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- 14/03/2008
- Fixes to MAP14 by The Green Herring.
- 13/03/2008
- Fixed MAP18 from Catoptromancy.
- 12/03/2008
- New sound by CSonicGo; map various sound sfx to empty slots.
- 05/03/2008
- Include all patches in all IWADS, to prevent crashes with WADs that use custom
- TEXTURE1 lumps. Also, take this opportunity to fix some long-standing bug
- issues in MAP10 and MAP18. Improve MAP02 (remove secret exit switch); add an
- exit switch to the unfinished MAP12; add a new MAP14. Tweaked MAP05 to prevent
- an area you can get stuck in, courtesy of Catoptromancy.
- 27/02/2008
- add sounds/nthompson - replacement rocket launch and explosion.
- 24/02/2008
- Replace texture definitions in combined.txt with new ones, created in a
- cleanroom environment (see tools/cleanroom).
- Freedoom 0.6-rc2 tagged in subversion.
- 21/01/2008
- Updated map24 from catoptromancy
- 14/01/2008
- Remove some of WildWeasel's sound effects, see
- <http://www.doomworld.com/vb/freedoom/42189-fair-use-confession/>
- 03/01/2008
- Freedoom 0.6-rc1 tagged in subversion.
- 21/08/2006
- Freedoom 0.5 released.
- aggregation of changes in the SVN log to date:
- * new sprites:
- * sg; thanks Gargoylol
- * ssg, rl, plasma; thanks Fredrik
- * revenant, thanks Gargoylol
- * WIP Baron, thanks Lokito
- * barrel sprites from Fredrik
- * New sprite placeholders:
- * map revenant fireball sprite frames to others
- * Use the AOD skeleton as a "not done yet" sprite
- * map arch-vile to this
- * map cyberdemon to this
- * generate HK, PE, Mastermind placeholders using
- baron, caco, arachnotron respectively
- * Level tweaks:
- * E1M1: fix lights in DM corridor (jond)
- * E1M3: misc updates (fraggle)
- * E1M4: remove berserk (crashes game) (jond)
- * MAP01: rotate last section 90 degrees (jond)
- * MAP02: more space in column-room (jond)
- * New sounds:
- * mancubus pain; thanks David Lawrence
- * dsbarexp, dspistol, dsrlaunc; thanks Gargoylol
- * Many updated flats/patches from Fredrik
- * add colormaps to freedoom_graphics.wad (jond)
- * lots of build system tweaks (jond, fraggle)
- * new packages added to release:
- * distribute freedm with freedoom
- * distribute source archive snapshot
- 15/08/2006
- new chaingun from fredrik
- 25/06/2006
- new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
- new shotgun sprite from gargoylol
- new ssg from fredrik
- new rocket launcher from fredrik
- 03/03/2006
- replaced GLASS* textures with 64px wide equivalents
- adjusts TEXTURE1 lumps accordingly
- re-enabled GLASS* textures on E1M1
- 0.4.1 released
- 27/12/2005
- updated e1m1,e1m8 (bugfixes: jond)
- various textures and flats added to DOOM build
- 0.4 released
- 23/12/2005
- updated e1m1 from jond
- mfademap (lump) from jond
- build ulatest.wad: latest.wad for ultimate doom
- fix ppmcaption -> ./ppmcaption for titlepic
- map04 from macro11_1
- new stf* graphics from scuba steve
- new sound dssgtatk (demon bite) from gargoylol
- new sound dsslop from jond
- new sound dsclaw from joed
- new sound dsmandth from gargoylol + jond
- 24/12/2004
- e2m1 from shadowrunner
- changed dummy sound file to be an empty sound rather than a beep
- removed mancubus sound effects
- updated chaingun from cheapalert
- 22/12/2004
- completed map01 from spaceforce
- completed map03 from sgtcrispy
- new chaingun from cheapalert
- 07/02/2004
- Added hires flats from tony: mflr8_2, flat19, flat5_3, floor4_8,
- floor6_[12], flat1, mflr8_3, rrock{03,09,20}
- Added archvile sounds from hyena
- dsbosdth sound from beefstupid
- 12/01/2004
- added dsstnmov sound from isle
- 07/01/2004
- tgrn, tblu (green, blue torches) replacements from godcells
- updated e3m1 from sargebaldy
- 31/12/2003
- Updated map03 from sgtcrispy
- e1m8 from godcells
- tred (red torch) replacement from godcells
- 10/12/2003
- Add map22 from boris(tarin)
- Rebuild all levels in ZenNode to fix rendering bugs under legacy
- 4/12/2003
- Added missing multiplayer starts to dummy level
- Fixed map10 door not opening (bug #820880)
- 28/10/2003
- Add new status bar face from kinkyfriend
- 19/10/2003
- Fix dsskeswg sound effect which was named dskeswg.wav
- Fix inconsistencies in status files
- 9/10/2003
- Fix missing imp explosion death sprites (dummy). To stop crashes
- under legacy.
- 22/8/2003
- e1m3 update from fraggle
- 27/8/2003
- Chaingun sergeant replacement from geekmarine
- 21/8/2003
- e3m1 from sargebaldy
- 10/8/2003
- The ChangeLog is now in reverse chronological order.
- 8/8/2003
- The FREEDOOM lump now contains the current version. Modified the
- TITLEPIC screen to display the latest version also. Shuffled textures
- around so that the shareware build now works. Added missing graphic
- lumps for Doom I intermission screens ("YOU ARE HERE", etc)
- 7/8/2003
- Add fsku(floating skull rock) sprite from ajapted
- Updated e1m4, e1m6 from geekmarine
- 28/7/2003
- sswv (wolfenstein/sailor) sprite from ajapted
- 13/7/2003
- Finished e1m4 from geekmarine
- In dev e1m6 from geekmarine
- Column sprites from ajapted (COL[123456])
- POL3, SMT2 sprites from ajapted
- 21/6/2003
- Added hires textures from railgunner:
- flats: ceil4_2 floor6_2
- patches: w46_37 w46_38 w46_39
- 10/6/2003
- Modified build system to build "latest.wad", which contains all the
- stuff added since the last release.
- Added Jon Rimmer's RMS head boss brain sprite.
- Added Silverwyverns new sky backdrop (sky3)
- Added david_a's sprites (pob1, brs1)
- 26/4/2003
- mancubus fireball (manf) from espi
- 16/4/2003
- v0.1 release
- 4/4/2003
- fixed map05 not linked in
- 3/4/2003
- e3m8 from torn
- 30/3/2003
- updated e1m4 from geekmarine
- bfg sound effects from julian
- map05 update from amarande
- dsoof, dsnoway sounds from wildweasel
- map10 update from archvile46
- 24/3/2003
- updated tech column from mouse
- 21/3/2003
- arachnotron replacement from mouse
- tech column (elec) replacement from mouse
- 9/3/2003
- chaingun pickup sprite from fraggle
- 8/3/2003
- added ssg replacement from scubasteve (yay!)
- chainsaw pickup sprite from ravage
- 26/2/2003
- fist replacement from scubasteve
- 20/2/2003
- updated pistol from scubasteve
- 18/2/2003
- added new pistol from scubasteve
- 31/1/2003
- fixed map02 from tarin
- added map12 from wildman
- 21/1/2003
- finished map02 from tarin
- 11/12/2002
- added map23 from submerge
- ceil3_[3456] replacements from espi
- dsswtchn, dsswtchx, dsshotgn replacements from wildweasel
- 9/11/2002
- created CREDITS file (contributors page is now autogenerated from this)
- removed dead levels - map04, map12 (assigned but undeveloped)
- updated map25 from cyb
- added dummy demo lumps for iwad build
- touched up the shotgun guy sprites a bit - fraggle
- 8/11/2002
- fixed lost soul flying backwards (thanks enjay)
- 6/11/2002
- demon replacement from scubasteve
- dskeen{pn,dt} from hyena
- 4/11/2002
- fix dssgcock, dswpnup (thanks isle)
- 30/10/2002
- map10 update from archvile46
- agb128_1 hires texture from darkstalker
- 22/10/2002
- final map26 from torn
- final map26 from torn (REALLY final this time, for real honest)
- 16/10/2002
- map26 update from torn
- add fredriks new bfg replacement (sorry about the delay)
- colorised fredriks old skag projectile blue and added it in (fraggle)
- 14/10/2002
- in dev map27 from bastetfurry
- in dev map26 from torn
- 11/10/2002
- boscub sound from bloodshedder
- 9/10/2002
- map13 from lurker
- sgcock and wpnup sound effects from bloodshedder
- 27/9/2002
- updated map03 from sgtcrispy
- 26/9/2002
- updated map03 from sgtcrispy
- 19/9/2002
- finished (?) map25 from cyb
- finished e1m7 from archvile47
- fixed missing textures from build system
- sprites from fredrik (updated/replaced):
- bexp, bpak, clip, pmap, shel, shot, suit
- replacement nukage[123] flats from fredrik
- 13/9/2002
- added halluc.mid from woolie wool to musics/woolie
- 9/9/2002
- Freedoom back up on sourceforge. Thanks to the SourceForge guys for
- hosting freedoom, especially as it is not the kind of project they
- usually host (normal sourceforge policy is to reject projects of this
- kind).
- .wad files in wads/ download directory have been made unreadable;
- please download the compressed .wad.gz files.
- added graphics/titlepic/output.png as a png converted copy of the
- output titlepic file; this allows viewing it from your web browser.
- 20/8/2002
- e1m7 in dev map from archvile46
- map25 in dev update from cyb
- e4m1 in dev update from nb_nmare
- d_e1m5 music from ralphis
- 14/8/2002
- e4m1 from nb_nmare
- updated comp04_[56] patches from nb_nmare
- updated textures from fredrik: bcrate[lmr]1, gcrate[lmr]1, sgcrate2,
- sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
- sw18_[57], sw19_[1234], vgcrate1, wall05_2
- 13/8/2002
- updated patches from fredrik: rp1_[12], rp2_[1234], rw10_[1234], rw25_[1234]
- rw38_3, support2, tp2_[12], tp3_[12], tp5_[1234], tp7_[12],
- w113_[123], wall02_[123], wall62_[12]
- updated e1m1 from jon^d
- updated map25 from cyb
- updated textures from nb_nmare: rw37_[1234], rw39_1
- 4/8/2002
- Fixed the view map script (Thanks ari)
- submitted a story for doom episode 1
- - Jon
- e1m4 in dev map from geekmarine
- map31 in dev from oblivion
- pol2 sprite replacement from geekmarine
- forwarded 6 hires textures from the hires project:
- floor6_[12], mflr8_[24], rrock19, rrock20
- ---------- part of changelog missing --------
- updated e1m4 from geekmarine
-
- 2/8/2002
- wall62_1 replacement from fredrik
- fogmap from oblivion
- map02 in progress from tarin
- 1/8/2002
- e1m3 in progress from fraggle
- e1m9 in progress from ajapted
- 29/7/2002
- boom colormaps from cyb
- bfg from twice risen (converted to sprites by railgunner)
- 28/7/2002
- added linguicas skeleton demon sprite replacements
- 27/7/2002
- sprites from geekmarine: cbra, pol1, pol6
- d_e1m1 from ralphis (in mid format, waiting for mus conversion)
- mus converted d_e1m1 from ralphis
- 25/7/2002
- updated map25 from cyb
- fixed shtgb0 y offset (thanks railgunner)
- more build system cleanup (now uses a combined config file and cpp to split
- it up)
- 23/7/2002
- added waterfall textures (wfall[1-4]) from mmnpsrsoskl (dsells)
- added static waterfall textures (sfall for static sfall[1-4], etc.)
- at request of jon
- build cleanup: removed hires_build.pl: this is now done by the makefile
- only new or changed hires textures will be converted now which saves time
- changed the build logging to dump all into one file (build.output) which
- displays the output from make. Wrapper "build" script to run make redirecting
- all output.
- 20/7/2002
- updated patches from espi:
- ag128_[12], agb128_1, cyl1_1, door15_3, door2_[135], doortrak,
- rw32_[123], rw47_1, support2, t14_[35], tomw2_[12], ttall1_2,
- w13_[1a], w15_[456]
- updated flats:
- flat2[23]
- made AASTINKY 32 wide instead of 24 - this is a fix on the original.
- textures are supposed to be powers of 2 in width
- 17/7/2002
- AOD sprites from Linguica (baron and demon replacements). I am not sure
- what enemies we will replace with these yet so they are not currently
- linked in.
- updated map18 from zigmund
- 14/7/2002
- in progress map08 from railgunner
- in progress map25 from cyb
- replacement sw19_[1234] from espi for new startan (back to new startan
- for testing)
- 11/7/2002
- reverted to old startan (the new ones have been kept in
- patches/espi/new_startan/)
- map18 update from zigmund
- replacement smbt/smgt (blue/green torches) sprites from me (fraggle)
- 8/7/2002
- rw25_[1234] from espi
- texture replacements from espi: w33_8, wall01_[123456789abc]
- replacement startan (old startan are archived in patches/espi/old_startan/
- - sw??_?
- font from ajapted: placed in http://freedoom.despayre.org:81/art/font/
- 5/7/2002
- map18 update from zigmund
- 27/6/2002
- Added e1m1 by me (Jon), stopped external links opening in a new window
- (thats what the shift key is for, IE users)
- 22/6/2002
- level 18 from zigmund (3/4 complete)
- 14/6/2002
- smrt (small red torch) replacements by me (fraggle)
- 13/6/2002
- added keen graphics (mewsefish) - by me (fraggle)
- the death animation sucks, people are welcome to improve it if they
- wish.
- 9/6/2002
- Added 'Display all Graphics' to status page - Jon
- 25/5/2002
- help/help1 from cph
- intermission graphics from ajapted: wibp[1234], wicolon, wienter, wif, wifrgs
- wiklrs, wiminus, wimstar, wimstt, winum[0-9], wiostf, wiosti, wiostk, wiosts,
- wip[1234], wipar, wipcnt, wiscrt2, wisucks, witime, wivctms
- wilv/cwilv graphics from ajapted
- 24/5/2002
- wimap* replacements from ajapted
- 21/5/2002
- menu graphics from ajapted:
- m_detail, m_disopt, m_disp, m_endgam, m_episod, m_gdhigh, m_gdlow,
- m_hurt, m_jkill, m_lgttl, m_loadg, m_messg, m_msens, m_msgoff,
- m_msgon, m_musvol, m_newg, m_ngame, m_nmare, m_option, m_optttl,
- m_pause, m_quitg, m_rdthis, m_rough, m_saveg, m_scrnsz, m_sfxvol,
- m_sgttl, m_skill, m_svol, m_ultra
- 20/5/2002
- map03 from sgtcrispy
- map05 temporarily removed (crashes prboom and doom legacy)
- added in dummy entries for wia* map animations, wisplat, wiurh[01]
- wimap* are linked to interpic
- add graf_extract.pl to forward graphic offsets from wadinfo.txt
- to wadinfo_sw.txt
- 17/5/2002
- bossback, m_doom graphics from ajapted
- 15/5/2002
- bosf sprites, m_doom graphic from ajapted
- 14/5/2002
- rw19_[12] reverted to espi versions (jstepp versions clash)
- 12/5/2002
- ammnum[0-9], brdr_*, m_ls* replacements from ajapted
- 9/5/2002
- tfog, ifog, pins, bon2 sprites from ajapted
- dsplpain, dspopain replacements from wildweasel
- 8/5/2002
- updated textures from espi:
- wall00_[5678], wall57_[1234], wall62_[12], wla128_1
- sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
- sw18_[57], sw19[1234]
- sw[124]s[01]
- hires patches: wall62_[12], wla128_1
- 6/5/2002
- bon2 (armor helmet) replacement from ajapted
- 5/5/2002
- improved w103_[12] from fraggle
- 5/5/2002
- w105_1, wolf[234567] replacement from ajapted
- rw12_1, rw15_[34], rw16_[1234], rw19_[12], rw21_[12345] replacements
- from jeremy stepp
- Symlinked wall48_1 to w108_1 (temporary blank wall until the baron
- replacement is done)
- wall51_2 replacement from espi
- wall51_3, rsky3 replacements from fredrik
- doom2 textures finished!
- wall57_[1234] replacements from fredrik
- wall03_3 replacement from fredrik
- w109_[12], w110_1 replacements from fredrik
- wall51_1 replacement from fredrik
- fix wadinfo.txt.real (some patches were missing and werent being built in)
- wall03_1 replacement from espi (was missing from patches list)
- all doom1 and doom textures are now done!
- 25/4/2002
- added map32 replacement from andrew apted
- 14/4/2002
- hires patches from fredrik: wall47_2, sw1s[01]
- updated map17 from nrkn
- 29/3/2002
- plasma rifle sprite (pickup sprite) from adamizer
- 20/3/2002
- backpack sprite from submerge (bpaka0); sound from submerge (dspopain)
- (note: new wads haven't been built) - Jon
- 12/3/2002
- patches from spinspyder: rw47_[34], rw48_[1234]
- 2/3/2002
- Sync with doom2tr
- 27/2/2002
- Hires rw33_1 from fredrik
- 21/2/2002
- Merge with doom2 retexturing project!
- Added patches_hi and flats_hi directories - pngs are converted to tgas
- for use in JDoom, and dumped into the "hires" dir. This is zipped up
- to freedoom_hires.zip automaticall.
- All hires textures from other directories moved into hires dirs.
- 26/1/2002
- updated shotgun guy sprites from saint of killers
- updated chainsaw from fredrik
- 7/1/2001
- replacement fwater/nukage flats from fredrik
- 5/1/2002
- improved titlepic by saint of killers
- patches from espi: body_[12], rw24_[1234]
- wolf1 from espi
- 25/12/2001
- updated textures from fredik:
- door2_4, door9_[12] rw33_[1234] rw38_[12], rw46_4, slime1[456]
- 10/12/2001
- plat2_1 replacement from nrkn
- work in progress map17 from nrkn
- 1/12/2001
- shotgun guy from saint of killers!!
- sounds from enjay!:
- barexp, brsdth, brssit, bspsit, cacdth, cacsit, claw, flame,
- keswq, kntdth, kntsit, pedth, pepain, pesit, sgtatk, sgtdth,
- sgtsit, skesit
- tblu, tgrn, tred from nrkn (coloured light column replacements)
- rsky2 replacement from nrkn
- updated map30 from cacodemon leader
- 25/11/2001
- updated map30 from cacodemon_leader
- 19/11/2001
- music from captmellow (->d_ultima)
- last of the musics replaced (now we need to replace the crap ones)
- 17/11/2001
- map04 from metabolist!!
- smbt[abcd]0, smgt[abcd]0, smrt[abcd]0, tblu[abcd]0,
- tgrn[abcd]0, tred[abcd]0, bal2[abcde]0 sprites from spinspyder
- musics from metabolist:
- map09, 11, 12, 13, 14, 15, 20, 21, 22, 23, 25, 27, 29
- some of these are updates for previous musics, but lots are new!
- thanks!
- 15/11/2001
- patches from espi(some updates, some new):
- wall30_[234], wall48_[1234], wall50_[12], wall58_[123], wall59_[1234]
- sprites: gorl(hanging dude)
- 13/11/2001
- updates from espi:
- mwall1_[12], mwall2_1, mwall3_1, mwall4_[12]
- mwall5_1, rw36_[13], rw39_2, rw7_[23],
- new textures:
- wall30_[234], wall42_[56], wall47_45]
- 6/11/2001
- wolf9 from isle
- patches from isle: door2_3, ps15a0, w13_8
- 5/11/2001
- updated vines from espi(w10[67]_1)
- updates for rw30_[123] from espi
- 4/11/2001
- boss face texture from deathmaster213!!!
- 2/11/2001
- map06 from mystic!
- fixed zombieman death frame from saint of killers
- 1/11/2001
- zombieman from saint of killers!!!
- patches from espi: body_[12], rw24_[1234]
- w10[67]_1
- rsky1 from espi
- map16 from hyena!
- 31/10/2001
- d_dead2 from hyena
- rsky3 from fredrik
- (rsky3 from lazer as well, I like fredriks better though. sorry :()
- armor sprites from fredrik
- wall22_1, wall23_[12] from fredrik
- 30/10/2001
- textures from linguica!!
- w10[123]_[12], w9[89]_[12], wall25_1
- 29/10/2001
- player sprites from saint of killers with shadows removed
- 26/10/2001
- Updated player sprites from saint of killers (with shadows)
- non-ear hurting sounds (dsgetpow and dsposact) from hyena
- 23/10/2001
- d_romero, d_read_m from hyena
- 19/10/2001
- map20 from lazer
- 13/10/2001
- w92_[12] from csabo
- 11/10/2001
- julians d_stalks moved to d_shawn2 (map19)
- d_stalks (map02) from csabo
- 8/10/2001
- musics for map09, map11-15 from metabolist
- 7/10/2001
- fist replacement from damienc
- 4/10/2001
- Apologies for the delays to recent submissions.
- Fixed Sprites from Saint of Killers
- A work in progress map12 replacement from MDenham
- A mid from scragadelic
- 28/9/2001
- d_stalks from julian
- dsgetpow, dsposact from edd
- 23/9/2001
- textures from espi:
- rw42_[134], rw43_1, rw46_[23], rw8_[1234]
- rrock16
- 22/9/2001
- hell5_[12], hell6_[23], hell8_[124] from espi
- interpic from espi
- updated map05 from amarande
- dsmanatk, dsmandth, dsmansit, dsmnpain from cacodemon_leader
- genmidi lump from cph
- 21/9/2001
- shotgun #3 from fredrik
- 20/9/2001
- updated crates, w64b_[12], wall64_2 from fredrik
- 19/9/2001
- it was discovered that flat5_3 was marked as done when it was actually
- not, so we were actually at 99.3% flats instead of 100%. I have temporarily
- linked it to a similar looking flat, but it would be good if someone could
- do a replacement flat5_3!
- TROO (imp) and HEAD (cacodemon) replacements from nightfang!
- flat5_3 from espi (thanks :)
- updated plasma rifle from Julian
- 18/9/2001
- spine3_[12], spine4_1 from espi
- wall49_[1234], wall58_[123], wall59_[1234], wall42_1, wall47_3, wall48_[1234]
- from espi
- map05 from amarande!
- 17/9/2001
- updated(fixed) player sprites from saint of killers
- converted mids from hyena
- fixed sound effects from julian
- a mid from captmellow
- pldeth (player death) sound from spike
- 16/9/2001
- player sprites from saint of killers!!!
- comp01_[156], comp1b_4, comp1c_6 from cph
- ceil3_[12], flat22, flat3, flat5_2, flat9, floor0_[567], mflr8_2
- updates from espi
- 15/9/2001
- map30 from cacodemon_leader
- fixed impsounds from geekmarine
- dsplasma, dspstop from julian
- puff, blud sprites from geekmarine
- wall21_[135] from cph
- bal1 sprite from geekmarine
- fixed map30 from cacodemon_leader
- bal1, puff, blud, dsbgsit* temporarily unlinked (incorrect palette
- on background colour, one of the sounds is in the wrong format)
- fixed sprites (bal1, puff, blud)
- Added a script to make a png representation of a map on the status
- page based on some works by Tom Robinson. - Jon
- my mistake - the dsbgsit sounds were ok, it was julians sounds that
- are in the wrong format
- 13/9/2001
- Updated map29 from Amarande
- 12/9/2001
- patches from espi: rw19_[1234], rw20_[1234], rw26_[234],
- rw27_2, rw28_3, rw31_[12], rw32_3, rw36_[13], rw39_2,
- rw41_2, rw5_[1234]
- rw45_1 from airraid
- midi from AndrewB: "balancing act"
- completed level from amarande: map29!
- sw2_[34] from kks (please contact me, you left no contact address)
- updated chaingun sprites from kks
- 11/9/2001
- ceye sprite (the eye) from isle
- 10/9/2001
- hdb[1-6] (hanging corpses) from espi
- rw24_[34], rw1_4 from airraid
- updates for hanging corpses from espi
- mwall4_1 update from espi
- 9/9/2001
- wolf1[347] from pickle_hammer
- pol4 from airraid
- rw37_4 from airraid
- wall57_1 from airraid
- patches from jonr:
- r28_2 (?), rw28_2, rw36_2, rw43_[34]
- patches from isle:
- wolf13, wolf14, wolf17
- shotgun sprite from captmellow
- patches added in that are identical to existing flats:
- flat23->w13_1, lava[1-4] -> rwdm11[a-d]
- a better plasma rifle from fredrik
- fixed w13_1 from isle
- d_read_m update from hyena
- 8/9/2001
- flamp, w13_a, w15_[456] from cph
- updated mancubus sprites from saint of killers
- 7/9/2001
- mancubus sprites from saint of killers!!
- 6/9/2001
- w74a_[12], w74b_1 from cph
- rw28_4, wolf11, wolf18 from cph
- fixed rw33_[23] (airraid) which were not being built in
- 5/9/2001
- d_evil (map31) from hyena
- 4/9/2001
- genmidi lump from cph
- ttall1_2 from cph
- Updated blood flats from espi
- Updates for w65b_1 and w65b_2 from airraid
- patches from cph:
- doortrak, w73a_[12], w73b_1, wolf10, wolf12
- BFG Replacement from fredrik
- 3/9/2001
- comp03_7 and rw37_1 added (were not being built in)
- 2/9/2001
- pistol psprite from espi
- updated patches: rw37_1, wall24_1
- rsky2 from hyena
- shotgun psprite removed by popular demand :)
- 1/9/2001
- updated mwall5_1 from espi (another demon face)
- 31/8/2001
- Patches from espi:
- mwall5_1, rw44_[24], sw2_[34], w94_1, wall24_1, wall42_1,
- wall47_3
- sound: dsbgact
- d_dead2 from ralphis
- 30/8/2001
- patches from kman: door3_[456], sw2_[56], t14_5
- plasma sprites from hyena: plss, plse, apbx, apls
- fixed sound effects from sgtcrispy
- PUFF bullet puffs from picklehammer
- 29/8/2001
- TLP2 Replacement from Sir Fragsalot
- mwall5_1 replacement from espi - Marble demon face
- Fixed smita0 (was an interlaced gif and was appearing weird in game)
- 28/8/2001
- TechLamp (TLMP) sprite from Sir Fragsalot
- Relinked in Vicious's submitted midi "Surrounded Panic" as the music
- for map17. This is a randomly chosen level - it is not intended to
- be its final placement. Quite a few of the midis in general will need
- to be reshuffled to fit the levels.
- 27/8/2001
- Updated patches from nrkn (less similar to the originals)
- Updates from espi for rw12_[23]
- Musics from picklehammer:
- countd ddtblu dead dm2int dm2ttl doom intro introa openin shawn the_da
- Note: some of these have already been submitted but were submitted as
- .mids. I meant to convert these to mus but havent got round to it yet.
- When I convert them I will put them in instead, as technically they
- were submitted first and should have priority.
- Map21 from Amarande
- Converted all held-back midis
- The sound effects submitted by SgtCrispy yesterday are screwed up in
- some way and are not being converted - I have unlinked them until I
- can fix the problem.
- 26/8/2001
- Replacement sounds from SgtCrispy:
- dsbgdth[12], dsbgsit[12], dsbgact, dssklatk
- Updates for the "face" wall textures (demon faces etc):
- mwall4_[12], mwall5_1
- Patches from nb_nmare:
- comp02_4, comp03_[67], rw23_[34], rw38_4
- Patch from nrkn: tscrn4
- 25/8/2001
- m_skull replacements from Isle
- 24/8/2001
- New patches from espi:
- door15[124], rw11_2, rw12_1, rw15_[1234], rw16_[1234], rw21_[12345]
- Updates:
- ladder16, rw12_[23], wall03_4
- Patches from nrkn:
- door2_[15], t14_3, wall03_1
- wall05_2 replacement from nb_nmare
- fixed tlite6_* flats from nb_nmare (correct shape)
- 23/8/2001
- New patches from espi:
- nukedge, wla128_1, rw14_1, wall03_4, wall04_[23457]
- 22/8/2001
- wall78_1 replacement from meat_head
- berserk pack replacement from dsells
- 21/8/2001
- New/updated patches from nb_nmare:
- hell8_[24], rw22_*, rw35_*, wall01_*, wall47_2
- 20/8/2001
- New patches from espi:
- door1[12]_1, ladder16, m1_1, ripw15, step[01..10]
- updated stuff:
- fcan[abc]0, floor0_[123], floor5_[23]
- d_betwee replacement from csabo, and also an ENDOOM replacement
- wall49_4 temporarily unlinked as it is too narrow and causing
- "column without a patch" errors.
- Added dynamic titlepic: shows the build date and time. ppmcaption
- is a very useful little program ;)
- replacements for the menu "thermometers" from isle
- First finished level! map07 replacement from tarin
- Fixed wall49_4 from airraid
- rw32_2 from lazer
- 19/8/2001
- Added a "FREEDOOM" lump at the suggestion of Quasar - this is so that
- ports can tell that the FreeDOOM iwad is being used.
- Added replacement patches from airraid - fix for alignment problems.
- Added d_runnin music from csabo
- There are several other musics which have been contributed and are not
- currently being built because they are in .mid format and deutex
- needs .mus :(. I will convert these as soon as possible.
- Added some sound effects from Eddddd: dstelept and dsslop replacements.
- I am currently only building in dstelept as i'm not sure the slop
- sound sounds right.
- 16/8/2001
- Added a replacement for rw46_4 based on the slime16 flat. Credited to
- Tarin since he made the image :)
- Added Rocket sprites from the Hyena TC
- sw2_7 and sw2_8 patches from isle
- w108_2, 3, 4 from isle
- dsitmbk and dstink replacements from edd
- 15/8/2001
- Lots of wall patches from fredrik: 5 doors (although they are still work
- in progress apparently), rp1_*, rp2_*, an updated support2 (based on
- maonths earlier texture), tp2_*, tp3_*, tp5_*, tp7_*, wall02_*
- More patches from fredrik: comp02_*, several comp03_* and comp04_*,
- and tscrn*
- 13/8/2001
- Added the ruby gun from Doom:Millenium (submitted by Lu:t). The frames
- are designed for use with a dehacked patch. I have set them up using
- some of the frames for the plasma rifle, but they are not supposed to
- be permanent. It needs to be decided which frame goes where...
- Added cons1_9: east facing console, this is "missing" from the original
- doom flats list
- Added powerup sounds by Hyena
- Added Draconio_SoundFX.zip : currently the dspos* sounds are the only ones
- linked in
- 12/8/2001
- Rewrote builder script in perl.
- Added rw18_3 and rw18_4 replacements - my own work, colourised versions
- of rw18_1 and rw18_2
- 11/8/2001
- Started Maintaining a ChangeLog.
- Received missingflats.zip from espi filling in some of the last holes in
- the flats. All flats are now done or assigned. Also snak7_1 and snak8_1 to
- patches.
- Added mewses status bar replacement.
- Added fredriks circular saw graphics - replacement for the chainsaw
- Added vilefire.zip - updated archvile fire sprites from espi
- jond_last_three_flats!.zip from Jon^D - the last remaining flats. We now
- have all the flats done.
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