- extends Label
- func _ready() -> void:
- var engine_name := ""
- match System.get_physics_engine():
- System.PhysicsEngine.GODOT_PHYSICS:
- engine_name = "GodotPhysics 2D"
- System.PhysicsEngine.OTHER:
- var engine_setting := String(ProjectSettings.get_setting("physics/2d/physics_engine"))
- engine_name = "Other (%s)" % engine_setting
- text = "Physics engine: %s" % engine_name
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