project.godot 2.3 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="2D Lights and Shadows"
  11. config/description="Simple demo of 2D lights and shadows,
  12. using PointLight2D and LightOccluder2D."
  13. config/tags=PackedStringArray("2d", "demo", "official", "rendering")
  14. run/main_scene="res://light_shadows.tscn"
  15. config/features=PackedStringArray("4.3")
  16. config/icon="res://icon.webp"
  17. [debug]
  18. gdscript/warnings/untyped_declaration=1
  19. [display]
  20. window/size/viewport_width=800
  21. window/stretch/mode="canvas_items"
  22. window/stretch/aspect="expand"
  23. [input]
  24. toggle_directional_light={
  25. "deadzone": 0.2,
  26. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  27. ]
  28. }
  29. toggle_point_lights={
  30. "deadzone": 0.2,
  31. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  32. ]
  33. }
  34. cycle_directional_light_shadows_quality={
  35. "deadzone": 0.2,
  36. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  37. ]
  38. }
  39. cycle_point_light_shadows_quality={
  40. "deadzone": 0.2,
  41. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":72,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  42. ]
  43. }
  44. [rendering]
  45. renderer/rendering_method="gl_compatibility"
  46. renderer/rendering_method.mobile="gl_compatibility"