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il y a 7 mois | |
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Logic | il y a 10 mois | |
screenshots | il y a 3 ans | |
Pong with C#.csproj | il y a 10 mois | |
Pong with C#.sln | il y a 4 ans | |
README.md | il y a 7 mois | |
ball.png | il y a 4 ans | |
ball.png.import | il y a 10 mois | |
icon.webp | il y a 1 an | |
icon.webp.import | il y a 1 an | |
paddle.png | il y a 4 ans | |
paddle.png.import | il y a 10 mois | |
pong.tscn | il y a 10 mois | |
project.godot | il y a 10 mois | |
separator.png | il y a 4 ans | |
separator.png.import | il y a 10 mois |
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: C#
Renderer: Compatibility
Note: There is a GDScript version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2796
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.