Nathan Franke c3c4fdf4fa Simplify and improve OpenSimplexNoise viewer %!s(int64=3) %!d(string=hai) anos
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screenshots fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
OpenSimplexNoise Viewer.pck 19c4d7311f Adding example NoiseTexture usage, as an example %!s(int64=6) %!d(string=hai) anos
OpenSimplexNoise_Viewer.gd c3c4fdf4fa Simplify and improve OpenSimplexNoise viewer %!s(int64=3) %!d(string=hai) anos
OpenSimplexNoise_Viewer.shader 918a289ee2 Format files using updated file_format.sh %!s(int64=4) %!d(string=hai) anos
OpenSimplexNoise_Viewer.tres 27727fdde5 Adding OpenSimplexNoise Viewer demo %!s(int64=6) %!d(string=hai) anos
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README.md d4bf89d364 Link to the asset library from the README of each demo %!s(int64=4) %!d(string=hai) anos
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icon.png.import 27727fdde5 Adding OpenSimplexNoise Viewer demo %!s(int64=6) %!d(string=hai) anos
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README.md

OpenSimplex Noise

This is a sample project which allows the user to tweak different parameters of an OpenSimplex noise texture.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/533

Screenshots

Screenshot