Hugo Locurcio d1f25ca4aa Use `remotesync` instead of the deprecated `sync` in networking demos %!s(int64=3) %!d(string=hai) anos
..
img fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
scene 814909538f Update projects to Godot 3.3 %!s(int64=4) %!d(string=hai) anos
screenshots 7d64830cfe Ensure most demos have descriptions and screenshots %!s(int64=3) %!d(string=hai) anos
script d1f25ca4aa Use `remotesync` instead of the deprecated `sync` in networking demos %!s(int64=3) %!d(string=hai) anos
.gitignore 359ef78ee0 Add WebSocket high level multiplayer demo. %!s(int64=5) %!d(string=hai) anos
README.md 7d64830cfe Ensure most demos have descriptions and screenshots %!s(int64=3) %!d(string=hai) anos
icon.png 50fb2071a0 Improve icon.png for projects using default icon %!s(int64=4) %!d(string=hai) anos
project.godot 7d64830cfe Ensure most demos have descriptions and screenshots %!s(int64=3) %!d(string=hai) anos

README.md

WebSocket Multiplayer

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/540

Screenshots

Screenshot