main.gd 5.4 KB

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  1. extends Control
  2. # Member variables
  3. var trans = ["linear", "sine", "quint", "quart", "quad", "expo", "elastic", "cubic", "circ", "bounce", "back"]
  4. var eases = ["in", "out", "in_out", "out_in"]
  5. var modes = ["move", "color", "scale", "rotate", "callback", "follow", "repeat", "pause"]
  6. var state = {
  7. trans = Tween.TRANS_LINEAR,
  8. eases = Tween.EASE_IN,
  9. }
  10. func _ready():
  11. for index in range(trans.size()):
  12. get_node("trans/" + trans[index]).connect("pressed", self, "on_trans_changed", [trans[index], index])
  13. for index in range(eases.size()):
  14. get_node("eases/" + eases[index]).connect("pressed", self, "on_eases_changed", [eases[index], index])
  15. for index in range(modes.size()):
  16. get_node("modes/" + modes[index]).connect("pressed", self, "on_modes_changed", [modes[index]])
  17. get_node("colors/color_from/picker").set_pick_color(Color(1, 0, 0, 1))
  18. get_node("colors/color_from/picker").connect("color_changed", self, "on_color_changed")
  19. get_node("colors/color_to/picker").set_pick_color(Color(0, 1, 1, 1))
  20. get_node("colors/color_to/picker").connect("color_changed", self, "on_color_changed")
  21. get_node("trans/linear").set_pressed(true)
  22. get_node("eases/in").set_pressed(true)
  23. get_node("modes/move").set_pressed(true)
  24. get_node("modes/repeat").set_pressed(true)
  25. reset_tween()
  26. func on_trans_changed(trans_name, index):
  27. for index in range(trans.size()):
  28. var pressed = trans[index] == trans_name
  29. var btn = get_node("trans/" + trans[index])
  30. btn.set_pressed(pressed)
  31. set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS)
  32. state.trans = index
  33. reset_tween()
  34. func on_eases_changed(ease_name, index):
  35. for index in range(eases.size()):
  36. var pressed = eases[index] == ease_name
  37. var btn = get_node("eases/" + eases[index])
  38. btn.set_pressed(pressed)
  39. set_mouse_filter(Control.MOUSE_FILTER_IGNORE if pressed else Control.MOUSE_FILTER_PASS)
  40. state.eases = index
  41. reset_tween()
  42. func on_modes_changed(mode_name):
  43. var tween = get_node("tween")
  44. if mode_name == "pause":
  45. if get_node("modes/pause").is_pressed():
  46. tween.stop_all()
  47. get_node("timeline").set_mouse_filter(Control.MOUSE_FILTER_PASS)
  48. else:
  49. tween.resume_all()
  50. get_node("timeline").set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
  51. else:
  52. reset_tween()
  53. func on_color_changed(color):
  54. reset_tween()
  55. func reset_tween():
  56. var tween = get_node("tween")
  57. var pos = tween.tell()
  58. tween.reset_all()
  59. tween.remove_all()
  60. var sprite = get_node("tween/area/sprite")
  61. var follow = get_node("tween/area/follow")
  62. var follow_2 = get_node("tween/area/follow_2")
  63. var size = get_node("tween/area").get_size()
  64. if get_node("modes/move").is_pressed():
  65. tween.interpolate_method(sprite, "set_position", Vector2(0, 0), Vector2(size.x, size.y), 2, state.trans, state.eases)
  66. tween.interpolate_property(sprite, "position", Vector2(size.x, size.y), Vector2(0, 0), 2, state.trans, state.eases, 2)
  67. if get_node("modes/color").is_pressed():
  68. tween.interpolate_method(sprite, "set_modulate", get_node("colors/color_from/picker").get_pick_color(), get_node("colors/color_to/picker").get_pick_color(), 2, state.trans, state.eases)
  69. tween.interpolate_property(sprite, "modulate", get_node("colors/color_to/picker").get_pick_color(), get_node("colors/color_from/picker").get_pick_color(), 2, state.trans, state.eases, 2)
  70. else:
  71. sprite.set_modulate(Color(1, 1, 1, 1))
  72. if get_node("modes/scale").is_pressed():
  73. tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases)
  74. tween.interpolate_property(sprite, "scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2)
  75. else:
  76. sprite.set_scale(Vector2(1, 1))
  77. if get_node("modes/rotate").is_pressed():
  78. tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, state.trans, state.eases)
  79. tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, state.trans, state.eases, 2)
  80. if get_node("modes/callback").is_pressed():
  81. tween.interpolate_callback(self, 0.5, "on_callback", "0.5 second's after")
  82. tween.interpolate_callback(self, 0.2, "on_callback", "1.2 second's after")
  83. if get_node("modes/follow").is_pressed():
  84. follow.show()
  85. follow_2.show()
  86. tween.follow_method(follow, "set_position", Vector2(0, size.y), sprite, "get_position", 2, state.trans, state.eases)
  87. tween.targeting_method(follow, "set_position", sprite, "get_position", Vector2(0, size.y), 2, state.trans, state.eases, 2)
  88. tween.targeting_property(follow_2, "position", sprite, "position", Vector2(size.x, 0), 2, state.trans, state.eases)
  89. tween.follow_property(follow_2, "position", Vector2(size.x, 0), sprite, "position", 2, state.trans, state.eases, 2)
  90. else:
  91. follow.hide()
  92. follow_2.hide()
  93. tween.set_repeat(get_node("modes/repeat").is_pressed())
  94. tween.start()
  95. tween.seek(pos)
  96. if get_node("modes/pause").is_pressed():
  97. tween.stop_all()
  98. #get_node("timeline").set_ignore_mouse(false)
  99. get_node("timeline").set_value(0)
  100. else:
  101. tween.resume_all()
  102. #get_node("timeline").set_ignore_mouse(true)
  103. func _on_tween_step(object, key, elapsed, value):
  104. var timeline = get_node("timeline")
  105. var tween = get_node("tween")
  106. var runtime = tween.get_runtime()
  107. var ratio = 100 * (elapsed / runtime)
  108. timeline.set_value(ratio)
  109. func _on_timeline_value_changed(value):
  110. if !get_node("modes/pause").is_pressed():
  111. return
  112. var tween = get_node("tween")
  113. var runtime = tween.get_runtime()
  114. tween.seek(runtime * value / 100)
  115. func on_callback(arg):
  116. var label = get_node("tween/area/label")
  117. label.add_text("on_callback -> " + arg + "\n")