charm.toml 21 KB

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  1. #Aerial Affinity is a boots enchantment that increases mining rate when not on the ground.
  2. "AerialAffinityEnchantment Enabled" = true
  3. #Allows anvil repair of items with repair cost 39 or more.
  4. "AllowTooExpensive Enabled" = true
  5. #Place a block of amethyst under a note block to play its placement sound.
  6. "AmethystNoteBlock Enabled" = true
  7. #Storage for maps that automatically updates the displayed map as you explore.
  8. "Atlases Enabled" = true
  9. #Refills your hotbar from your inventory.
  10. "AutoRestock Enabled" = true
  11. #Unlocks all vanilla recipes.
  12. "AutomaticRecipeUnlock Enabled" = true
  13. #Azalea wood is obtainable from naturally occurring azalea trees or by growing azalea saplings.
  14. "AzaleaWood Enabled" = true
  15. #Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you.
  16. "BatBuckets Enabled" = true
  17. #Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect.
  18. "BeaconsHealMobs Enabled" = true
  19. #Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.
  20. #Disabling will leave villagers of the profession in an unemployed state with decrepit data.
  21. "Beekeepers Enabled" = true
  22. #Ender pearl storage. A silverfish will be converted to an endermite upon touching an ender pearl block.
  23. #Eating a chorus fruit will teleport you to the nearest ender pearl block.
  24. "BlockOfEnderPearls Enabled" = true
  25. #A storage block for gunpowder. It obeys gravity and dissolves in lava.
  26. "BlockOfGunpowder Enabled" = true
  27. #A storage block for sugar. It obeys gravity and dissolves in water.
  28. "BlockOfSugar Enabled" = true
  29. #Bookcases hold up to 9 stacks of books, paper and maps.
  30. "Bookcases Enabled" = true
  31. #Integration with Bumblezone.
  32. "BumblezoneIntegration Enabled" = true
  33. #Cave spiders have a chance to drop cobwebs when killed.
  34. "CaveSpidersDropCobwebs Enabled" = true
  35. #Experimental! Right-click (with empty hand) on any stairs block to sit down.
  36. "Chairs Enabled" = true
  37. #Chickens randomly drop feathers.
  38. "ChickensDropFeathers Enabled" = true
  39. #Add amethyst shards to item frames to make them invisible.
  40. "ClearItemFrames Enabled" = true
  41. #Tools with the Collection enchantment automatically pick up drops.
  42. "CollectionEnchantment Enabled" = true
  43. #Allows bundles to be dyed.
  44. "ColoredBundles Enabled" = true
  45. #Throw dye into a nether portal to change its color.
  46. "ColoredNetherPortals Enabled" = true
  47. #Shows cardinal points and XYZ coordinates when holding a compass.
  48. "CompassOverlay Enabled" = false
  49. #Coral can be combined with sea lanterns to make colored variants.
  50. "CoralSeaLanterns Enabled" = true
  51. #Coral Squids spawn near coral in warm oceans.
  52. "CoralSquids Enabled" = true
  53. #Playing a music disc in a jukebox prevents background music from playing at the same time.
  54. "DiscsStopBackgroundMusic Enabled" = true
  55. #Ebony is a very dark grey wood. Saplings can be found in Woodland Mansion chests.
  56. "EbonyWood Enabled" = true
  57. #Right-click on a sign with an empty hand to edit its text.
  58. "EditableSigns Enabled" = true
  59. #Endermites drop endermite powder that can be used to locate an End City.
  60. "EndermitePowder Enabled" = true
  61. #Adds crimson and warped wood boats.
  62. "ExtraBoats Enabled" = true
  63. #Adds custom recipes.
  64. "ExtraRecipes Enabled" = true
  65. #Adds more villager trades.
  66. "ExtraTrades Enabled" = true
  67. #Adds Charm items as trades for the Wandering Trader.
  68. "ExtraWanderingTrades Enabled" = true
  69. #Extract enchantments from any enchanted item into an empty book using the grindstone.
  70. #The player must pay a cost (in xp levels) to extract enchantments from the item.
  71. "ExtractEnchantments Enabled" = true
  72. #Potion effect particles are much less obtrusive by default and can optionally be entirely hidden.
  73. "GentlePotionParticles Enabled" = true
  74. #Goats have a chance to drop mutton when killed.
  75. "GoatsDropMutton Enabled" = true
  76. #Armor returns a single ingot, leather or diamond when used on the grindstone.
  77. "GrindableArmor Enabled" = true
  78. #Scroll the mouse while hovering over a bundle or shulker box to change the order of its contents.
  79. "HoverSorting Enabled" = true
  80. #A husk has a chance to drop sand when killed.
  81. "HusksDropSand Enabled" = true
  82. #Husks spawn anywhere within their biome rather than just the surface.
  83. "HusksSpawnUnderground Enabled" = true
  84. #Nether fortress loot chests can contain enchanted armor and weapons, more diamonds, treasure enchanted books, blaze powder, and (rarely) wither skeleton skulls.
  85. "ImprovedFortressLoot Enabled" = true
  86. #Mansion loot chests can contain totems, enchanted armor and axes, and treasure enchanted books.
  87. "ImprovedMansionLoot Enabled" = true
  88. #Adds decoration and more ores to mineshafts.
  89. "ImprovedMineshafts Enabled" = true
  90. #Button to automatically tidy inventories.
  91. "InventoryTidying Enabled" = true
  92. #A functional block that speeds up cooking of clay, glass, bricks and terracotta.
  93. "Kilns Enabled" = true
  94. #Drop an item onto a lava bucket item to destroy it.
  95. "LavaBucketDestroysItems Enabled" = true
  96. #Use a noteblock while sneaking to lower its pitch by one semitone.
  97. "LowerNoteblockPitch Enabled" = true
  98. #Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter.
  99. #Disabling will leave villagers of the profession in an unemployed state with decrepit data.
  100. "Lumberjacks Enabled" = true
  101. #A map's image is shown in the item tooltip when hovering over.
  102. "MapTooltip Enabled" = true
  103. #Mooblooms are cow-like mobs that come in a variety of flower types.
  104. #They spawn flowers where they walk and can be milked for suspicious stew.
  105. "Mooblooms Enabled" = false
  106. #Crying obsidian can be used in the construction of nether portal frames.
  107. "MorePortalFrames Enabled" = false
  108. #Removes trampling of farmland and crops.
  109. "NoCropTrampling Enabled" = true
  110. #Removes the trade discount applied when a villager is cured from zombification.
  111. #This is an opinionated feature that changes core gameplay and so is disabled by default.
  112. #This feature is disabled if villagerfix is present because it's better.
  113. "NoCuredVillagerDiscount Enabled" = false
  114. #When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead.
  115. #This is an opinionated feature that removes a gameplay element and so is disabled by default.
  116. "NoNitwits Enabled" = false
  117. #Tamed animals do not take direct damage from players.
  118. "NoPetDamage Enabled" = true
  119. #Removes the potion enchantment glint so you can see what the potion color is.
  120. "NoPotionGlint Enabled" = true
  121. #Removes the dark outer overlay when zooming in with the spyglass, giving you the full view.
  122. "NoSpyglassScope Enabled" = true
  123. #Treasure enchantments such as Mending and Soul Speed are no longer tradeable with villagers.
  124. #This is an opinionated feature designed to force the player to explore and so is disabled by default.
  125. "NoTreasureEnchantmentTrading Enabled" = false
  126. #Automatically opens double doors.
  127. "OpenBothDoors Enabled" = true
  128. #Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount.
  129. "ParrotsStayOnShoulder Enabled" = true
  130. #Right-clicking on a grass path block with a hoe turns it back into dirt.
  131. "PathToDirt Enabled" = true
  132. #Player-only pressure plates crafted using gilded blackstone.
  133. "PlayerPressurePlates Enabled" = true
  134. #Allows crafting from inventory if the player has a crafting table in their inventory.
  135. "PortableCrafting Enabled" = false
  136. #Right-click with a hoe to quickly harvest and replant a fully-grown crop.
  137. "QuickReplant Enabled" = true
  138. #Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids.
  139. "RaidHorns Enabled" = true
  140. #A lantern that emits light when a redstone signal is received.
  141. "RedstoneLanterns Enabled" = true
  142. #A block that acts like sand but is powered like a block of redstone.
  143. "RedstoneSand Enabled" = true
  144. #Leather can be used to repair elytra when insomnia is disabled.
  145. "RepairElytraFromLeather Enabled" = true
  146. #Use netherite scrap to repair a small amount of netherite item damage.
  147. "RepairNetheriteFromScrap Enabled" = true
  148. #Use prismarine shards to repair a small amount of trident damage.
  149. "RepairTridentsFromShards Enabled" = true
  150. #The repsawn anchor can be used in the End.
  151. #This is an opinionated feature that changes core gameplay and so is disabled by default.
  152. "RespawnAnchorInTheEnd Enabled" = false
  153. #An item's repair cost is shown in their tooltip when looking at the anvil screen.
  154. "ShowRepairCost Enabled" = true
  155. #Drag and drop items into a shulkerbox from within your inventory.
  156. "ShulkerBoxDragDrop Enabled" = true
  157. #A shulker box's contents is shown in the item tooltip when hovering over.
  158. "ShulkerBoxTooltip Enabled" = true
  159. #Smooth Glowstone
  160. "SmoothGlowstone Enabled" = true
  161. #Increases snow layers when snowing in cold biomes
  162. "SnowAccumulation Enabled" = true
  163. #Allows enchanted books to stack.
  164. "StackableEnchantedBooks Enabled" = true
  165. #Allows potions to stack.
  166. "StackablePotions Enabled" = true
  167. #Allows stews to stack.
  168. "StackableStews Enabled" = true
  169. #A stray has a chance to drop blue ice when killed.
  170. "StraysDropBlueIce Enabled" = true
  171. #Strays spawn anywhere within their biome rather than just the surface.
  172. "StraysSpawnUnderground Enabled" = true
  173. #Anvils are 50% less likely to take damage when used.
  174. "StrongerAnvils Enabled" = true
  175. #The player's inventory items will be preserved in the Totem of Preserving upon death.
  176. #By default, a new totem will always be spawned to preserve items upon dying ('Grave mode').
  177. #If Grave mode is not enabled, you must be holding a totem in order for it to preserve your items.
  178. "TotemOfPreserving Enabled" = false
  179. #A totem will work from anywhere in the player's inventory as well as held in the main or offhand.
  180. "TotemWorksFromInventory Enabled" = true
  181. #Barrels available in all types of vanilla wood.
  182. "VariantBarrels Enabled" = true
  183. #Variant bars crafted from vanilla metal ingots.
  184. "VariantBars Enabled" = true
  185. #Bookshelves available in all types of vanilla wood.
  186. "VariantBookshelves Enabled" = true
  187. #Variant chains crafted from vanilla metal ingots and nuggets.
  188. "VariantChains Enabled" = false
  189. #Chests available in all types of vanilla wood.
  190. "VariantChests Enabled" = true
  191. #Ladders available in all types of vanilla wood.
  192. "VariantLadders Enabled" = true
  193. #Variants lanterns crafted from vanilla metal nuggets and torches.
  194. "VariantLanterns Enabled" = true
  195. #Mobs may spawn with different textures.
  196. "VariantMobTextures Enabled" = true
  197. #Villagers are attracted when the player holds a block of emeralds.
  198. "VillagersFollowEmeraldBlocks Enabled" = true
  199. #Iron rusts when in contact with water.
  200. "WeatheringIron Enabled" = true
  201. #A witch has a chance to drop a Potion of Luck when killed by a player.
  202. "WitchesDropLuck Enabled" = true
  203. #A functional block that adds more efficient recipes for crafting wooden stairs and slabs.
  204. "Woodcutters Enabled" = true
  205. [Atlases]
  206. #Allow opening the atlas while it is in the off hand.
  207. "Open in off hand" = false
  208. #Map scale used in atlases by default.
  209. "Map scale" = 0
  210. #If true, sets a keybind for swapping the item in your main hand with the first available atlas in your inventory (defaults to 'r').
  211. "Enable keybind" = true
  212. [BatBuckets]
  213. #Number of seconds that entities will receive the glowing effect.
  214. "Glowing time" = 10
  215. #Range (in blocks) in which entities will glow.
  216. "Viewing range" = 24
  217. #If true, the bat will take half a heart of damage when released from the bucket.
  218. "Damage bat" = true
  219. [BlockOfEnderPearls]
  220. #A chorus fruit will teleport you to an ender pearl block within this range (in blocks).
  221. "Chorus teleport range" = 16
  222. #If true, eating a chorus fruit while in range of an ender pearl block will teleport you to it.
  223. "Chorus fruit teleport" = true
  224. #If true, a silverfish has a chance to be converted into an endermite when it is next to an ender pearl block.
  225. "Convert silverfish to endermite" = true
  226. [Bookcases]
  227. #Items that may be placed in bookcases.
  228. "Valid items" = ["minecraft:book", "minecraft:enchanted_book", "minecraft:written_book", "minecraft:writable_book", "minecraft:knowledge_book", "minecraft:paper", "minecraft:map", "minecraft:filled_map"]
  229. [CaveSpidersDropCobwebs]
  230. #Maximum cobwebs dropped when cave spider is killed.
  231. "Maximum drops" = 2
  232. [CompassOverlay]
  233. #If true, shows the cardinal direction that the player is facing.
  234. Facing = true
  235. #If true, shows the player's XYZ coordinates.
  236. Co-ordinates = true
  237. #If true, shows the player's biome.
  238. Biome = true
  239. #If true, only show the player's X and Z coordinates (not their height/depth).
  240. "Only show X and Z" = false
  241. #If true, only show the compass overlay if the player is sneaking.
  242. "Show when sneaking" = false
  243. [CoralSquids]
  244. #Chance (out of 1.0) of a coral squid dropping coral when killed by the player.
  245. "Drop chance" = 0.2
  246. #Chance of coral squids spawning in warm ocean biomes.
  247. "Spawn weight" = 50
  248. [Core]
  249. #If true, routes additional debug messages into the standard game log.
  250. "Debug mode" = false
  251. #If true, Charm will add its own advancement tree.
  252. Advancements = true
  253. #If true, allows anvil recipes that do not require any XP cost.
  254. "Allow zero cost anvil recipes" = true
  255. [EndermitePowder]
  256. #Maximum endermite powder dropped when endermite is killed.
  257. "Maximum drops" = 2
  258. [ExtraRecipes]
  259. #If true, adds a blast furnace recipe for smelting raw ore blocks into ore blocks.
  260. "Ore block from raw ore block" = true
  261. #If true, adds a recipe for Gilded Blackstone using gold nuggets and blackstone.
  262. "Gilded Blackstone" = true
  263. #If true, adds a recipe for the Trident using a heart of the sea, prismarine shards and crystals.
  264. Trident = true
  265. #If true, adds a recipe for Cyan Dye using warped roots.
  266. "Cyan Dye from warped roots" = true
  267. #If true, adds a recipe for Green Dye using yellow and blue dyes.
  268. "Green Dye from yellow and blue" = true
  269. #If true, adds a recipe for turning snow blocks back into snowballs.
  270. "Snowballs from snow blocks" = true
  271. #If true, adds a recipe for turning quartz blocks back into quartz.
  272. "Quartz from quartz blocks" = true
  273. #If true, adds a recipe for turning clay blocks back into clay balls.
  274. "Clay balls from clay blocks" = true
  275. #If true, adds a recipe for Soul Torches using soul sand/soul soil and sticks.
  276. "Simpler Soul Torch" = true
  277. #If true, adds a shapeless recipe for bread.
  278. "Shapeless bread" = true
  279. #If true, adds a shapeless recipe for paper.
  280. "Shapeless paper" = true
  281. #If true, adds a recipe for crafting bundles from leather.
  282. "Bundle from leather" = true
  283. [ExtraTrades]
  284. #If true, librarians will buy any enchanted book in return for emeralds.
  285. "Enchanted books" = true
  286. #If true, armorers, weaponsmiths and toolsmiths will buy chipped or damaged anvils along with iron ingots in return for repaired anvils.
  287. "Repaired anvils" = true
  288. #If true, leatherworkers will sell leather in return for rotten flesh.
  289. "Leather for rotten flesh" = true
  290. #If true, butchers will sell beef in return for rotten flesh.
  291. "Beef for rotten flesh" = true
  292. #If true, leatherworkers will sell bundles in return for emeralds.
  293. Bundles = true
  294. [ExtractEnchantments]
  295. #Initial cost (in xp levels) of extraction before adding on the cost of the enchantment(s).
  296. "Initial cost" = 5
  297. #Adds extra cost (in xp levels) if the enchantment is a 'treasure' enchantment such as Mending.
  298. "Treasure cost" = 5
  299. #If true, the item's repair cost will be added to the cost of extraction.
  300. "Add item repair cost" = true
  301. [GentlePotionParticles]
  302. #If true, translucent particles will be rendered. If false, no particles will be rendered.
  303. "Translucent particles" = true
  304. [GoatsDropMutton]
  305. #Maximum pieces of mutton dropped when goat is killed.
  306. "Maximum drops" = 2
  307. [HusksDropSand]
  308. #Maximum sand dropped when husk is killed.
  309. "Maximum drops" = 2
  310. [ImprovedMineshafts]
  311. #Chance (out of 1.0) of blocks such as candles and ores spawning on the floor of corridors.
  312. "Corridor floor blocks" = 0.03
  313. #Chance (out of 1.0) of blocks such as lanterns spawning on the ceiling of corridors.
  314. "Corridor ceiling blocks" = 0.02
  315. #Chance (out of 1.0) of stone, gravel and ore spawning at the entrance of corridors.
  316. "Corridor block piles" = 0.2
  317. #Chance (out of 1.0) for a moss or precious ore block to spawn on a single block of the central mineshaft room.
  318. "Room blocks" = 0.25
  319. #Chance (out of 1.0) for a minecart to spawn in a corridor. Minecart loot is chosen from the 'Minecart loot tables'.
  320. "Extra minecarts" = 0.2
  321. #If 'Add minecarts' is enabled, minecarts have a chance to be filled with loot from these loot tables.
  322. "Minecart loot tables" = ["chests/simple_dungeon", "chests/abandoned_mineshaft", "chests/village/village_temple", "chests/village/village_cartographer", "chests/village/village_mason", "chests/village/village_toolsmith", "chests/village/village_weaponsmith"]
  323. [NoCropTrampling]
  324. #If true, a player or mob will trample crops unless wearing boots with feather falling enchantment.
  325. "Require feather falling" = false
  326. [PortableCrafting]
  327. #If true, sets a keybind for opening the portable crafting table (defaults to 'v').
  328. "Enable keybind" = true
  329. [QuickReplant]
  330. #List of blockstate definitions for replantable crops.
  331. "Replantable blockstates" = ["minecraft:beetroots[age=3]", "minecraft:carrots[age=7]", "minecraft:nether_wart[age=3]", "minecraft:potatoes[age=7]", "minecraft:wheat[age=7]"]
  332. [RaidHorns]
  333. #Chance (out of 1.0) of a patrol captain dropping a raid horn when killed by the player.
  334. "Drop chance" = 0.05
  335. #Volume of the raid horn sound effect when used. 1.0 is maximum volume.
  336. Volume = 0.75
  337. [RepairElytraFromLeather]
  338. #If true, leather can be used to repair elytra even when insomnia is disasbled.
  339. "Allow when insomnia enabled" = false
  340. [RepairNetheriteFromScrap]
  341. #Number of levels required to restore durability.
  342. "XP cost" = 1
  343. #List of items repairable using netherite scrap.
  344. "Repairable items" = ["netherite_hoe", "netherite_shovel", "netherite_axe", "netherite_pickaxe", "netherite_sword", "netherite_helmet", "netherite_chestplate", "netherite_leggings", "netherite_boots"]
  345. [SnowAccumulation]
  346. #If true, placing a block on a non-full snow block will replace the snow block.
  347. #If false, use vanilla behavior (only a snow block with a single layer will allow block replacement).
  348. "Allow block replace" = true
  349. #Chance (out of 1.0) of a fully accumulated snow block being converted to powder snow.
  350. "Powder snow chance" = 0.01
  351. [StackableEnchantedBooks]
  352. #Maximum enchanted book stack size.
  353. "Stack size" = 16
  354. [StackablePotions]
  355. #Maximum potion stack size.
  356. "Stack size" = 16
  357. [StackableStews]
  358. #Maximum stew stack size.
  359. "Stack size" = 16
  360. #Also apply to suspicious stew.
  361. "Enable suspicious stew" = false
  362. [StraysDropBlueIce]
  363. #Maximum blue ice dropped when stray is killed.
  364. "Maximum drops" = 2
  365. [TotemOfPreserving]
  366. #If true, a new totem will be spawned to preserve items upon dying.
  367. #Players do NOT need to be holding a Totem of Preserving.
  368. "Grave mode" = true
  369. #If true, only the owner of the totem may pick it up.
  370. "Owner only" = false
  371. #Mobs that have a chance to drop a totem of preserving.
  372. #This does not apply if Grave mode is true.
  373. "Mobs drop totems" = ["entities/witch", "entities/pillager"]
  374. #Chest loot tables that will always contain a totem of preserving.
  375. #This does not apply if Grave mode is true.
  376. "Chests contain totems" = ["chests/pillager_outpost", "chests/woodland_mansion"]
  377. #If true, the totem will preserve the player's experience and restore when broken.
  378. "Preserve XP" = false
  379. #If true, the coordinates where you died will be added to the player's chat screen.
  380. "Show death position" = false
  381. [VariantMobTextures]
  382. #If true, cows may spawn with different textures.
  383. "Variant cows" = true
  384. #If true, chickens may spawn with different textures.
  385. "Variant chickens" = true
  386. #If true, dolphins may spawn with different textures.
  387. "Variant dolphins" = true
  388. #If true, pigs may spawn with different textures.
  389. "Variant pigs" = true
  390. #If true, sheep face and 'shorn' textures match their wool color.
  391. "Variant sheep" = true
  392. #If true, snow golems may spawn with different derp faces.
  393. "Variant snow golems" = true
  394. #If true, squids may spawn with different textures.
  395. "Variant squids" = true
  396. #If true, turtles may spawn with different textures.
  397. "Variant turtles" = true
  398. #If true, wolves may spawn with different textures.
  399. "Variant wolves" = true
  400. #If true, wandering traders may spawn with different textures.
  401. "Variant wandering traders" = true
  402. #If true, all animals have a chance to spawn as a rare variant.
  403. "Rare variants" = true
  404. #Approximately 1 in X chance of a mob spawning as a rare variant.
  405. "Rarity of rare variants" = 1000
  406. [WeatheringIron]
  407. #The chance of weathering increases according to the number of block faces touching water.
  408. "Faces increase weathering" = true
  409. #When more than one block face is touching water, weathering chance increases by this amount per face.
  410. "Face multiplier" = 0.008
  411. #Chance (out of 1.0) of a block being considered for weathering.
  412. "Weathering chance" = 0.006
  413. #When a block is above a bubble column, weathering chance is multiplied by this value.
  414. "Bubble column chance multiplier" = 4.0
  415. [WitchesDropLuck]
  416. #Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player.
  417. "Drop chance" = 0.05