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screenshots | %!s(int64=4) %!d(string=hai) anos | |
OpenSimplexNoise Viewer.pck | %!s(int64=6) %!d(string=hai) anos | |
OpenSimplexNoise_Viewer.gd | %!s(int64=3) %!d(string=hai) anos | |
OpenSimplexNoise_Viewer.shader | %!s(int64=4) %!d(string=hai) anos | |
OpenSimplexNoise_Viewer.tres | %!s(int64=6) %!d(string=hai) anos | |
OpenSimplexNoise_Viewer.tscn | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
icon.png | %!s(int64=4) %!d(string=hai) anos | |
icon.png.import | %!s(int64=6) %!d(string=hai) anos | |
project.godot | %!s(int64=4) %!d(string=hai) anos |
This is a sample project which allows the user to tweak different parameters of an OpenSimplex noise texture.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/533