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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Grid-based Pathfinding with AStarGrid2D"
- config/description="This is an example of using AStarGrid2D for navigation in 2D,
- complete with Steering Behaviors in order to smooth the movement out."
- config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
- run/main_scene="res://game.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- [debug]
- gdscript/warnings/untyped_declaration=1
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [input]
- teleport_to={
- "deadzone": 0.2,
- "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
- ]
- }
- move_to={
- "deadzone": 0.2,
- "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
- ]
- }
- [rendering]
- renderer/rendering_method="gl_compatibility"
- renderer/rendering_method.mobile="gl_compatibility"
- environment/defaults/default_clear_color=Color(0, 0.0627451, 0.247059, 1)
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