|
%!s(int64=3) %!d(string=hai) anos | |
---|---|---|
.. | ||
client | %!s(int64=4) %!d(string=hai) anos | |
combo | %!s(int64=5) %!d(string=hai) anos | |
screenshots | %!s(int64=3) %!d(string=hai) anos | |
server | %!s(int64=4) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
icon.png | %!s(int64=4) %!d(string=hai) anos | |
icon.png.import | %!s(int64=5) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos | |
utils.gd | %!s(int64=4) %!d(string=hai) anos |
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/538