label_engine.gd 382 B

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  1. extends Label
  2. func _ready() -> void:
  3. var engine_name := ""
  4. match System.get_physics_engine():
  5. System.PhysicsEngine.GODOT_PHYSICS:
  6. engine_name = "GodotPhysics 2D"
  7. System.PhysicsEngine.OTHER:
  8. var engine_setting := String(ProjectSettings.get_setting("physics/2d/physics_engine"))
  9. engine_name = "Other (%s)" % engine_setting
  10. text = "Physics engine: %s" % engine_name