project.godot 1.8 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Grid-based Pathfinding with AStarGrid2D"
  11. config/description="This is an example of using AStarGrid2D for navigation in 2D,
  12. complete with Steering Behaviors in order to smooth the movement out."
  13. config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
  14. run/main_scene="res://game.tscn"
  15. config/features=PackedStringArray("4.2")
  16. config/icon="res://icon.webp"
  17. [debug]
  18. gdscript/warnings/untyped_declaration=1
  19. [display]
  20. window/stretch/mode="canvas_items"
  21. window/stretch/aspect="expand"
  22. [input]
  23. teleport_to={
  24. "deadzone": 0.2,
  25. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
  26. ]
  27. }
  28. move_to={
  29. "deadzone": 0.2,
  30. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
  31. ]
  32. }
  33. [rendering]
  34. renderer/rendering_method="gl_compatibility"
  35. renderer/rendering_method.mobile="gl_compatibility"
  36. environment/defaults/default_clear_color=Color(0, 0.0627451, 0.247059, 1)