \"Host\", while the
  13. other should select the address and press \"Join\"."
  14. config/tags=PackedStringArray("2d", "demo", "network", "official")
  15. run/main_scene="res://lobby.tscn"
  16. config/features=PackedStringArray("4.2")
  17. config/icon="res://icon.webp"
  18. [debug]
  19. gdscript/warnings/untyped_declaration=1
  20. [display]
  21. window/size/viewport_width=640
  22. window/size/viewport_height=400
  23. window/stretch/mode="canvas_items"
  24. window/stretch/scale_mode="integer"
  25. [input]
  26. move_up={
  27. "deadzone": 0.2,
  28. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
  29. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"echo":false,"script":null)
  30. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
  31. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
  32. ]
  33. }
  34. move_down={
  35. "deadzone": 0.2,
  36. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
  37. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
  38. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  39. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
  40. ]
  41. }
  42. [rendering]
  43. textures/canvas_textures/default_texture_filter=0
  44. renderer/rendering_method="gl_compatibility"
  45. renderer/rendering_method.mobile="gl_compatibility"